Made it so changing focus to different monitor takes cursor_follows_focus into consideration
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1 changed files with 2 additions and 1 deletions
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@ -110,7 +110,8 @@ impl ToplevelManagementHandler for State {
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std::mem::drop(shell);
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std::mem::drop(shell);
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if seat.active_output() != *output {
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// move pointer to window if it’s on a different monitor/output
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if seat.active_output() != *output && self.common.config.cosmic_conf.cursor_follows_focus {
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if let Some(new_pos) = new_pos {
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if let Some(new_pos) = new_pos {
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seat.set_active_output(output);
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seat.set_active_output(output);
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if let Some(ptr) = seat.get_pointer() {
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if let Some(ptr) = seat.get_pointer() {
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