Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
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9074447c4f
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26 changed files with 184 additions and 201 deletions
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@ -165,7 +165,7 @@ impl MirroringState {
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.unwrap_or_default()
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.to_logical(1)
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.to_buffer(1, Transform::Normal);
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let opaque_regions = vec![Rectangle::from_loc_and_size((0, 0), size)];
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let opaque_regions = vec![Rectangle::from_size(size)];
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let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, size)?;
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let transform = output.current_transform();
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@ -512,10 +512,8 @@ fn surface_thread(
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#[cfg(feature = "debug")]
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let egui = {
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let state = smithay_egui::EguiState::new(smithay::utils::Rectangle::from_loc_and_size(
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(0, 0),
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(400, 800),
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));
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let state =
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smithay_egui::EguiState::new(smithay::utils::Rectangle::from_size((400, 800).into()));
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let mut visuals: egui::style::Visuals = Default::default();
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visuals.window_shadow = egui::Shadow::NONE;
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state.context().set_visuals(visuals);
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@ -1114,8 +1112,7 @@ impl SurfaceThreadState {
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elements = constrain_render_elements(
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std::iter::once(texture_elem),
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(0, 0),
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Rectangle::from_loc_and_size(
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(0, 0),
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Rectangle::from_size(
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self.output
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.geometry()
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.size
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