cosmic-screencopy-v2
This commit is contained in:
parent
973cfed87b
commit
b40d153809
27 changed files with 3647 additions and 2743 deletions
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@ -1,19 +1,23 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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backend::render::{workspace_elements, CLEAR_COLOR},
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backend::render::{
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element::{CosmicElement, DamageElement},
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workspace_elements, CLEAR_COLOR,
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},
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config::OutputConfig,
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shell::Shell,
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state::{BackendData, Common, Fps, SurfaceDmabufFeedback},
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utils::prelude::*,
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wayland::{
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handlers::screencopy::{render_session, UserdataExt},
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protocols::screencopy::{BufferParams, Session as ScreencopySession},
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handlers::screencopy::{submit_buffer, FrameHolder, SessionData},
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protocols::screencopy::{
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FailureReason, Frame as ScreencopyFrame, Session as ScreencopySession,
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},
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},
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};
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use anyhow::{Context, Result};
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
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use libc::dev_t;
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use smithay::{
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backend::{
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@ -31,8 +35,8 @@ use smithay::{
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libinput::{LibinputInputBackend, LibinputSessionInterface},
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renderer::{
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buffer_dimensions,
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damage::{Error as RenderError, RenderOutputResult},
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element::Element,
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damage::Error as RenderError,
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element::{Element, RenderElementStates},
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gles::GlesRenderbuffer,
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glow::GlowRenderer,
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multigpu::{gbm::GbmGlesBackend, Error as MultiError, GpuManager},
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@ -66,7 +70,7 @@ use smithay::{
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Client, DisplayHandle, Weak,
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},
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},
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utils::{DeviceFd, Size, Transform},
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utils::{Buffer as BufferCoords, DeviceFd, Physical, Rectangle, Size, Transform},
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wayland::{
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dmabuf::{get_dmabuf, DmabufFeedbackBuilder, DmabufGlobal},
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drm_lease::{DrmLease, DrmLeaseState},
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@ -82,6 +86,7 @@ use std::{
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collections::{HashMap, HashSet},
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fmt,
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path::PathBuf,
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sync::mpsc::Receiver,
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time::Duration,
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};
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@ -93,6 +98,14 @@ use super::render::{element::AsGlowRenderer, init_shaders, CursorMode, GlMultiRe
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// for now we assume we need at least 3ms
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const MIN_DISPLAY_TIME: Duration = Duration::from_millis(3);
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/*
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TODO Screencopy:
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- Fixup blit, include additional damage
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- Send accurate presentation time
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- Handle early exit no damage case
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- input...
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*/
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#[derive(Debug)]
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pub struct KmsState {
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pub devices: HashMap<DrmNode, Device>,
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@ -154,7 +167,10 @@ pub struct Surface {
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pub type GbmDrmCompositor = DrmCompositor<
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GbmAllocator<DrmDeviceFd>,
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GbmDevice<DrmDeviceFd>,
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Option<OutputPresentationFeedback>,
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Option<(
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OutputPresentationFeedback,
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Receiver<(ScreencopyFrame, Vec<Rectangle<i32, BufferCoords>>)>,
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)>,
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DrmDeviceFd,
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>;
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@ -192,7 +208,6 @@ pub fn init_backend(
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&state.common.event_loop_handle,
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output,
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None,
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None,
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) {
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error!(
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?err,
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@ -328,16 +343,10 @@ pub fn init_backend(
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surface.pending = false;
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}
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for output in state.common.shell.outputs() {
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let sessions = output.pending_buffers().collect::<Vec<_>>();
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if let Err(err) = state.backend.kms().schedule_render(
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&state.common.event_loop_handle,
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output,
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None,
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if !sessions.is_empty() {
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Some(sessions)
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} else {
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None
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},
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) {
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error!(
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?err,
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@ -472,7 +481,7 @@ impl State {
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match surface.surface.as_mut().map(|x| x.frame_submitted()) {
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Some(Ok(feedback)) => {
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if let Some(mut feedback) = feedback.flatten() {
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if let Some((mut feedback, frames)) = feedback.flatten() {
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let submit_time =
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match metadata.take().map(|data| data.time) {
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Some(DrmEventTime::Monotonic(tp)) => Some(tp),
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@ -511,6 +520,14 @@ impl State {
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seq as u64,
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flags,
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);
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while let Ok((frame, damage)) = frames.recv() {
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frame.success(
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surface.output.current_transform(),
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damage,
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clock,
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);
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}
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}
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surface.pending = false;
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@ -533,21 +550,11 @@ impl State {
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};
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if let Some((output, avg_time)) = rescheduled {
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let mut scheduled_sessions =
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state.workspace_session_for_output(&output);
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let mut output_sessions = output.pending_buffers().peekable();
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if output_sessions.peek().is_some() {
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scheduled_sessions
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.get_or_insert_with(Vec::new)
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.extend(output_sessions);
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}
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let _estimated_rendertime = std::cmp::max(avg_time, MIN_DISPLAY_TIME);
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if let Err(err) = state.backend.kms().schedule_render(
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&state.common.event_loop_handle,
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&output,
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None, //Some(estimated_rendertime),
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scheduled_sessions,
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) {
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warn!(?err, "Failed to schedule render.");
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}
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@ -1160,7 +1167,6 @@ impl Surface {
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render_node: Option<&DrmNode>,
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target_node: &DrmNode,
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state: &mut Common,
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screencopy: Option<&[(ScreencopySession, BufferParams)]>,
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) -> Result<()> {
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if self.surface.is_none() {
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return Ok(());
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@ -1192,7 +1198,7 @@ impl Surface {
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.map(|((w, start), idx)| (w.handle, idx, start));
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let workspace = (workspace.handle, idx);
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let elements = workspace_elements(
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let mut elements = workspace_elements(
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Some(&render_node),
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&mut renderer,
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state,
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@ -1208,6 +1214,65 @@ impl Surface {
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})?;
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self.fps.elements();
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let frames: Vec<(
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ScreencopySession,
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ScreencopyFrame,
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Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), OutputNoMode>,
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)> = self
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.output
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.take_pending_frames()
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.into_iter()
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.map(|(session, frame)| {
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let additional_damage = frame.damage();
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let session_data = session.user_data().get::<SessionData>().unwrap();
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let mut damage_tracking = session_data.borrow_mut();
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let old_len = if !additional_damage.is_empty() {
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let area = self
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.output
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.current_mode()
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.unwrap()
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/* TODO: Mode is Buffer..., why is this Physical in the first place */
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.size
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.to_logical(1)
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.to_buffer(1, Transform::Normal)
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.to_f64();
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let old_len = elements.len();
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elements.extend(
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additional_damage
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.into_iter()
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.map(|rect| {
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rect.to_f64()
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.to_logical(
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self.output.current_scale().fractional_scale(),
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self.output.current_transform(),
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&area,
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)
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.to_i32_round()
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})
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.map(DamageElement::new)
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.map(Into::into),
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);
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Some(old_len)
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} else {
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None
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};
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let buffer = frame.buffer();
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let age = damage_tracking.age_for_buffer(&buffer);
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let res = damage_tracking.dt.damage_output(age, &elements);
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if let Some(old_len) = old_len {
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elements.truncate(old_len);
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}
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std::mem::drop(damage_tracking);
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(session, frame, res)
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})
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.collect();
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let res = compositor.render_frame(
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&mut renderer,
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&elements,
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@ -1217,8 +1282,13 @@ impl Surface {
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match res {
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Ok(frame_result) => {
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let (tx, rx) = std::sync::mpsc::channel();
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let feedback = if !frame_result.is_empty {
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Some(state.take_presentation_feedback(&self.output, &frame_result.states))
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Some((
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state.take_presentation_feedback(&self.output, &frame_result.states),
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rx,
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))
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} else {
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None
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};
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@ -1228,93 +1298,152 @@ impl Surface {
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elem.sync.wait();
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}
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}
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match compositor.queue_frame(feedback) {
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Ok(()) => {
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self.pending = true;
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}
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Err(FrameError::EmptyFrame) => {
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tracing::debug!("Stopped rendering");
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}
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Err(err) => {
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return Err(err).with_context(|| "Failed to submit result for display")
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}
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};
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x @ Ok(()) | x @ Err(FrameError::EmptyFrame) => {
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for (session, frame, res) in frames {
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let damage = match res {
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Ok((damage, _)) => damage,
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Err(err) => {
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tracing::warn!(?err, "Failed to screencopy");
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session
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.user_data()
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.get::<SessionData>()
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.unwrap()
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.borrow_mut()
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.reset();
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frame.fail(FailureReason::Unknown);
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continue;
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}
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};
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if let Some(screencopy) = screencopy {
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for (session, params) in screencopy {
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match render_session(
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Some(*render_node),
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&mut renderer,
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&session,
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params,
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self.output.current_transform(),
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|_node, buffer, renderer, dt, age| {
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let res = dt.damage_output(age, &elements)?;
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let mut sync = SyncPoint::default();
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let mut sync = SyncPoint::default();
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
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renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
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} else {
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let size = buffer_dimensions(buffer).ok_or(
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RenderError::Rendering(MultiError::ImportFailed),
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)?;
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let format =
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with_buffer_contents(buffer, |_, _, data| shm_format_to_fourcc(data.format))
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.map_err(|_| OutputNoMode)? // eh, we have to do some error
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.expect("We should be able to convert all hardcoded shm screencopy formats");
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let render_buffer =
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Offscreen::<GlesRenderbuffer>::create_buffer(
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renderer, format, size,
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)
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.map_err(RenderError::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::Rendering)?;
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}
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let (output_size, output_scale, output_transform) = (
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self.output.current_mode().ok_or(OutputNoMode)?.size,
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self.output.current_scale().fractional_scale(),
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self.output.current_transform(),
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);
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sync = frame_result
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.blit_frame_result(
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output_size,
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output_transform,
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output_scale,
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renderer,
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damage.iter().copied(),
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// TODO: Filter cursor element
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elements.iter().map(|e| e.id().clone()),
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if let Some(ref damage) = damage {
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let buffer = frame.buffer();
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if let Ok(dmabuf) = get_dmabuf(&buffer) {
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renderer
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.bind(dmabuf)
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.map_err(RenderError::<GlMultiRenderer>::Rendering)?;
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} else {
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let size = buffer_dimensions(&buffer).ok_or(RenderError::<
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GlMultiRenderer,
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>::Rendering(
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MultiError::ImportFailed,
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))?;
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let format =
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with_buffer_contents(&buffer, |_, _, data| shm_format_to_fourcc(data.format))
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.map_err(|_| OutputNoMode)? // eh, we have to do some error
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.expect("We should be able to convert all hardcoded shm screencopy formats");
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let render_buffer =
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Offscreen::<GlesRenderbuffer>::create_buffer(
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&mut renderer,
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format,
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size,
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)
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.map_err(|err| match err {
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BlitFrameResultError::Rendering(err) => {
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RenderError::Rendering(err)
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}
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BlitFrameResultError::Export(_) => {
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RenderError::Rendering(MultiError::DeviceMissing)
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}
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})?;
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.map_err(RenderError::<GlMultiRenderer>::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::<GlMultiRenderer>::Rendering)?;
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}
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Ok(RenderOutputResult {
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damage: res.0,
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states: res.1,
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sync,
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})
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},
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) {
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Ok(true) => {} // success
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Ok(false) => state.still_pending(session.clone(), params.clone()),
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Err(err) => {
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warn!(?err, "Error rendering to screencopy session.");
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session.failed(FailureReason::Unspec);
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let (output_size, output_scale, output_transform) = (
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self.output.current_mode().ok_or(OutputNoMode)?.size,
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self.output.current_scale().fractional_scale(),
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self.output.current_transform(),
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);
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let filter = (!session.draw_cursor())
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.then(|| {
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elements.iter().filter_map(|elem| {
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if let CosmicElement::Cursor(_) = elem {
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Some(elem.id().clone())
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} else {
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None
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}
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})
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})
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.into_iter()
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.flatten();
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match frame_result
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.blit_frame_result(
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output_size,
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output_transform,
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output_scale,
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&mut renderer,
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damage.iter().copied(),
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filter,
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)
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.map_err(|err| match err {
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BlitFrameResultError::Rendering(err) => {
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RenderError::<GlMultiRenderer>::Rendering(err)
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}
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BlitFrameResultError::Export(_) => {
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RenderError::<GlMultiRenderer>::Rendering(
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MultiError::DeviceMissing,
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)
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}
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}) {
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Ok(new_sync) => {
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sync = new_sync;
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}
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Err(err) => {
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tracing::warn!(?err, "Failed to screencopy");
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session
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.user_data()
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.get::<SessionData>()
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.unwrap()
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.borrow_mut()
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.reset();
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frame.fail(FailureReason::Unknown);
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continue;
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}
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};
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}
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let transform = self.output.current_transform();
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match submit_buffer(frame, &mut renderer, transform, damage, sync) {
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Ok(Some((frame, damage))) => {
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if frame_result.is_empty {
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frame.success(transform, damage, state.clock.now());
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} else {
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let _ = tx.send((frame, damage));
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}
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}
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Ok(None) => {}
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Err(err) => {
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session
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.user_data()
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.get::<SessionData>()
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.unwrap()
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.borrow_mut()
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.reset();
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tracing::warn!(?err, "Failed to screencopy");
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}
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}
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}
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if x.is_ok() {
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self.pending = true;
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} else {
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tracing::debug!("Stopped rendering");
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}
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}
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self.fps.screencopy();
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}
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Err(err) => {
|
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for (session, frame, _) in frames {
|
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session
|
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.user_data()
|
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.get::<SessionData>()
|
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.unwrap()
|
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.borrow_mut()
|
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.reset();
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frame.fail(FailureReason::Unknown);
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}
|
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return Err(err).with_context(|| "Failed to submit result for display");
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}
|
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};
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|
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state.send_frames(&self.output, &frame_result.states, |source_node| {
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Some(
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|
|
@ -1494,17 +1623,7 @@ impl KmsState {
|
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};
|
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|
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if recreated {
|
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let sessions = output.pending_buffers().collect::<Vec<_>>();
|
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if let Err(err) = self.schedule_render(
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loop_handle,
|
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output,
|
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None,
|
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if !sessions.is_empty() {
|
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Some(sessions)
|
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} else {
|
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None
|
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},
|
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) {
|
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if let Err(err) = self.schedule_render(loop_handle, output, None) {
|
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error!(
|
||||
?err,
|
||||
"Error scheduling event loop for output {}.",
|
||||
|
|
@ -1592,7 +1711,6 @@ impl KmsState {
|
|||
loop_handle: &LoopHandle<'_, State>,
|
||||
output: &Output,
|
||||
estimated_rendertime: Option<Duration>,
|
||||
mut screencopy_sessions: Option<Vec<(ScreencopySession, BufferParams)>>,
|
||||
) -> Result<(), InsertError<Timer>> {
|
||||
if let Some((device, crtc, surface)) = self
|
||||
.devices
|
||||
|
|
@ -1601,13 +1719,6 @@ impl KmsState {
|
|||
.find(|(_, _, s)| s.output == *output)
|
||||
{
|
||||
if surface.surface.is_none() {
|
||||
if let Some(sessions) = screencopy_sessions {
|
||||
loop_handle.insert_idle(move |state| {
|
||||
for (session, params) in sessions.into_iter() {
|
||||
state.common.still_pending(session, params);
|
||||
}
|
||||
});
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if !surface.scheduled && !surface.pending {
|
||||
|
|
@ -1655,16 +1766,9 @@ impl KmsState {
|
|||
Some(&render_device.render_node),
|
||||
&target_node,
|
||||
common,
|
||||
screencopy_sessions.as_deref(),
|
||||
)
|
||||
} else {
|
||||
surface.render_output(
|
||||
&mut backend.api,
|
||||
None,
|
||||
&target_node,
|
||||
common,
|
||||
screencopy_sessions.as_deref(),
|
||||
)
|
||||
surface.render_output(&mut backend.api, None, &target_node, common)
|
||||
};
|
||||
|
||||
profiling::finish_frame!();
|
||||
|
|
@ -1687,24 +1791,11 @@ impl KmsState {
|
|||
};
|
||||
}
|
||||
|
||||
if let Some(sessions) = screencopy_sessions.as_mut() {
|
||||
for (session, params) in sessions.drain(..) {
|
||||
state.common.still_pending(session, params);
|
||||
}
|
||||
}
|
||||
TimeoutAction::Drop
|
||||
},
|
||||
)?);
|
||||
trace!(?surface.render_timer_token, ?crtc, "Frame scheduled");
|
||||
surface.scheduled = true;
|
||||
} else {
|
||||
if let Some(sessions) = screencopy_sessions {
|
||||
loop_handle.insert_idle(|state| {
|
||||
for (session, params) in sessions.into_iter() {
|
||||
state.common.still_pending(session, params);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
|
|
|
|||
|
|
@ -19,7 +19,9 @@ use smithay::{
|
|||
},
|
||||
reexports::wayland_server::protocol::wl_surface,
|
||||
render_elements,
|
||||
utils::{IsAlive, Logical, Monotonic, Point, Scale, Time, Transform},
|
||||
utils::{
|
||||
Buffer as BufferCoords, IsAlive, Logical, Monotonic, Point, Scale, Size, Time, Transform,
|
||||
},
|
||||
wayland::compositor::{get_role, with_states},
|
||||
};
|
||||
use std::{cell::RefCell, collections::HashMap, io::Read, sync::Mutex, time::Duration};
|
||||
|
|
@ -156,12 +158,12 @@ pub fn draw_surface_cursor<R>(
|
|||
surface: &wl_surface::WlSurface,
|
||||
location: impl Into<Point<i32, Logical>>,
|
||||
scale: impl Into<Scale<f64>>,
|
||||
) -> Vec<CursorRenderElement<R>>
|
||||
) -> Vec<(CursorRenderElement<R>, Point<i32, BufferCoords>)>
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
{
|
||||
let mut position = location.into();
|
||||
let position = location.into();
|
||||
let scale = scale.into();
|
||||
let h = with_states(&surface, |states| {
|
||||
states
|
||||
|
|
@ -171,8 +173,12 @@ where
|
|||
.lock()
|
||||
.unwrap()
|
||||
.hotspot
|
||||
.to_buffer(
|
||||
1,
|
||||
Transform::Normal,
|
||||
&Size::from((1, 1)), /* Size doesn't matter for Transform::Normal */
|
||||
)
|
||||
});
|
||||
position -= h;
|
||||
|
||||
render_elements_from_surface_tree(
|
||||
renderer,
|
||||
|
|
@ -182,6 +188,9 @@ where
|
|||
1.0,
|
||||
Kind::Cursor,
|
||||
)
|
||||
.into_iter()
|
||||
.map(|elem| (elem, h))
|
||||
.collect()
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
|
|
@ -190,7 +199,7 @@ pub fn draw_dnd_icon<R>(
|
|||
surface: &wl_surface::WlSurface,
|
||||
location: impl Into<Point<i32, Logical>>,
|
||||
scale: impl Into<Scale<f64>>,
|
||||
) -> Vec<CursorRenderElement<R>>
|
||||
) -> Vec<WaylandSurfaceRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
|
|
@ -307,7 +316,7 @@ pub fn draw_cursor<R>(
|
|||
scale: Scale<f64>,
|
||||
time: Time<Monotonic>,
|
||||
draw_default: bool,
|
||||
) -> Vec<CursorRenderElement<R>>
|
||||
) -> Vec<(CursorRenderElement<R>, Point<i32, BufferCoords>)>
|
||||
where
|
||||
R: Renderer + ImportMem + ImportAll,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
|
|
@ -367,20 +376,23 @@ where
|
|||
}
|
||||
};
|
||||
|
||||
let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
|
||||
let hotspot = Point::<i32, BufferCoords>::from((frame.xhot as i32, frame.yhot as i32));
|
||||
*state.current_image.borrow_mut() = Some(frame);
|
||||
|
||||
return vec![CursorRenderElement::Static(
|
||||
MemoryRenderBufferRenderElement::from_buffer(
|
||||
renderer,
|
||||
(location - hotspot).to_physical(scale),
|
||||
pointer_image,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
Kind::Cursor,
|
||||
)
|
||||
.expect("Failed to import cursor bitmap"),
|
||||
return vec![(
|
||||
CursorRenderElement::Static(
|
||||
MemoryRenderBufferRenderElement::from_buffer(
|
||||
renderer,
|
||||
location.to_physical(scale),
|
||||
pointer_image,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
Kind::Cursor,
|
||||
)
|
||||
.expect("Failed to import cursor bitmap"),
|
||||
),
|
||||
hotspot,
|
||||
)];
|
||||
} else {
|
||||
Vec::new()
|
||||
|
|
|
|||
|
|
@ -3,13 +3,15 @@ use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
|
|||
use smithay::{
|
||||
backend::renderer::{
|
||||
element::{
|
||||
surface::WaylandSurfaceRenderElement,
|
||||
utils::{Relocate, RelocateRenderElement},
|
||||
Element, RenderElement, UnderlyingStorage,
|
||||
Element, Id, RenderElement, UnderlyingStorage,
|
||||
},
|
||||
glow::{GlowFrame, GlowRenderer},
|
||||
utils::CommitCounter,
|
||||
Frame, ImportAll, ImportMem, Renderer,
|
||||
},
|
||||
utils::{Buffer as BufferCoords, Physical, Point, Rectangle, Scale},
|
||||
utils::{Buffer as BufferCoords, Logical, Physical, Point, Rectangle, Scale},
|
||||
};
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
|
|
@ -24,8 +26,10 @@ where
|
|||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
Workspace(RelocateRenderElement<WorkspaceRenderElement<R>>),
|
||||
Cursor(CursorRenderElement<R>),
|
||||
Cursor(RelocateRenderElement<CursorRenderElement<R>>),
|
||||
Dnd(WaylandSurfaceRenderElement<R>),
|
||||
MoveGrab(CosmicMappedRenderElement<R>),
|
||||
AdditionalDamage(DamageElement),
|
||||
#[cfg(feature = "debug")]
|
||||
Egui(TextureRenderElement<GlesTexture>),
|
||||
}
|
||||
|
|
@ -36,21 +40,25 @@ where
|
|||
<R as Renderer>::TextureId: 'static,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn id(&self) -> &smithay::backend::renderer::element::Id {
|
||||
fn id(&self) -> &Id {
|
||||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.id(),
|
||||
CosmicElement::Cursor(elem) => elem.id(),
|
||||
CosmicElement::Dnd(elem) => elem.id(),
|
||||
CosmicElement::MoveGrab(elem) => elem.id(),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.id(),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.id(),
|
||||
}
|
||||
}
|
||||
|
||||
fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter {
|
||||
fn current_commit(&self) -> CommitCounter {
|
||||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.current_commit(),
|
||||
CosmicElement::Cursor(elem) => elem.current_commit(),
|
||||
CosmicElement::Dnd(elem) => elem.current_commit(),
|
||||
CosmicElement::MoveGrab(elem) => elem.current_commit(),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.current_commit(),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.current_commit(),
|
||||
}
|
||||
|
|
@ -60,7 +68,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.src(),
|
||||
CosmicElement::Cursor(elem) => elem.src(),
|
||||
CosmicElement::Dnd(elem) => elem.src(),
|
||||
CosmicElement::MoveGrab(elem) => elem.src(),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.src(),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.src(),
|
||||
}
|
||||
|
|
@ -70,7 +80,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.geometry(scale),
|
||||
CosmicElement::Cursor(elem) => elem.geometry(scale),
|
||||
CosmicElement::Dnd(elem) => elem.geometry(scale),
|
||||
CosmicElement::MoveGrab(elem) => elem.geometry(scale),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.geometry(scale),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.geometry(scale),
|
||||
}
|
||||
|
|
@ -80,7 +92,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.location(scale),
|
||||
CosmicElement::Cursor(elem) => elem.location(scale),
|
||||
CosmicElement::Dnd(elem) => elem.location(scale),
|
||||
CosmicElement::MoveGrab(elem) => elem.location(scale),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.location(scale),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.location(scale),
|
||||
}
|
||||
|
|
@ -90,7 +104,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.transform(),
|
||||
CosmicElement::Cursor(elem) => elem.transform(),
|
||||
CosmicElement::Dnd(elem) => elem.transform(),
|
||||
CosmicElement::MoveGrab(elem) => elem.transform(),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.transform(),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.transform(),
|
||||
}
|
||||
|
|
@ -99,12 +115,14 @@ where
|
|||
fn damage_since(
|
||||
&self,
|
||||
scale: Scale<f64>,
|
||||
commit: Option<smithay::backend::renderer::utils::CommitCounter>,
|
||||
commit: Option<CommitCounter>,
|
||||
) -> Vec<Rectangle<i32, Physical>> {
|
||||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.damage_since(scale, commit),
|
||||
CosmicElement::Cursor(elem) => elem.damage_since(scale, commit),
|
||||
CosmicElement::Dnd(elem) => elem.damage_since(scale, commit),
|
||||
CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.damage_since(scale, commit),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
|
||||
}
|
||||
|
|
@ -114,7 +132,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.opaque_regions(scale),
|
||||
CosmicElement::Cursor(elem) => elem.opaque_regions(scale),
|
||||
CosmicElement::Dnd(elem) => elem.opaque_regions(scale),
|
||||
CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.opaque_regions(scale),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.opaque_regions(scale),
|
||||
}
|
||||
|
|
@ -124,7 +144,9 @@ where
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.alpha(),
|
||||
CosmicElement::Cursor(elem) => elem.alpha(),
|
||||
CosmicElement::Dnd(elem) => elem.alpha(),
|
||||
CosmicElement::MoveGrab(elem) => elem.alpha(),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.alpha(),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.alpha(),
|
||||
}
|
||||
|
|
@ -142,7 +164,11 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::AdditionalDamage(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
|
|
@ -154,7 +180,9 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => elem.underlying_storage(renderer),
|
||||
}
|
||||
|
|
@ -172,7 +200,11 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::AdditionalDamage(elem) => {
|
||||
RenderElement::<GlMultiRenderer<'a>>::draw(elem, frame, src, dst, damage)
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => {
|
||||
let elem = {
|
||||
|
|
@ -189,7 +221,9 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
|
|||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
|
||||
CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => {
|
||||
let glow_renderer = renderer.glow_renderer_mut();
|
||||
|
|
@ -219,17 +253,6 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
impl<R> From<CursorRenderElement<R>> for CosmicElement<R>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: CursorRenderElement<R>) -> Self {
|
||||
Self::Cursor(elem)
|
||||
}
|
||||
}
|
||||
|
||||
impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
|
|
@ -241,6 +264,17 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
impl<R> From<DamageElement> for CosmicElement<R>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: DamageElement) -> Self {
|
||||
Self::AdditionalDamage(elem)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
impl<R> From<TextureRenderElement<GlesTexture>> for CosmicElement<R>
|
||||
where
|
||||
|
|
@ -304,3 +338,58 @@ impl<'renderer, 'frame> AsGlowFrame<'frame> for GlMultiFrame<'renderer, 'frame>
|
|||
self.as_mut()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct DamageElement {
|
||||
id: Id,
|
||||
geometry: Rectangle<i32, Logical>,
|
||||
}
|
||||
|
||||
impl DamageElement {
|
||||
pub fn new(geometry: Rectangle<i32, Logical>) -> DamageElement {
|
||||
DamageElement {
|
||||
id: Id::new(),
|
||||
geometry,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for DamageElement {
|
||||
fn id(&self) -> &Id {
|
||||
&self.id
|
||||
}
|
||||
|
||||
fn current_commit(&self) -> CommitCounter {
|
||||
CommitCounter::default()
|
||||
}
|
||||
|
||||
fn src(&self) -> Rectangle<f64, BufferCoords> {
|
||||
Rectangle::from_loc_and_size((0.0, 0.0), (1.0, 1.0))
|
||||
}
|
||||
|
||||
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
|
||||
self.geometry.to_f64().to_physical(scale).to_i32_round()
|
||||
}
|
||||
|
||||
fn damage_since(
|
||||
&self,
|
||||
scale: Scale<f64>,
|
||||
_commit: Option<CommitCounter>,
|
||||
) -> Vec<Rectangle<i32, Physical>> {
|
||||
vec![Rectangle::from_loc_and_size(
|
||||
(0, 0),
|
||||
self.geometry(scale).size,
|
||||
)]
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: Renderer> RenderElement<R> for DamageElement {
|
||||
fn draw(
|
||||
&self,
|
||||
_frame: &mut <R as Renderer>::Frame<'_>,
|
||||
_src: Rectangle<f64, BufferCoords>,
|
||||
_dst: Rectangle<i32, Physical>,
|
||||
_damage: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), <R as Renderer>::Error> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ use std::{
|
|||
#[cfg(feature = "debug")]
|
||||
use crate::debug::fps_ui;
|
||||
use crate::{
|
||||
backend::render::element::DamageElement,
|
||||
shell::{
|
||||
focus::target::WindowGroup,
|
||||
grabs::{SeatMenuGrabState, SeatMoveGrabState},
|
||||
|
|
@ -23,19 +24,13 @@ use crate::{
|
|||
wayland::{
|
||||
handlers::{
|
||||
data_device::get_dnd_icon,
|
||||
screencopy::{render_session, WORKSPACE_OVERVIEW_NAMESPACE},
|
||||
},
|
||||
protocols::{
|
||||
screencopy::{
|
||||
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
|
||||
},
|
||||
workspace::WorkspaceHandle,
|
||||
screencopy::{render_session, FrameHolder, SessionData, WORKSPACE_OVERVIEW_NAMESPACE},
|
||||
},
|
||||
protocols::workspace::WorkspaceHandle,
|
||||
},
|
||||
};
|
||||
|
||||
use cosmic_comp_config::workspace::WorkspaceLayout;
|
||||
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::FailureReason;
|
||||
use keyframe::{ease, functions::EaseInOutCubic};
|
||||
use smithay::{
|
||||
backend::{
|
||||
|
|
@ -61,19 +56,17 @@ use smithay::{
|
|||
},
|
||||
desktop::{layer_map_for_output, PopupManager},
|
||||
output::{Output, OutputNoMode},
|
||||
utils::{IsAlive, Logical, Point, Rectangle, Scale},
|
||||
utils::{IsAlive, Logical, Point, Rectangle, Scale, Transform},
|
||||
wayland::{
|
||||
dmabuf::get_dmabuf,
|
||||
shell::wlr_layer::Layer,
|
||||
shm::{shm_format_to_fourcc, with_buffer_contents},
|
||||
},
|
||||
};
|
||||
use tracing::warn;
|
||||
|
||||
pub mod animations;
|
||||
|
||||
pub mod cursor;
|
||||
use self::cursor::CursorRenderElement;
|
||||
pub mod element;
|
||||
use self::element::{AsGlowRenderer, CosmicElement};
|
||||
|
||||
|
|
@ -392,17 +385,16 @@ pub enum CursorMode {
|
|||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub fn cursor_elements<'frame, E, R>(
|
||||
pub fn cursor_elements<'frame, R>(
|
||||
renderer: &mut R,
|
||||
state: &Common,
|
||||
output: &Output,
|
||||
mode: CursorMode,
|
||||
) -> Vec<E>
|
||||
) -> Vec<CosmicElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
|
||||
{
|
||||
let scale = output.current_scale().fractional_scale();
|
||||
let mut elements = Vec::new();
|
||||
|
|
@ -425,7 +417,13 @@ where
|
|||
mode != CursorMode::NotDefault,
|
||||
)
|
||||
.into_iter()
|
||||
.map(E::from),
|
||||
.map(|(elem, hotspot)| {
|
||||
CosmicElement::Cursor(RelocateRenderElement::from_element(
|
||||
elem,
|
||||
Point::from((-hotspot.x, -hotspot.y)),
|
||||
Relocate::Relative,
|
||||
))
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -433,7 +431,7 @@ where
|
|||
elements.extend(
|
||||
cursor::draw_dnd_icon(renderer, &wl_surface, location.to_i32_round(), scale)
|
||||
.into_iter()
|
||||
.map(E::from),
|
||||
.map(CosmicElement::Dnd),
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -444,7 +442,7 @@ where
|
|||
.unwrap()
|
||||
.borrow()
|
||||
.as_ref()
|
||||
.map(|state| state.render::<E, R>(renderer, seat, output, theme))
|
||||
.map(|state| state.render::<CosmicElement<R>, R>(renderer, seat, output, theme))
|
||||
{
|
||||
elements.extend(grab_elements);
|
||||
}
|
||||
|
|
@ -940,7 +938,7 @@ where
|
|||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub fn render_output<R, Target, OffTarget, Source>(
|
||||
pub fn render_output<R, Target, OffTarget>(
|
||||
gpu: Option<&DrmNode>,
|
||||
renderer: &mut R,
|
||||
target: Target,
|
||||
|
|
@ -949,7 +947,6 @@ pub fn render_output<R, Target, OffTarget, Source>(
|
|||
state: &mut Common,
|
||||
output: &Output,
|
||||
cursor_mode: CursorMode,
|
||||
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
|
||||
fps: Option<&mut Fps>,
|
||||
) -> Result<RenderOutputResult, RenderError<R>>
|
||||
where
|
||||
|
|
@ -960,14 +957,14 @@ where
|
|||
+ Bind<Dmabuf>
|
||||
+ Bind<Target>
|
||||
+ Offscreen<OffTarget>
|
||||
+ Blit<Source>
|
||||
+ Blit<Target>
|
||||
+ AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
<R as Renderer>::Error: From<GlesError>,
|
||||
CosmicElement<R>: RenderElement<R>,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
WorkspaceRenderElement<R>: RenderElement<R>,
|
||||
Source: Clone,
|
||||
Target: Clone,
|
||||
{
|
||||
let (previous_workspace, workspace) = state.shell.workspaces.active(output);
|
||||
let (previous_idx, idx) = state.shell.workspaces.active_num(output);
|
||||
|
|
@ -979,38 +976,128 @@ where
|
|||
let result = render_workspace(
|
||||
gpu,
|
||||
renderer,
|
||||
target,
|
||||
target.clone(),
|
||||
damage_tracker,
|
||||
age,
|
||||
None,
|
||||
state,
|
||||
output,
|
||||
previous_workspace,
|
||||
workspace,
|
||||
cursor_mode,
|
||||
screencopy,
|
||||
fps,
|
||||
false,
|
||||
);
|
||||
|
||||
result
|
||||
match result {
|
||||
Ok((res, mut elements)) => {
|
||||
for (session, frame) in output.take_pending_frames() {
|
||||
if let Some((frame, damage)) = render_session(
|
||||
renderer,
|
||||
&session.user_data().get::<SessionData>().unwrap(),
|
||||
frame,
|
||||
output.current_transform(),
|
||||
|buffer, renderer, dt, age, additional_damage| {
|
||||
let old_len = if !additional_damage.is_empty() {
|
||||
let area = output
|
||||
.current_mode()
|
||||
.ok_or(RenderError::OutputNoMode(OutputNoMode))
|
||||
.map(
|
||||
|mode| {
|
||||
mode.size
|
||||
.to_logical(1)
|
||||
.to_buffer(1, Transform::Normal)
|
||||
.to_f64()
|
||||
}, /* TODO: Mode is Buffer..., why is this Physical in the first place */
|
||||
)?;
|
||||
|
||||
let old_len = elements.len();
|
||||
elements.extend(
|
||||
additional_damage
|
||||
.into_iter()
|
||||
.map(|rect| {
|
||||
rect.to_f64()
|
||||
.to_logical(
|
||||
output.current_scale().fractional_scale(),
|
||||
output.current_transform(),
|
||||
&area,
|
||||
)
|
||||
.to_i32_round()
|
||||
})
|
||||
.map(DamageElement::new)
|
||||
.map(Into::into),
|
||||
);
|
||||
|
||||
Some(old_len)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let res = dt.damage_output(age, &elements)?;
|
||||
|
||||
if let Some(old_len) = old_len {
|
||||
elements.truncate(old_len);
|
||||
}
|
||||
|
||||
if let (Some(ref damage), _) = &res {
|
||||
if let Ok(dmabuf) = get_dmabuf(buffer) {
|
||||
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
|
||||
} else {
|
||||
let size = buffer_dimensions(buffer).unwrap();
|
||||
let format = with_buffer_contents(buffer, |_, _, data| {
|
||||
shm_format_to_fourcc(data.format)
|
||||
})
|
||||
.map_err(|_| OutputNoMode)? // eh, we have to do some error
|
||||
.expect(
|
||||
"We should be able to convert all hardcoded shm screencopy formats",
|
||||
);
|
||||
let render_buffer = renderer
|
||||
.create_buffer(format, size)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
renderer
|
||||
.bind(render_buffer)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
}
|
||||
for rect in damage {
|
||||
renderer
|
||||
.blit_from(target.clone(), *rect, *rect, TextureFilter::Nearest)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(RenderOutputResult {
|
||||
damage: res.0,
|
||||
sync: SyncPoint::default(),
|
||||
states: res.1,
|
||||
})
|
||||
},
|
||||
)? {
|
||||
frame.success(output.current_transform(), damage, state.clock.now());
|
||||
}
|
||||
}
|
||||
|
||||
Ok(res)
|
||||
}
|
||||
Err(err) => Err(err),
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub fn render_workspace<R, Target, OffTarget, Source>(
|
||||
pub fn render_workspace<R, Target, OffTarget>(
|
||||
gpu: Option<&DrmNode>,
|
||||
renderer: &mut R,
|
||||
target: Target,
|
||||
damage_tracker: &mut OutputDamageTracker,
|
||||
age: usize,
|
||||
additional_damage: Option<Vec<Rectangle<i32, Logical>>>,
|
||||
state: &mut Common,
|
||||
output: &Output,
|
||||
previous: Option<(WorkspaceHandle, usize, WorkspaceDelta)>,
|
||||
current: (WorkspaceHandle, usize),
|
||||
mut cursor_mode: CursorMode,
|
||||
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
|
||||
cursor_mode: CursorMode,
|
||||
mut fps: Option<&mut Fps>,
|
||||
exclude_workspace_overview: bool,
|
||||
) -> Result<RenderOutputResult, RenderError<R>>
|
||||
) -> Result<(RenderOutputResult, Vec<CosmicElement<R>>), RenderError<R>>
|
||||
where
|
||||
R: Renderer
|
||||
+ ImportAll
|
||||
|
|
@ -1019,14 +1106,12 @@ where
|
|||
+ Bind<Dmabuf>
|
||||
+ Bind<Target>
|
||||
+ Offscreen<OffTarget>
|
||||
+ Blit<Source>
|
||||
+ AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
<R as Renderer>::Error: From<GlesError>,
|
||||
CosmicElement<R>: RenderElement<R>,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
WorkspaceRenderElement<R>: RenderElement<R>,
|
||||
Source: Clone,
|
||||
{
|
||||
if let Some(ref mut fps) = fps {
|
||||
fps.start();
|
||||
|
|
@ -1039,22 +1124,7 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
let screencopy_contains_embedded = screencopy.as_ref().map_or(false, |(_, sessions)| {
|
||||
sessions
|
||||
.iter()
|
||||
.any(|(s, _)| s.cursor_mode() == ScreencopyCursorMode::Embedded)
|
||||
});
|
||||
// cursor handling without a cursor_plane in this case is horrible.
|
||||
// because what if some session disagree and/or the backend wants to render with a different mode?
|
||||
// It seems we would need to render to an offscreen buffer in those cases (and do multiple renders, which messes with damage tracking).
|
||||
// So for now, we just pick the worst mode (embedded), if any requires it.
|
||||
//
|
||||
// Once we move to a cursor_plane, the default framebuffer will never contain a cursor and we can just composite the cursor for each session separately on top (or not).
|
||||
if screencopy_contains_embedded {
|
||||
cursor_mode = CursorMode::All;
|
||||
};
|
||||
|
||||
let elements: Vec<CosmicElement<R>> = workspace_elements(
|
||||
let mut elements: Vec<CosmicElement<R>> = workspace_elements(
|
||||
gpu,
|
||||
renderer,
|
||||
state,
|
||||
|
|
@ -1065,6 +1135,18 @@ where
|
|||
&mut fps,
|
||||
exclude_workspace_overview,
|
||||
)?;
|
||||
|
||||
if let Some(additional_damage) = additional_damage {
|
||||
let output_geo = output.geometry().to_local(&output).as_logical();
|
||||
elements.extend(
|
||||
additional_damage
|
||||
.into_iter()
|
||||
.filter_map(|rect| rect.intersection(output_geo))
|
||||
.map(DamageElement::new)
|
||||
.map(Into::<CosmicElement<R>>::into),
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(fps) = fps.as_mut() {
|
||||
fps.elements();
|
||||
}
|
||||
|
|
@ -1081,62 +1163,6 @@ where
|
|||
fps.render();
|
||||
}
|
||||
|
||||
if let Some((source, buffers)) = screencopy {
|
||||
if res.is_ok() {
|
||||
for (session, params) in buffers {
|
||||
match render_session(
|
||||
gpu.cloned(),
|
||||
renderer,
|
||||
&session,
|
||||
params,
|
||||
output.current_transform(),
|
||||
|_node, buffer, renderer, dt, age| {
|
||||
let res = dt.damage_output(age, &elements)?;
|
||||
|
||||
if let (Some(ref damage), _) = &res {
|
||||
if let Ok(dmabuf) = get_dmabuf(buffer) {
|
||||
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
|
||||
} else {
|
||||
let size = buffer_dimensions(buffer).unwrap();
|
||||
let format =
|
||||
with_buffer_contents(buffer, |_, _, data| shm_format_to_fourcc(data.format))
|
||||
.map_err(|_| OutputNoMode)? // eh, we have to do some error
|
||||
.expect("We should be able to convert all hardcoded shm screencopy formats");
|
||||
let render_buffer = renderer
|
||||
.create_buffer(format, size)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
renderer
|
||||
.bind(render_buffer)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
}
|
||||
for rect in damage {
|
||||
renderer
|
||||
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(RenderOutputResult {
|
||||
damage: res.0,
|
||||
sync: SyncPoint::default(),
|
||||
states: res.1,
|
||||
})
|
||||
},
|
||||
) {
|
||||
Ok(true) => {} // success
|
||||
Ok(false) => state.still_pending(session.clone(), params.clone()),
|
||||
Err(err) => {
|
||||
warn!(?err, "Error rendering to screencopy session.");
|
||||
session.failed(FailureReason::Unspec);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(fps) = fps.as_mut() {
|
||||
fps.screencopy();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
if let Some(ref mut fps) = fps {
|
||||
if let Some(rd) = fps.rd.as_mut() {
|
||||
|
|
@ -1147,5 +1173,5 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
res
|
||||
res.map(|res| (res, elements))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ use crate::{
|
|||
input::Devices,
|
||||
state::{BackendData, Common},
|
||||
utils::prelude::*,
|
||||
wayland::protocols::screencopy::{BufferParams, Session as ScreencopySession},
|
||||
};
|
||||
use anyhow::{anyhow, Context, Result};
|
||||
use smithay::{
|
||||
|
|
@ -45,7 +44,6 @@ pub struct WinitState {
|
|||
pub backend: WinitGraphicsBackend<GlowRenderer>,
|
||||
output: Output,
|
||||
damage_tracker: OutputDamageTracker,
|
||||
screencopy: Vec<(ScreencopySession, BufferParams)>,
|
||||
#[cfg(feature = "debug")]
|
||||
fps: Fps,
|
||||
}
|
||||
|
|
@ -59,7 +57,7 @@ impl WinitState {
|
|||
let age = self.backend.buffer_age().unwrap_or(0);
|
||||
|
||||
let surface = self.backend.egl_surface();
|
||||
match render::render_output::<_, _, GlesRenderbuffer, _>(
|
||||
match render::render_output::<_, _, GlesRenderbuffer>(
|
||||
None,
|
||||
self.backend.renderer(),
|
||||
surface.clone(),
|
||||
|
|
@ -68,11 +66,6 @@ impl WinitState {
|
|||
state,
|
||||
&self.output,
|
||||
CursorMode::NotDefault,
|
||||
if !self.screencopy.is_empty() {
|
||||
Some((surface, &self.screencopy))
|
||||
} else {
|
||||
None
|
||||
},
|
||||
#[cfg(not(feature = "debug"))]
|
||||
None,
|
||||
#[cfg(feature = "debug")]
|
||||
|
|
@ -85,7 +78,6 @@ impl WinitState {
|
|||
self.backend
|
||||
.submit(damage.as_deref())
|
||||
.with_context(|| "Failed to submit buffer for display")?;
|
||||
self.screencopy.clear();
|
||||
#[cfg(feature = "debug")]
|
||||
self.fps.displayed();
|
||||
state.send_frames(&self.output, &states, |_| None);
|
||||
|
|
@ -104,9 +96,6 @@ impl WinitState {
|
|||
}
|
||||
}
|
||||
Err(err) => {
|
||||
for (session, params) in self.screencopy.drain(..) {
|
||||
state.still_pending(session, params)
|
||||
}
|
||||
anyhow::bail!("Rendering failed: {}", err);
|
||||
}
|
||||
};
|
||||
|
|
@ -136,12 +125,6 @@ impl WinitState {
|
|||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pending_screencopy(&mut self, new: Option<Vec<(ScreencopySession, BufferParams)>>) {
|
||||
if let Some(sessions) = new {
|
||||
self.screencopy.extend(sessions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_backend(
|
||||
|
|
@ -233,7 +216,6 @@ pub fn init_backend(
|
|||
backend,
|
||||
output: output.clone(),
|
||||
damage_tracker: OutputDamageTracker::from_output(&output),
|
||||
screencopy: Vec::new(),
|
||||
#[cfg(feature = "debug")]
|
||||
fps,
|
||||
});
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ use crate::{
|
|||
input::Devices,
|
||||
state::{BackendData, Common},
|
||||
utils::prelude::*,
|
||||
wayland::protocols::screencopy::{BufferParams, Session as ScreencopySession},
|
||||
};
|
||||
use anyhow::{Context, Result};
|
||||
use smithay::{
|
||||
|
|
@ -150,7 +149,6 @@ impl X11State {
|
|||
render: ping.clone(),
|
||||
dirty: false,
|
||||
pending: true,
|
||||
screencopy: Vec::new(),
|
||||
#[cfg(feature = "debug")]
|
||||
fps: Fps::new(&mut self.renderer),
|
||||
});
|
||||
|
|
@ -160,16 +158,9 @@ impl X11State {
|
|||
Ok(output)
|
||||
}
|
||||
|
||||
pub fn schedule_render(
|
||||
&mut self,
|
||||
output: &Output,
|
||||
screencopy: Option<Vec<(ScreencopySession, BufferParams)>>,
|
||||
) {
|
||||
pub fn schedule_render(&mut self, output: &Output) {
|
||||
if let Some(surface) = self.surfaces.iter_mut().find(|s| s.output == *output) {
|
||||
surface.dirty = true;
|
||||
if let Some(sessions) = screencopy {
|
||||
surface.screencopy.extend(sessions);
|
||||
}
|
||||
if !surface.pending {
|
||||
surface.render.ping();
|
||||
}
|
||||
|
|
@ -210,7 +201,6 @@ impl X11State {
|
|||
pub struct Surface {
|
||||
window: Window,
|
||||
damage_tracker: OutputDamageTracker,
|
||||
screencopy: Vec<(ScreencopySession, BufferParams)>,
|
||||
surface: X11Surface,
|
||||
output: Output,
|
||||
render: ping::Ping,
|
||||
|
|
@ -226,7 +216,7 @@ impl Surface {
|
|||
.surface
|
||||
.buffer()
|
||||
.with_context(|| "Failed to allocate buffer")?;
|
||||
match render::render_output::<_, _, GlesRenderbuffer, _>(
|
||||
match render::render_output::<_, _, GlesRenderbuffer>(
|
||||
None,
|
||||
renderer,
|
||||
buffer.clone(),
|
||||
|
|
@ -235,18 +225,12 @@ impl Surface {
|
|||
state,
|
||||
&self.output,
|
||||
render::CursorMode::NotDefault,
|
||||
if !self.screencopy.is_empty() {
|
||||
Some((buffer, &self.screencopy))
|
||||
} else {
|
||||
None
|
||||
},
|
||||
#[cfg(not(feature = "debug"))]
|
||||
None,
|
||||
#[cfg(feature = "debug")]
|
||||
Some(&mut self.fps),
|
||||
) {
|
||||
Ok(RenderOutputResult { damage, states, .. }) => {
|
||||
self.screencopy.clear();
|
||||
self.surface
|
||||
.submit()
|
||||
.with_context(|| "Failed to submit buffer for display")?;
|
||||
|
|
@ -268,9 +252,6 @@ impl Surface {
|
|||
}
|
||||
}
|
||||
Err(err) => {
|
||||
for (session, params) in self.screencopy.drain(..) {
|
||||
state.still_pending(session, params)
|
||||
}
|
||||
self.surface.reset_buffers();
|
||||
anyhow::bail!("Rendering failed: {}", err);
|
||||
}
|
||||
|
|
@ -540,7 +521,7 @@ impl State {
|
|||
self.process_input_event(event, false);
|
||||
// TODO actually figure out the output
|
||||
for output in self.common.shell.outputs() {
|
||||
self.backend.x11().schedule_render(output, None);
|
||||
self.backend.x11().schedule_render(output);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue