shell/tiling: semi-working stacking
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fc7dd3398a
commit
b3401eb18a
7 changed files with 251 additions and 12 deletions
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@ -1010,6 +1010,8 @@ pub enum Action {
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ToggleOrientation,
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Orientation(crate::shell::layout::Orientation),
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ToggleStacking,
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ToggleTiling,
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ToggleWindowFloating,
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@ -1120,6 +1120,12 @@ impl State {
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.tiling_layer
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.update_orientation(Some(orientation), &seat);
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}
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Action::ToggleStacking => {
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let output = seat.active_output();
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let workspace = self.common.shell.active_space_mut(&output);
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let focus_stack = workspace.focus_stack.get_mut(seat);
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workspace.tiling_layer.toggle_stacking(seat, focus_stack);
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}
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Action::ToggleTiling => {
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let output = seat.active_output();
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let workspace = self.common.shell.active_space_mut(&output);
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@ -6,6 +6,7 @@ use crate::{
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state::State,
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utils::prelude::SeatExt,
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};
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use calloop::LoopHandle;
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use id_tree::NodeId;
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use smithay::{
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backend::{
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@ -228,8 +229,7 @@ impl CosmicMapped {
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pub fn handle_focus(&self, direction: FocusDirection) -> bool {
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if let CosmicMappedInternal::Stack(stack) = &self.element {
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//TODO: stack.handle_focus(direction)
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false
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stack.handle_focus(direction)
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} else {
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false
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}
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@ -458,6 +458,62 @@ impl CosmicMapped {
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}
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}
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pub fn convert_to_stack<'a>(
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&mut self,
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outputs: impl Iterator<Item = (&'a Output, Rectangle<i32, Logical>)>,
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) {
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match &self.element {
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CosmicMappedInternal::Window(window) => {
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let surface = window.surface();
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let activated = surface.is_activated();
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let handle = window.loop_handle();
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let stack = CosmicStack::new(std::iter::once(surface), handle);
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if let Some(geo) = self.last_geometry.lock().unwrap().clone() {
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stack.set_geometry(geo);
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}
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for (output, overlap) in outputs {
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stack.output_enter(output, overlap);
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}
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stack.set_activate(activated);
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stack.active().send_configure();
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stack.refresh();
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self.element = CosmicMappedInternal::Stack(stack);
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}
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_ => {}
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}
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}
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pub fn convert_to_surface<'a>(
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&mut self,
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surface: CosmicSurface,
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outputs: impl Iterator<Item = (&'a Output, Rectangle<i32, Logical>)>,
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) {
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let handle = self.loop_handle();
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let window = CosmicWindow::new(surface, handle);
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if let Some(geo) = self.last_geometry.lock().unwrap().clone() {
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window.set_geometry(geo);
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}
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for (output, overlap) in outputs {
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window.output_enter(output, overlap);
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}
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window.set_activate(self.is_activated());
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window.surface().send_configure();
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window.refresh();
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self.element = CosmicMappedInternal::Window(window);
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}
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pub(super) fn loop_handle(&self) -> LoopHandle<'static, crate::state::Data> {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack.loop_handle(),
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CosmicMappedInternal::Window(window) => window.loop_handle(),
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_ => unreachable!(),
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}
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}
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#[cfg(feature = "debug")]
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pub fn set_debug(&self, flag: bool) {
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let mut debug = self.debug.lock().unwrap();
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@ -1,4 +1,5 @@
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use crate::{
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shell::focus::FocusDirection,
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state::State,
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utils::iced::{IcedElement, Program},
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utils::prelude::SeatExt,
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@ -126,6 +127,10 @@ impl CosmicStack {
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pub fn remove_window(&self, window: &CosmicSurface) {
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self.0.with_program(|p| {
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let mut windows = p.windows.lock().unwrap();
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if windows.len() == 1 {
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return;
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}
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let Some(idx) = windows.iter().position(|w| w == window) else { return };
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windows.remove(idx);
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p.active.fetch_min(windows.len() - 1, Ordering::SeqCst);
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@ -135,11 +140,14 @@ impl CosmicStack {
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pub fn remove_idx(&self, idx: usize) {
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self.0.with_program(|p| {
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let mut windows = p.windows.lock().unwrap();
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if windows.len() == 1 {
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return;
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}
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if windows.len() >= idx {
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return;
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}
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windows.remove(idx);
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p.active.fetch_min(windows.len(), Ordering::SeqCst);
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p.active.fetch_min(windows.len() - 1, Ordering::SeqCst);
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})
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}
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@ -147,6 +155,32 @@ impl CosmicStack {
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self.0.with_program(|p| p.windows.lock().unwrap().len())
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}
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pub fn handle_focus(&self, direction: FocusDirection) -> bool {
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self.0.with_program(|p| {
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match direction {
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FocusDirection::Left => p
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.active
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |val| val.checked_sub(1))
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.is_ok(),
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FocusDirection::Right => {
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let max = p.windows.lock().unwrap().len();
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p.active
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |val| {
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if val < max - 1 {
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Some(val + 1)
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} else {
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None
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}
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})
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.is_ok()
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}
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FocusDirection::Out => false, //TODO
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FocusDirection::In => false, //TODO
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_ => false,
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}
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})
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}
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pub fn active(&self) -> CosmicSurface {
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self.0
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.with_program(|p| p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].clone())
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@ -267,6 +301,10 @@ impl CosmicStack {
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active
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})
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}
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pub(super) fn loop_handle(&self) -> LoopHandle<'static, crate::state::Data> {
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self.0.loop_handle()
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}
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}
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impl Program for CosmicStackInternal {
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@ -396,12 +434,19 @@ impl SpaceElement for CosmicStack {
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fn refresh(&self) {
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self.0.with_program(|p| {
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let mut windows = p.windows.lock().unwrap();
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windows.retain(IsAlive::alive); // TODO: We don't handle empty stacks properly
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// don't let the stack become empty
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let active = windows[p.active.load(Ordering::SeqCst)].clone();
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windows.retain(IsAlive::alive);
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if windows.is_empty() {
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windows.push(active);
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}
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let len = windows.len();
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let _ = p
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.active
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |active| {
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(active > len).then_some(len - 1)
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(active >= len).then_some(len - 1)
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});
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windows.iter().for_each(|w| SpaceElement::refresh(w))
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})
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@ -490,11 +535,9 @@ impl PointerTarget<State> for CosmicStack {
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if event.location.y < TAB_HEIGHT as f64 {
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let focus = p.swap_focus(Focus::Header);
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assert_eq!(focus, Focus::None);
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true
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} else {
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let focus = p.swap_focus(Focus::Window);
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assert_eq!(focus, Focus::None);
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*p.last_location.lock().unwrap() = Some((event.location, event.serial, event.time));
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let active = p.active.load(Ordering::SeqCst);
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@ -165,6 +165,10 @@ impl CosmicWindow {
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Point::from((0, 0))
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}
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}
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pub(super) fn loop_handle(&self) -> LoopHandle<'static, crate::state::Data> {
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self.0.loop_handle()
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}
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}
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#[derive(Debug, Clone, Copy)]
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@ -3,10 +3,13 @@
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use crate::{
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backend::render::{element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, GROUP_COLOR},
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shell::{
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element::{window::CosmicWindowRenderElement, CosmicMapped, CosmicMappedRenderElement},
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element::{
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window::CosmicWindowRenderElement, CosmicMapped, CosmicMappedRenderElement,
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CosmicStack, CosmicWindow,
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},
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focus::{
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target::{KeyboardFocusTarget, WindowGroup},
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FocusDirection,
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FocusDirection, FocusStackMut,
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},
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grabs::ResizeEdge,
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layout::Orientation,
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@ -393,6 +396,19 @@ impl TilingLayout {
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let queue = self.queues.get_mut(output).expect("Output not mapped?");
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let mut tree = queue.trees.back().unwrap().0.copy_clone();
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TilingLayout::map_to_tree(&mut tree, window, output, focus_stack, direction);
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let blocker = TilingLayout::update_positions(output, &mut tree, self.gaps);
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queue.push_tree(tree, blocker);
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}
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fn map_to_tree<'a>(
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mut tree: &mut Tree<Data>,
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window: impl Into<CosmicMapped>,
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output: &Output,
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focus_stack: Option<impl Iterator<Item = &'a CosmicMapped> + 'a>,
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direction: Option<Direction>,
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) {
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let window = window.into();
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let new_window = Node::new(Data::Mapped {
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mapped: window.clone(),
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@ -457,9 +473,6 @@ impl TilingLayout {
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};
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*window.tiling_node_id.lock().unwrap() = Some(window_id);
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let blocker = TilingLayout::update_positions(output, &mut tree, self.gaps);
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queue.push_tree(tree, blocker);
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}
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pub fn unmap(&mut self, window: &CosmicMapped) -> Option<Output> {
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@ -1052,6 +1065,120 @@ impl TilingLayout {
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}
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}
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pub fn toggle_stacking<'a>(&mut self, seat: &Seat<State>, mut focus_stack: FocusStackMut) {
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let output = seat.active_output();
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let Some(queue) = self.queues.get_mut(&output) else { return };
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let mut tree = queue.trees.back().unwrap().0.copy_clone();
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if let Some((last_active, last_active_data)) =
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TilingLayout::currently_focused_node(&tree, seat)
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{
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match last_active_data {
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FocusedNodeData::Window(mapped) => {
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if mapped.is_window() {
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// if it is just a window
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match tree.get_mut(&last_active).unwrap().data_mut() {
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Data::Mapped { mapped, .. } => {
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mapped.convert_to_stack(std::iter::once((&output, mapped.bbox())));
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focus_stack.append(&mapped);
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}
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_ => unreachable!(),
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};
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} else {
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// if we have a stack
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let mut surfaces = mapped.windows().map(|(s, _)| s);
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let first = surfaces.next().expect("Stack without a window?");
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let handle = match tree.get_mut(&last_active).unwrap().data_mut() {
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Data::Mapped { mapped, .. } => {
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let handle = mapped.loop_handle();
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mapped.convert_to_surface(
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first,
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std::iter::once((&output, mapped.bbox())),
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);
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focus_stack.append(&mapped);
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handle
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}
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_ => unreachable!(),
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};
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// map the rest
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for other in surfaces {
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let window =
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CosmicMapped::from(CosmicWindow::new(other, handle.clone()));
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window.output_enter(&output, window.bbox());
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window.set_bounds(output.geometry().size);
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TilingLayout::map_to_tree(
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&mut tree,
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window,
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&output,
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Some(focus_stack.iter()),
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None,
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)
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}
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// TODO: Focus the new group
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}
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}
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FocusedNodeData::Group(_, _) => {
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let mut handle = None;
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let surfaces = tree
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.traverse_pre_order(&last_active)
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.unwrap()
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.flat_map(|node| match node.data() {
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Data::Mapped { mapped, .. } => {
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if handle.is_none() {
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handle = Some(mapped.loop_handle());
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}
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Some(mapped.windows().map(|(s, _)| s))
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}
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Data::Group { .. } => None,
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})
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.flatten()
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.collect::<Vec<_>>();
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if surfaces.is_empty() {
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return;
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}
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let handle = handle.unwrap();
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let stack = CosmicStack::new(surfaces.into_iter(), handle);
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for child in tree
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.children_ids(&last_active)
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.unwrap()
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.cloned()
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.collect::<Vec<_>>()
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.into_iter()
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{
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tree.remove_node(child, RemoveBehavior::DropChildren)
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.unwrap();
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}
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let data = tree.get_mut(&last_active).unwrap().data_mut();
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let geo = *data.geometry();
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stack.set_geometry(geo);
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stack.output_enter(&output, stack.bbox());
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stack.set_activate(true);
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stack.active().send_configure();
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stack.refresh();
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let mapped = CosmicMapped::from(stack);
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*mapped.last_geometry.lock().unwrap() = Some(geo);
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*mapped.tiling_node_id.lock().unwrap() = Some(last_active);
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focus_stack.append(&mapped);
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*data = Data::Mapped {
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mapped,
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last_geometry: geo,
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};
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}
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}
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let blocker = TilingLayout::update_positions(&output, &mut tree, self.gaps);
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queue.push_tree(tree, blocker);
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}
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}
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pub fn recalculate(&mut self, output: &Output) {
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let Some(queue) = self.queues.get_mut(output) else { return };
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let mut tree = queue.trees.back().unwrap().0.copy_clone();
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