cosmic-screencopy-v2
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973cfed87b
commit
b40d153809
27 changed files with 3647 additions and 2743 deletions
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@ -11,6 +11,7 @@ use std::{
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#[cfg(feature = "debug")]
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use crate::debug::fps_ui;
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use crate::{
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backend::render::element::DamageElement,
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shell::{
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focus::target::WindowGroup,
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grabs::{SeatMenuGrabState, SeatMoveGrabState},
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@ -23,19 +24,13 @@ use crate::{
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wayland::{
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handlers::{
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data_device::get_dnd_icon,
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screencopy::{render_session, WORKSPACE_OVERVIEW_NAMESPACE},
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},
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protocols::{
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screencopy::{
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BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
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},
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workspace::WorkspaceHandle,
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screencopy::{render_session, FrameHolder, SessionData, WORKSPACE_OVERVIEW_NAMESPACE},
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},
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protocols::workspace::WorkspaceHandle,
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},
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};
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use cosmic_comp_config::workspace::WorkspaceLayout;
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
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use keyframe::{ease, functions::EaseInOutCubic};
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use smithay::{
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backend::{
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@ -61,19 +56,17 @@ use smithay::{
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},
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desktop::{layer_map_for_output, PopupManager},
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output::{Output, OutputNoMode},
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utils::{IsAlive, Logical, Point, Rectangle, Scale},
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utils::{IsAlive, Logical, Point, Rectangle, Scale, Transform},
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wayland::{
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dmabuf::get_dmabuf,
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shell::wlr_layer::Layer,
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shm::{shm_format_to_fourcc, with_buffer_contents},
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},
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};
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use tracing::warn;
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pub mod animations;
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pub mod cursor;
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use self::cursor::CursorRenderElement;
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pub mod element;
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use self::element::{AsGlowRenderer, CosmicElement};
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@ -392,17 +385,16 @@ pub enum CursorMode {
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}
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#[profiling::function]
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pub fn cursor_elements<'frame, E, R>(
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pub fn cursor_elements<'frame, R>(
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renderer: &mut R,
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state: &Common,
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output: &Output,
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mode: CursorMode,
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) -> Vec<E>
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) -> Vec<CosmicElement<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
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{
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let scale = output.current_scale().fractional_scale();
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let mut elements = Vec::new();
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@ -425,7 +417,13 @@ where
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mode != CursorMode::NotDefault,
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)
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.into_iter()
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.map(E::from),
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.map(|(elem, hotspot)| {
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CosmicElement::Cursor(RelocateRenderElement::from_element(
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elem,
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Point::from((-hotspot.x, -hotspot.y)),
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Relocate::Relative,
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))
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}),
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);
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}
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@ -433,7 +431,7 @@ where
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elements.extend(
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cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
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.into_iter()
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.map(E::from),
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.map(CosmicElement::Dnd),
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);
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}
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@ -444,7 +442,7 @@ where
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.unwrap()
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.borrow()
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.as_ref()
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.map(|state| state.render::<E, R>(renderer, seat, output, theme))
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.map(|state| state.render::<CosmicElement<R>, R>(renderer, seat, output, theme))
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{
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elements.extend(grab_elements);
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}
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@ -940,7 +938,7 @@ where
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}
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#[profiling::function]
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pub fn render_output<R, Target, OffTarget, Source>(
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pub fn render_output<R, Target, OffTarget>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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@ -949,7 +947,6 @@ pub fn render_output<R, Target, OffTarget, Source>(
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state: &mut Common,
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output: &Output,
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cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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fps: Option<&mut Fps>,
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) -> Result<RenderOutputResult, RenderError<R>>
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where
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@ -960,14 +957,14 @@ where
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+ Bind<Dmabuf>
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ Blit<Target>
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+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<GlesError>,
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CosmicElement<R>: RenderElement<R>,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
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Source: Clone,
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Target: Clone,
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{
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let (previous_workspace, workspace) = state.shell.workspaces.active(output);
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let (previous_idx, idx) = state.shell.workspaces.active_num(output);
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@ -979,38 +976,128 @@ where
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let result = render_workspace(
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gpu,
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renderer,
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target,
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target.clone(),
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damage_tracker,
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age,
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None,
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state,
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output,
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previous_workspace,
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workspace,
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cursor_mode,
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screencopy,
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fps,
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false,
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);
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result
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match result {
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Ok((res, mut elements)) => {
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for (session, frame) in output.take_pending_frames() {
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if let Some((frame, damage)) = render_session(
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renderer,
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&session.user_data().get::<SessionData>().unwrap(),
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frame,
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output.current_transform(),
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|buffer, renderer, dt, age, additional_damage| {
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let old_len = if !additional_damage.is_empty() {
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let area = output
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.current_mode()
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.ok_or(RenderError::OutputNoMode(OutputNoMode))
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.map(
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|mode| {
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mode.size
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.to_logical(1)
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.to_buffer(1, Transform::Normal)
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.to_f64()
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}, /* TODO: Mode is Buffer..., why is this Physical in the first place */
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)?;
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let old_len = elements.len();
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elements.extend(
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additional_damage
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.into_iter()
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.map(|rect| {
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rect.to_f64()
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.to_logical(
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output.current_scale().fractional_scale(),
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output.current_transform(),
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&area,
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)
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.to_i32_round()
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})
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.map(DamageElement::new)
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.map(Into::into),
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);
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Some(old_len)
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} else {
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None
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};
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let res = dt.damage_output(age, &elements)?;
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if let Some(old_len) = old_len {
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elements.truncate(old_len);
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}
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
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renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
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} else {
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let size = buffer_dimensions(buffer).unwrap();
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let format = with_buffer_contents(buffer, |_, _, data| {
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shm_format_to_fourcc(data.format)
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})
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.map_err(|_| OutputNoMode)? // eh, we have to do some error
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.expect(
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"We should be able to convert all hardcoded shm screencopy formats",
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);
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let render_buffer = renderer
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.create_buffer(format, size)
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.map_err(RenderError::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::Rendering)?;
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}
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for rect in damage {
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renderer
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.blit_from(target.clone(), *rect, *rect, TextureFilter::Nearest)
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.map_err(RenderError::Rendering)?;
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}
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}
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Ok(RenderOutputResult {
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damage: res.0,
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sync: SyncPoint::default(),
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states: res.1,
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})
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},
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)? {
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frame.success(output.current_transform(), damage, state.clock.now());
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}
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}
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Ok(res)
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}
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Err(err) => Err(err),
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}
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}
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#[profiling::function]
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pub fn render_workspace<R, Target, OffTarget, Source>(
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pub fn render_workspace<R, Target, OffTarget>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut OutputDamageTracker,
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age: usize,
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additional_damage: Option<Vec<Rectangle<i32, Logical>>>,
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state: &mut Common,
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output: &Output,
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previous: Option<(WorkspaceHandle, usize, WorkspaceDelta)>,
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current: (WorkspaceHandle, usize),
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mut cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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cursor_mode: CursorMode,
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mut fps: Option<&mut Fps>,
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exclude_workspace_overview: bool,
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) -> Result<RenderOutputResult, RenderError<R>>
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) -> Result<(RenderOutputResult, Vec<CosmicElement<R>>), RenderError<R>>
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where
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R: Renderer
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+ ImportAll
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@ -1019,14 +1106,12 @@ where
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+ Bind<Dmabuf>
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ AsGlowRenderer,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<GlesError>,
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CosmicElement<R>: RenderElement<R>,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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WorkspaceRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
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if let Some(ref mut fps) = fps {
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fps.start();
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@ -1039,22 +1124,7 @@ where
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}
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}
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let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
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sessions
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.iter()
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.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
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});
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// cursor handling without a cursor_plane in this case is horrible.
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// because what if some session disagree and/or the backend wants to render with a different mode?
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// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
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// So for now, we just pick the worst mode (embedded), if any requires it.
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//
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// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
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if screencopy_contains_embedded {
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cursor_mode = CursorMode::All;
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};
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let elements: Vec<CosmicElement<R>> = workspace_elements(
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let mut elements: Vec<CosmicElement<R>> = workspace_elements(
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gpu,
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renderer,
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state,
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@ -1065,6 +1135,18 @@ where
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&mut fps,
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exclude_workspace_overview,
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)?;
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if let Some(additional_damage) = additional_damage {
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let output_geo = output.geometry().to_local(&output).as_logical();
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elements.extend(
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additional_damage
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.into_iter()
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.filter_map(|rect| rect.intersection(output_geo))
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.map(DamageElement::new)
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.map(Into::<CosmicElement<R>>::into),
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);
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}
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if let Some(fps) = fps.as_mut() {
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fps.elements();
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}
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@ -1081,62 +1163,6 @@ where
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fps.render();
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}
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if let Some((source, buffers)) = screencopy {
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if res.is_ok() {
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for (session, params) in buffers {
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match render_session(
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gpu.cloned(),
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renderer,
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&session,
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params,
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output.current_transform(),
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|_node, buffer, renderer, dt, age| {
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let res = dt.damage_output(age, &elements)?;
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
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renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
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} else {
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let size = buffer_dimensions(buffer).unwrap();
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let format =
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with_buffer_contents(buffer, |_, _, data| shm_format_to_fourcc(data.format))
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.map_err(|_| OutputNoMode)? // eh, we have to do some error
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.expect("We should be able to convert all hardcoded shm screencopy formats");
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let render_buffer = renderer
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.create_buffer(format, size)
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.map_err(RenderError::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::Rendering)?;
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}
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for rect in damage {
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renderer
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.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
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.map_err(RenderError::Rendering)?;
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}
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}
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Ok(RenderOutputResult {
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damage: res.0,
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sync: SyncPoint::default(),
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states: res.1,
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})
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},
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) {
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Ok(true) => {} // success
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Ok(false) => state.still_pending(session.clone(), params.clone()),
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Err(err) => {
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warn!(?err, "Error rendering to screencopy session.");
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session.failed(FailureReason::Unspec);
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}
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}
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}
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}
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if let Some(fps) = fps.as_mut() {
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fps.screencopy();
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}
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}
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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if let Some(rd) = fps.rd.as_mut() {
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@ -1147,5 +1173,5 @@ where
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}
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}
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res
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res.map(|res| (res, elements))
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}
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