shell: Fix rendering top-layer surfaces
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1 changed files with 1 additions and 1 deletions
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@ -505,7 +505,7 @@ where
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elements.extend(overlay_popups.into_iter().map(Into::into));
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elements.extend(overlay_popups.into_iter().map(Into::into));
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elements.extend(overlay_elements.into_iter().map(Into::into));
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elements.extend(overlay_elements.into_iter().map(Into::into));
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let mut window_elements = if has_fullscreen {
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let mut window_elements = if !has_fullscreen {
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let (top_elements, top_popups) =
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let (top_elements, top_popups) =
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split_layer_elements(renderer, output, Layer::Top, exclude_workspace_overview);
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split_layer_elements(renderer, output, Layer::Top, exclude_workspace_overview);
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elements.extend(top_popups.into_iter().map(Into::into));
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elements.extend(top_popups.into_iter().map(Into::into));
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