shell: Fix render order regarding popups
This commit is contained in:
parent
a308997fd4
commit
c7d4fa5d53
9 changed files with 676 additions and 544 deletions
|
|
@ -29,9 +29,7 @@ use smithay::{
|
|||
},
|
||||
output::Output,
|
||||
render_elements,
|
||||
utils::{
|
||||
Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
|
||||
},
|
||||
utils::{Buffer as BufferCoords, IsAlive, Logical, Point, Rectangle, Serial, Size},
|
||||
wayland::seat::WaylandFocus,
|
||||
};
|
||||
use std::{
|
||||
|
|
@ -164,6 +162,50 @@ impl CosmicWindow {
|
|||
pub(super) fn loop_handle(&self) -> LoopHandle<'static, crate::state::Data> {
|
||||
self.0.loop_handle()
|
||||
}
|
||||
|
||||
pub fn split_render_elements<R, C>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
location: smithay::utils::Point<i32, smithay::utils::Physical>,
|
||||
scale: smithay::utils::Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> (Vec<C>, Vec<C>)
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
C: From<CosmicWindowRenderElement<R>>,
|
||||
{
|
||||
let has_ssd = self.0.with_program(|p| p.has_ssd(false));
|
||||
|
||||
let window_loc = if has_ssd {
|
||||
location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
|
||||
} else {
|
||||
location
|
||||
};
|
||||
|
||||
let (mut window_elements, popup_elements) = self.0.with_program(|p| {
|
||||
p.window
|
||||
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
|
||||
renderer, window_loc, scale, alpha,
|
||||
)
|
||||
});
|
||||
|
||||
if has_ssd {
|
||||
let ssd_loc = location
|
||||
+ self
|
||||
.0
|
||||
.with_program(|p| p.window.geometry().loc)
|
||||
.to_physical_precise_round(scale);
|
||||
window_elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
CosmicWindowRenderElement<R>,
|
||||
>(&self.0, renderer, ssd_loc, scale, alpha))
|
||||
}
|
||||
|
||||
(
|
||||
window_elements.into_iter().map(C::from).collect(),
|
||||
popup_elements.into_iter().map(C::from).collect(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
|
|
@ -555,44 +597,3 @@ render_elements! {
|
|||
Header = MemoryRenderBufferRenderElement<R>,
|
||||
Window = WaylandSurfaceRenderElement<R>,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicWindow
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
type RenderElement = CosmicWindowRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
alpha: f32,
|
||||
) -> Vec<C> {
|
||||
let has_ssd = self.0.with_program(|p| p.has_ssd(false));
|
||||
|
||||
let window_loc = if has_ssd {
|
||||
location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
|
||||
} else {
|
||||
location
|
||||
};
|
||||
|
||||
let mut elements = self.0.with_program(|p| {
|
||||
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
|
||||
&p.window, renderer, window_loc, scale, alpha,
|
||||
)
|
||||
});
|
||||
if has_ssd {
|
||||
let ssd_loc = location
|
||||
+ self
|
||||
.0
|
||||
.with_program(|p| p.window.geometry().loc)
|
||||
.to_physical_precise_round(scale);
|
||||
elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
CosmicWindowRenderElement<R>,
|
||||
>(&self.0, renderer, ssd_loc, scale, alpha))
|
||||
}
|
||||
|
||||
elements.into_iter().map(C::from).collect()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue