cosmic-screencopy-v2

This commit is contained in:
Victoria Brekenfeld 2024-03-12 19:42:48 +01:00 committed by Victoria Brekenfeld
parent 973cfed87b
commit b40d153809
27 changed files with 3647 additions and 2743 deletions

View file

@ -19,7 +19,9 @@ use smithay::{
},
reexports::wayland_server::protocol::wl_surface,
render_elements,
utils::{IsAlive, Logical, Monotonic, Point, Scale, Time, Transform},
utils::{
Buffer as BufferCoords, IsAlive, Logical, Monotonic, Point, Scale, Size, Time, Transform,
},
wayland::compositor::{get_role, with_states},
};
use std::{cell::RefCell, collections::HashMap, io::Read, sync::Mutex, time::Duration};
@ -156,12 +158,12 @@ pub fn draw_surface_cursor<R>(
surface: &wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
scale: impl Into<Scale<f64>>,
) -> Vec<CursorRenderElement<R>>
) -> Vec<(CursorRenderElement<R>, Point<i32, BufferCoords>)>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
let mut position = location.into();
let position = location.into();
let scale = scale.into();
let h = with_states(&surface, |states| {
states
@ -171,8 +173,12 @@ where
.lock()
.unwrap()
.hotspot
.to_buffer(
1,
Transform::Normal,
&Size::from((1, 1)), /* Size doesn't matter for Transform::Normal */
)
});
position -= h;
render_elements_from_surface_tree(
renderer,
@ -182,6 +188,9 @@ where
1.0,
Kind::Cursor,
)
.into_iter()
.map(|elem| (elem, h))
.collect()
}
#[profiling::function]
@ -190,7 +199,7 @@ pub fn draw_dnd_icon<R>(
surface: &wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
scale: impl Into<Scale<f64>>,
) -> Vec<CursorRenderElement<R>>
) -> Vec<WaylandSurfaceRenderElement<R>>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
@ -307,7 +316,7 @@ pub fn draw_cursor<R>(
scale: Scale<f64>,
time: Time<Monotonic>,
draw_default: bool,
) -> Vec<CursorRenderElement<R>>
) -> Vec<(CursorRenderElement<R>, Point<i32, BufferCoords>)>
where
R: Renderer + ImportMem + ImportAll,
<R as Renderer>::TextureId: Clone + 'static,
@ -367,20 +376,23 @@ where
}
};
let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
let hotspot = Point::<i32, BufferCoords>::from((frame.xhot as i32, frame.yhot as i32));
*state.current_image.borrow_mut() = Some(frame);
return vec![CursorRenderElement::Static(
MemoryRenderBufferRenderElement::from_buffer(
renderer,
(location - hotspot).to_physical(scale),
pointer_image,
None,
None,
None,
Kind::Cursor,
)
.expect("Failed to import cursor bitmap"),
return vec![(
CursorRenderElement::Static(
MemoryRenderBufferRenderElement::from_buffer(
renderer,
location.to_physical(scale),
pointer_image,
None,
None,
None,
Kind::Cursor,
)
.expect("Failed to import cursor bitmap"),
),
hotspot,
)];
} else {
Vec::new()

View file

@ -3,13 +3,15 @@ use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
use smithay::{
backend::renderer::{
element::{
surface::WaylandSurfaceRenderElement,
utils::{Relocate, RelocateRenderElement},
Element, RenderElement, UnderlyingStorage,
Element, Id, RenderElement, UnderlyingStorage,
},
glow::{GlowFrame, GlowRenderer},
utils::CommitCounter,
Frame, ImportAll, ImportMem, Renderer,
},
utils::{Buffer as BufferCoords, Physical, Point, Rectangle, Scale},
utils::{Buffer as BufferCoords, Logical, Physical, Point, Rectangle, Scale},
};
#[cfg(feature = "debug")]
@ -24,8 +26,10 @@ where
CosmicMappedRenderElement<R>: RenderElement<R>,
{
Workspace(RelocateRenderElement<WorkspaceRenderElement<R>>),
Cursor(CursorRenderElement<R>),
Cursor(RelocateRenderElement<CursorRenderElement<R>>),
Dnd(WaylandSurfaceRenderElement<R>),
MoveGrab(CosmicMappedRenderElement<R>),
AdditionalDamage(DamageElement),
#[cfg(feature = "debug")]
Egui(TextureRenderElement<GlesTexture>),
}
@ -36,21 +40,25 @@ where
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn id(&self) -> &smithay::backend::renderer::element::Id {
fn id(&self) -> &Id {
match self {
CosmicElement::Workspace(elem) => elem.id(),
CosmicElement::Cursor(elem) => elem.id(),
CosmicElement::Dnd(elem) => elem.id(),
CosmicElement::MoveGrab(elem) => elem.id(),
CosmicElement::AdditionalDamage(elem) => elem.id(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.id(),
}
}
fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter {
fn current_commit(&self) -> CommitCounter {
match self {
CosmicElement::Workspace(elem) => elem.current_commit(),
CosmicElement::Cursor(elem) => elem.current_commit(),
CosmicElement::Dnd(elem) => elem.current_commit(),
CosmicElement::MoveGrab(elem) => elem.current_commit(),
CosmicElement::AdditionalDamage(elem) => elem.current_commit(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.current_commit(),
}
@ -60,7 +68,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.src(),
CosmicElement::Cursor(elem) => elem.src(),
CosmicElement::Dnd(elem) => elem.src(),
CosmicElement::MoveGrab(elem) => elem.src(),
CosmicElement::AdditionalDamage(elem) => elem.src(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.src(),
}
@ -70,7 +80,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.geometry(scale),
CosmicElement::Cursor(elem) => elem.geometry(scale),
CosmicElement::Dnd(elem) => elem.geometry(scale),
CosmicElement::MoveGrab(elem) => elem.geometry(scale),
CosmicElement::AdditionalDamage(elem) => elem.geometry(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.geometry(scale),
}
@ -80,7 +92,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.location(scale),
CosmicElement::Cursor(elem) => elem.location(scale),
CosmicElement::Dnd(elem) => elem.location(scale),
CosmicElement::MoveGrab(elem) => elem.location(scale),
CosmicElement::AdditionalDamage(elem) => elem.location(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.location(scale),
}
@ -90,7 +104,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.transform(),
CosmicElement::Cursor(elem) => elem.transform(),
CosmicElement::Dnd(elem) => elem.transform(),
CosmicElement::MoveGrab(elem) => elem.transform(),
CosmicElement::AdditionalDamage(elem) => elem.transform(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.transform(),
}
@ -99,12 +115,14 @@ where
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<smithay::backend::renderer::utils::CommitCounter>,
commit: Option<CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
match self {
CosmicElement::Workspace(elem) => elem.damage_since(scale, commit),
CosmicElement::Cursor(elem) => elem.damage_since(scale, commit),
CosmicElement::Dnd(elem) => elem.damage_since(scale, commit),
CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
CosmicElement::AdditionalDamage(elem) => elem.damage_since(scale, commit),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
}
@ -114,7 +132,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.opaque_regions(scale),
CosmicElement::Cursor(elem) => elem.opaque_regions(scale),
CosmicElement::Dnd(elem) => elem.opaque_regions(scale),
CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
CosmicElement::AdditionalDamage(elem) => elem.opaque_regions(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.opaque_regions(scale),
}
@ -124,7 +144,9 @@ where
match self {
CosmicElement::Workspace(elem) => elem.alpha(),
CosmicElement::Cursor(elem) => elem.alpha(),
CosmicElement::Dnd(elem) => elem.alpha(),
CosmicElement::MoveGrab(elem) => elem.alpha(),
CosmicElement::AdditionalDamage(elem) => elem.alpha(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.alpha(),
}
@ -142,7 +164,11 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
match self {
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::AdditionalDamage(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
}
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
@ -154,7 +180,9 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
match self {
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.underlying_storage(renderer),
}
@ -172,7 +200,11 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
match self {
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::AdditionalDamage(elem) => {
RenderElement::<GlMultiRenderer<'a>>::draw(elem, frame, src, dst, damage)
}
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let elem = {
@ -189,7 +221,9 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
match self {
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
@ -219,17 +253,6 @@ where
}
}
impl<R> From<CursorRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CursorRenderElement<R>) -> Self {
Self::Cursor(elem)
}
}
impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
@ -241,6 +264,17 @@ where
}
}
impl<R> From<DamageElement> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: DamageElement) -> Self {
Self::AdditionalDamage(elem)
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<GlesTexture>> for CosmicElement<R>
where
@ -304,3 +338,58 @@ impl<'renderer, 'frame> AsGlowFrame<'frame> for GlMultiFrame<'renderer, 'frame>
self.as_mut()
}
}
pub struct DamageElement {
id: Id,
geometry: Rectangle<i32, Logical>,
}
impl DamageElement {
pub fn new(geometry: Rectangle<i32, Logical>) -> DamageElement {
DamageElement {
id: Id::new(),
geometry,
}
}
}
impl Element for DamageElement {
fn id(&self) -> &Id {
&self.id
}
fn current_commit(&self) -> CommitCounter {
CommitCounter::default()
}
fn src(&self) -> Rectangle<f64, BufferCoords> {
Rectangle::from_loc_and_size((0.0, 0.0), (1.0, 1.0))
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
self.geometry.to_f64().to_physical(scale).to_i32_round()
}
fn damage_since(
&self,
scale: Scale<f64>,
_commit: Option<CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
vec![Rectangle::from_loc_and_size(
(0, 0),
self.geometry(scale).size,
)]
}
}
impl<R: Renderer> RenderElement<R> for DamageElement {
fn draw(
&self,
_frame: &mut <R as Renderer>::Frame<'_>,
_src: Rectangle<f64, BufferCoords>,
_dst: Rectangle<i32, Physical>,
_damage: &[Rectangle<i32, Physical>],
) -> Result<(), <R as Renderer>::Error> {
Ok(())
}
}

View file

@ -11,6 +11,7 @@ use std::{
#[cfg(feature = "debug")]
use crate::debug::fps_ui;
use crate::{
backend::render::element::DamageElement,
shell::{
focus::target::WindowGroup,
grabs::{SeatMenuGrabState, SeatMoveGrabState},
@ -23,19 +24,13 @@ use crate::{
wayland::{
handlers::{
data_device::get_dnd_icon,
screencopy::{render_session, WORKSPACE_OVERVIEW_NAMESPACE},
},
protocols::{
screencopy::{
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
},
workspace::WorkspaceHandle,
screencopy::{render_session, FrameHolder, SessionData, WORKSPACE_OVERVIEW_NAMESPACE},
},
protocols::workspace::WorkspaceHandle,
},
};
use cosmic_comp_config::workspace::WorkspaceLayout;
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
use keyframe::{ease, functions::EaseInOutCubic};
use smithay::{
backend::{
@ -61,19 +56,17 @@ use smithay::{
},
desktop::{layer_map_for_output, PopupManager},
output::{Output, OutputNoMode},
utils::{IsAlive, Logical, Point, Rectangle, Scale},
utils::{IsAlive, Logical, Point, Rectangle, Scale, Transform},
wayland::{
dmabuf::get_dmabuf,
shell::wlr_layer::Layer,
shm::{shm_format_to_fourcc, with_buffer_contents},
},
};
use tracing::warn;
pub mod animations;
pub mod cursor;
use self::cursor::CursorRenderElement;
pub mod element;
use self::element::{AsGlowRenderer, CosmicElement};
@ -392,17 +385,16 @@ pub enum CursorMode {
}
#[profiling::function]
pub fn cursor_elements<'frame, E, R>(
pub fn cursor_elements<'frame, R>(
renderer: &mut R,
state: &Common,
output: &Output,
mode: CursorMode,
) -> Vec<E>
) -> Vec<CosmicElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
{
let scale = output.current_scale().fractional_scale();
let mut elements = Vec::new();
@ -425,7 +417,13 @@ where
mode != CursorMode::NotDefault,
)
.into_iter()
.map(E::from),
.map(|(elem, hotspot)| {
CosmicElement::Cursor(RelocateRenderElement::from_element(
elem,
Point::from((-hotspot.x, -hotspot.y)),
Relocate::Relative,
))
}),
);
}
@ -433,7 +431,7 @@ where
elements.extend(
cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
.into_iter()
.map(E::from),
.map(CosmicElement::Dnd),
);
}
@ -444,7 +442,7 @@ where
.unwrap()
.borrow()
.as_ref()
.map(|state| state.render::<E, R>(renderer, seat, output, theme))
.map(|state| state.render::<CosmicElement<R>, R>(renderer, seat, output, theme))
{
elements.extend(grab_elements);
}
@ -940,7 +938,7 @@ where
}
#[profiling::function]
pub fn render_output<R, Target, OffTarget, Source>(
pub fn render_output<R, Target, OffTarget>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
@ -949,7 +947,6 @@ pub fn render_output<R, Target, OffTarget, Source>(
state: &mut Common,
output: &Output,
cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
fps: Option<&mut Fps>,
) -> Result<RenderOutputResult, RenderError<R>>
where
@ -960,14 +957,14 @@ where
+ Bind<Dmabuf>
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ Blit<Target>
+ AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
Source: Clone,
Target: Clone,
{
let (previous_workspace, workspace) = state.shell.workspaces.active(output);
let (previous_idx, idx) = state.shell.workspaces.active_num(output);
@ -979,38 +976,128 @@ where
let result = render_workspace(
gpu,
renderer,
target,
target.clone(),
damage_tracker,
age,
None,
state,
output,
previous_workspace,
workspace,
cursor_mode,
screencopy,
fps,
false,
);
result
match result {
Ok((res, mut elements)) => {
for (session, frame) in output.take_pending_frames() {
if let Some((frame, damage)) = render_session(
renderer,
&session.user_data().get::<SessionData>().unwrap(),
frame,
output.current_transform(),
|buffer, renderer, dt, age, additional_damage| {
let old_len = if !additional_damage.is_empty() {
let area = output
.current_mode()
.ok_or(RenderError::OutputNoMode(OutputNoMode))
.map(
|mode| {
mode.size
.to_logical(1)
.to_buffer(1, Transform::Normal)
.to_f64()
}, /* TODO: Mode is Buffer..., why is this Physical in the first place */
)?;
let old_len = elements.len();
elements.extend(
additional_damage
.into_iter()
.map(|rect| {
rect.to_f64()
.to_logical(
output.current_scale().fractional_scale(),
output.current_transform(),
&area,
)
.to_i32_round()
})
.map(DamageElement::new)
.map(Into::into),
);
Some(old_len)
} else {
None
};
let res = dt.damage_output(age, &elements)?;
if let Some(old_len) = old_len {
elements.truncate(old_len);
}
if let (Some(ref damage), _) = &res {
if let Ok(dmabuf) = get_dmabuf(buffer) {
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
} else {
let size = buffer_dimensions(buffer).unwrap();
let format = with_buffer_contents(buffer, |_, _, data| {
shm_format_to_fourcc(data.format)
})
.map_err(|_| OutputNoMode)? // eh, we have to do some error
.expect(
"We should be able to convert all hardcoded shm screencopy formats",
);
let render_buffer = renderer
.create_buffer(format, size)
.map_err(RenderError::Rendering)?;
renderer
.bind(render_buffer)
.map_err(RenderError::Rendering)?;
}
for rect in damage {
renderer
.blit_from(target.clone(), *rect, *rect, TextureFilter::Nearest)
.map_err(RenderError::Rendering)?;
}
}
Ok(RenderOutputResult {
damage: res.0,
sync: SyncPoint::default(),
states: res.1,
})
},
)? {
frame.success(output.current_transform(), damage, state.clock.now());
}
}
Ok(res)
}
Err(err) => Err(err),
}
}
#[profiling::function]
pub fn render_workspace<R, Target, OffTarget, Source>(
pub fn render_workspace<R, Target, OffTarget>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
damage_tracker: &mut OutputDamageTracker,
age: usize,
additional_damage: Option<Vec<Rectangle<i32, Logical>>>,
state: &mut Common,
output: &Output,
previous: Option<(WorkspaceHandle, usize, WorkspaceDelta)>,
current: (WorkspaceHandle, usize),
mut cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
cursor_mode: CursorMode,
mut fps: Option<&mut Fps>,
exclude_workspace_overview: bool,
) -> Result<RenderOutputResult, RenderError<R>>
) -> Result<(RenderOutputResult, Vec<CosmicElement<R>>), RenderError<R>>
where
R: Renderer
+ ImportAll
@ -1019,14 +1106,12 @@ where
+ Bind<Dmabuf>
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<GlesError>,
CosmicElement<R>: RenderElement<R>,
CosmicMappedRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
Source: Clone,
{
if let Some(ref mut fps) = fps {
fps.start();
@ -1039,22 +1124,7 @@ where
}
}
let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
sessions
.iter()
.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
});
// cursor handling without a cursor_plane in this case is horrible.
// because what if some session disagree and/or the backend wants to render with a different mode?
// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
// So for now, we just pick the worst mode (embedded), if any requires it.
//
// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
if screencopy_contains_embedded {
cursor_mode = CursorMode::All;
};
let elements: Vec<CosmicElement<R>> = workspace_elements(
let mut elements: Vec<CosmicElement<R>> = workspace_elements(
gpu,
renderer,
state,
@ -1065,6 +1135,18 @@ where
&mut fps,
exclude_workspace_overview,
)?;
if let Some(additional_damage) = additional_damage {
let output_geo = output.geometry().to_local(&output).as_logical();
elements.extend(
additional_damage
.into_iter()
.filter_map(|rect| rect.intersection(output_geo))
.map(DamageElement::new)
.map(Into::<CosmicElement<R>>::into),
);
}
if let Some(fps) = fps.as_mut() {
fps.elements();
}
@ -1081,62 +1163,6 @@ where
fps.render();
}
if let Some((source, buffers)) = screencopy {
if res.is_ok() {
for (session, params) in buffers {
match render_session(
gpu.cloned(),
renderer,
&session,
params,
output.current_transform(),
|_node, buffer, renderer, dt, age| {
let res = dt.damage_output(age, &elements)?;
if let (Some(ref damage), _) = &res {
if let Ok(dmabuf) = get_dmabuf(buffer) {
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
} else {
let size = buffer_dimensions(buffer).unwrap();
let format =
with_buffer_contents(buffer, |_, _, data| shm_format_to_fourcc(data.format))
.map_err(|_| OutputNoMode)? // eh, we have to do some error
.expect("We should be able to convert all hardcoded shm screencopy formats");
let render_buffer = renderer
.create_buffer(format, size)
.map_err(RenderError::Rendering)?;
renderer
.bind(render_buffer)
.map_err(RenderError::Rendering)?;
}
for rect in damage {
renderer
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
.map_err(RenderError::Rendering)?;
}
}
Ok(RenderOutputResult {
damage: res.0,
sync: SyncPoint::default(),
states: res.1,
})
},
) {
Ok(true) => {} // success
Ok(false) => state.still_pending(session.clone(), params.clone()),
Err(err) => {
warn!(?err, "Error rendering to screencopy session.");
session.failed(FailureReason::Unspec);
}
}
}
}
if let Some(fps) = fps.as_mut() {
fps.screencopy();
}
}
#[cfg(feature = "debug")]
if let Some(ref mut fps) = fps {
if let Some(rd) = fps.rd.as_mut() {
@ -1147,5 +1173,5 @@ where
}
}
res
res.map(|res| (res, elements))
}