debug: Drop FPS struct for kms timings

This commit is contained in:
Victoria Brekenfeld 2024-06-07 20:07:16 +02:00 committed by Victoria Brekenfeld
parent 0c11c0f959
commit cc0bbb61e3
6 changed files with 44 additions and 284 deletions

View file

@ -24,8 +24,6 @@ use i18n_embed::{
};
use once_cell::sync::Lazy;
use rust_embed::RustEmbed;
#[cfg(feature = "debug")]
use smithay::utils::Rectangle;
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
@ -35,7 +33,6 @@ use smithay::{
default_primary_scanout_output_compare, utils::select_dmabuf_feedback,
RenderElementStates,
},
glow::GlowRenderer,
ImportDma,
},
},
@ -98,7 +95,6 @@ use smithay::{
xwayland::XWaylandClientData,
};
use time::UtcOffset;
use tracing::error;
use std::{
cell::RefCell,
@ -954,206 +950,3 @@ impl Common {
}
}
}
#[derive(Debug)]
pub struct Fps {
#[cfg(feature = "debug")]
pub rd: Option<renderdoc::RenderDoc<renderdoc::V110>>,
#[cfg(feature = "debug")]
pub state: smithay_egui::EguiState,
pending_frame: Option<PendingFrame>,
pub frames: VecDeque<Frame>,
}
#[derive(Debug)]
struct PendingFrame {
start: Instant,
duration_elements: Option<Duration>,
duration_render: Option<Duration>,
duration_displayed: Option<Duration>,
}
#[derive(Debug)]
pub struct Frame {
pub start: Instant,
pub duration_elements: Duration,
pub duration_render: Duration,
pub duration_displayed: Duration,
}
impl Frame {
fn _render_time(&self) -> Duration {
self.duration_elements + self.duration_render
}
fn frame_time(&self) -> Duration {
self.duration_elements + self.duration_render
}
fn time_to_display(&self) -> Duration {
self.duration_elements + self.duration_render + self.duration_displayed
}
}
impl From<PendingFrame> for Frame {
fn from(pending: PendingFrame) -> Self {
Frame {
start: pending.start,
duration_elements: pending.duration_elements.unwrap_or(Duration::ZERO),
duration_render: pending.duration_render.unwrap_or(Duration::ZERO),
duration_displayed: pending.duration_displayed.unwrap_or(Duration::ZERO),
}
}
}
impl Fps {
const WINDOW_SIZE: usize = 360;
pub fn start(&mut self) {
self.pending_frame = Some(PendingFrame {
start: Instant::now(),
duration_elements: None,
duration_render: None,
duration_displayed: None,
});
}
pub fn elements(&mut self) {
if let Some(frame) = self.pending_frame.as_mut() {
frame.duration_elements = Some(Instant::now().duration_since(frame.start));
}
}
pub fn render(&mut self) {
if let Some(frame) = self.pending_frame.as_mut() {
frame.duration_render = Some(
Instant::now().duration_since(frame.start)
- frame.duration_elements.clone().unwrap_or(Duration::ZERO),
);
}
}
pub fn displayed(&mut self) {
if let Some(mut frame) = self.pending_frame.take() {
frame.duration_displayed = Some(
Instant::now().duration_since(frame.start)
- frame.duration_elements.clone().unwrap_or(Duration::ZERO)
- frame.duration_render.clone().unwrap_or(Duration::ZERO),
);
self.frames.push_back(frame.into());
while self.frames.len() > Fps::WINDOW_SIZE {
self.frames.pop_front();
}
}
}
pub fn max_frametime(&self) -> Duration {
self.frames
.iter()
.map(|f| f.frame_time())
.max()
.unwrap_or(Duration::ZERO)
}
pub fn min_frametime(&self) -> Duration {
self.frames
.iter()
.map(|f| f.frame_time())
.min()
.unwrap_or(Duration::ZERO)
}
pub fn max_time_to_display(&self) -> Duration {
self.frames
.iter()
.map(|f| f.time_to_display())
.max()
.unwrap_or(Duration::ZERO)
}
pub fn min_time_to_display(&self) -> Duration {
self.frames
.iter()
.map(|f| f.time_to_display())
.min()
.unwrap_or(Duration::ZERO)
}
pub fn avg_frametime(&self) -> Duration {
if self.frames.is_empty() {
return Duration::ZERO;
}
self.frames.iter().map(|f| f.frame_time()).sum::<Duration>() / (self.frames.len() as u32)
}
pub fn avg_time_to_display(&self, window: usize) -> Duration {
self.frames
.iter()
.rev()
.take(window)
.map(|f| f.time_to_display())
.sum::<Duration>()
/ window as u32
}
pub fn avg_fps(&self) -> f64 {
if self.frames.is_empty() {
return 0.0;
}
let secs = match (self.frames.front(), self.frames.back()) {
(Some(Frame { start, .. }), Some(end_frame)) => {
end_frame.start.duration_since(*start) + end_frame.frame_time()
}
_ => Duration::ZERO,
}
.as_secs_f64();
1.0 / (secs / self.frames.len() as f64)
}
}
#[cfg(feature = "debug")]
static INTEL_LOGO: &'static [u8] = include_bytes!("../resources/icons/intel.svg");
#[cfg(feature = "debug")]
static AMD_LOGO: &'static [u8] = include_bytes!("../resources/icons/amd.svg");
#[cfg(feature = "debug")]
static NVIDIA_LOGO: &'static [u8] = include_bytes!("../resources/icons/nvidia.svg");
impl Fps {
pub fn new(_renderer: &mut GlowRenderer) -> Fps {
#[cfg(feature = "debug")]
let state = {
let state = smithay_egui::EguiState::new(smithay::utils::Rectangle::from_loc_and_size(
(0, 0),
(400, 800),
));
let mut visuals: egui::style::Visuals = Default::default();
visuals.window_shadow.extrusion = 0.0;
state.context().set_visuals(visuals);
state
.load_svg(_renderer, String::from("intel"), INTEL_LOGO)
.unwrap();
state
.load_svg(_renderer, String::from("amd"), AMD_LOGO)
.unwrap();
state
.load_svg(_renderer, String::from("nvidia"), NVIDIA_LOGO)
.unwrap();
state
};
Fps {
#[cfg(feature = "debug")]
state,
#[cfg(feature = "debug")]
rd: renderdoc::RenderDoc::new().ok(),
pending_frame: None,
frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
}
}
}
pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
}