debug: Add basic debug interface

This commit is contained in:
Victoria Brekenfeld 2022-01-11 19:18:41 +01:00
parent 928ce9c6f6
commit bbeb51cbce
5 changed files with 134 additions and 9 deletions

View file

@ -36,6 +36,9 @@ use std::{
sync::{Arc, Mutex},
};
#[cfg(feature = "debug")]
use crate::{rendering::debug_ui, state::Fps};
pub struct X11State {
allocator: Arc<Mutex<GbmDevice<DrmNode>>>,
_egl: EGLDisplay,
@ -112,6 +115,8 @@ impl X11State {
surface,
output: output.clone(),
render: ping.clone(),
#[cfg(feature = "debug")]
fps: Fps::default(),
_global,
});
@ -126,6 +131,8 @@ pub struct Surface {
surface: X11Surface,
output: Output,
render: ping::Ping,
#[cfg(feature = "debug")]
fps: Fps,
_global: GlobalDrop<WlOutput>,
}
@ -145,14 +152,7 @@ impl Surface {
let size = space.output_geometry(&self.output).unwrap();
let scale = space.output_scale(&self.output).unwrap();
let frame = state.egui.state.run(
|ctx| {
egui::SidePanel::left("my_left_panel").show(ctx, |ui| {
ui.label(format!(
"cosmic-comp version {}",
std::env!("CARGO_PKG_VERSION")
));
});
},
|ctx| debug_ui(ctx, &self.fps, true),
size,
size.to_f64().to_physical(scale).to_i32_round().size,
scale,
@ -185,6 +185,10 @@ impl Surface {
self.surface
.submit()
.with_context(|| "Failed to submit buffer for display")?;
#[cfg(feature = "debug")]
{
self.fps.tick();
}
}
Ok(None) => {
let _ = renderer.unbind();

View file

@ -10,6 +10,7 @@ use slog::Drain;
pub mod backend;
pub mod input;
pub mod rendering;
pub mod shell;
pub mod state;
pub mod utils;

View file

@ -0,0 +1,66 @@
// SPDX-License-Identifier: GPL-3.0-only
use crate::state::{Common, Fps};
use egui::CtxRef;
pub fn debug_ui(ctx: &CtxRef, fps: &Fps, primary: bool) {
egui::Area::new("main")
.anchor(egui::Align2::LEFT_TOP, (10.0, 10.0))
.show(ctx, |ui| {
use egui::widgets::plot::{Bar, BarChart, HLine, Legend, Plot};
// Basics
let label_res = ui.label(format!(
"cosmic-comp version {}",
std::env!("CARGO_PKG_VERSION")
));
ui.set_max_width(label_res.rect.width());
if let Some(hash) = std::option_env!("GIT_HASH").and_then(|x| x.get(0..8)) {
ui.label(hash);
}
ui.separator();
// FPS
let (max, min, avg) = (
fps.max().as_secs_f64(),
fps.min().as_secs_f64(),
fps.avg_fps(),
);
let fps_chart = BarChart::new(
fps.frames
.iter()
.enumerate()
.map(|(i, duration)| {
let value = duration.as_secs_f64();
let transformed = ((value - min) / (max - min) * 255.0).round() as u8;
Bar::new(i as f64, value + 1.0).fill(egui::Color32::from_rgb(
transformed,
255 - transformed,
0,
))
})
.collect(),
)
.vertical();
Plot::new("FPS")
.legend(Legend::default())
.view_aspect(33.0)
.include_x(0.0)
.include_x(100.0)
.include_y(0.0)
.include_y(max + 1.0)
.show_x(false)
.show(ui, |plot_ui| {
plot_ui.bar_chart(fps_chart);
plot_ui.hline(
HLine::new(avg)
.highlight()
.name(format!("AVG {}", avg.round() as i32))
.color(egui::Color32::DARK_BLUE),
);
});
});
}

6
src/rendering/mod.rs Normal file
View file

@ -0,0 +1,6 @@
// SPDX-License-Identifier: GPL-3.0-only
#[cfg(feature = "debug")]
mod debug;
#[cfg(feature = "debug")]
pub use debug::*;

View file

@ -14,7 +14,10 @@ use smithay::{
shm::init_shm_global,
},
};
use std::{cell::RefCell, rc::Rc, time::Instant};
#[cfg(feature = "debug")]
use std::{collections::VecDeque, time::Duration};
pub struct State {
pub common: Common,
@ -34,7 +37,6 @@ pub struct Common {
pub start_time: Instant,
pub should_stop: bool,
#[cfg(feature = "debug")]
pub egui: Egui,
}
@ -46,6 +48,21 @@ pub struct Egui {
pub alpha: f32,
}
#[cfg(feature = "debug")]
pub struct Fps {
pub frames: VecDeque<Duration>,
pub last: Instant,
}
impl Default for Fps {
fn default() -> Fps {
Fps {
frames: VecDeque::with_capacity(101),
last: Instant::now(),
}
}
}
pub enum BackendData {
X11(X11State),
// TODO
@ -102,3 +119,34 @@ impl State {
}
}
}
#[cfg(feature = "debug")]
impl Fps {
pub fn tick(&mut self) {
let next = Instant::now();
let frame = next.duration_since(self.last);
self.frames.push_back(frame);
if self.frames.len() > 100 {
self.frames.pop_front();
}
self.last = next;
}
pub fn max(&self) -> &Duration {
self.frames.iter().max().unwrap_or(&Duration::ZERO)
}
pub fn min(&self) -> &Duration {
self.frames.iter().min().unwrap_or(&Duration::ZERO)
}
pub fn avg(&self) -> Duration {
self.frames.iter().cloned().sum::<Duration>() / (self.frames.len() as u32)
}
pub fn avg_fps(&self) -> f64 {
let sum_secs = self.frames.iter().map(|d| d.as_secs_f64()).sum::<f64>();
1.0 / (sum_secs / self.frames.len() as f64)
}
}