deps: Update smithay

This commit is contained in:
Victoria Brekenfeld 2022-12-27 18:27:29 +01:00
parent f9d50e77a5
commit bce88d2514
9 changed files with 126 additions and 170 deletions

View file

@ -25,7 +25,9 @@ use smithay::{
wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface},
},
space_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
utils::{
Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
},
wayland::{
compositor::{with_states, with_surface_tree_downward, TraversalAction},
seat::WaylandFocus,
@ -850,18 +852,14 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
fn draw<'frame>(
&self,
frame: &mut <GlowRenderer as Renderer>::Frame<'frame>,
location: Point<i32, Physical>,
scale: Scale<f64>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlowRenderer as Renderer>::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => {
elem.draw(frame, location, scale, damage, log)
}
CosmicMappedRenderElement::Window(elem) => {
elem.draw(frame, location, scale, damage, log)
}
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage, log),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, location, scale, damage, log)
@ -886,18 +884,14 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
fn draw<'frame>(
&self,
frame: &mut GlMultiFrame<'a, 'frame>,
location: Point<i32, Physical>,
scale: Scale<f64>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlMultiRenderer<'_> as Renderer>::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => {
elem.draw(frame, location, scale, damage, log)
}
CosmicMappedRenderElement::Window(elem) => {
elem.draw(frame, location, scale, damage, log)
}
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage, log),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_frame = frame.glow_frame_mut();