shell: Cleanup and don't abstract over layouts anymore
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a088f7fd6e
commit
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12 changed files with 1165 additions and 1974 deletions
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@ -1,9 +1,8 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::shell::layout::Layout;
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use smithay::{
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desktop::{layer_map_for_output, Kind, Space, Window},
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reexports::wayland_protocols::xdg_shell::server::xdg_toplevel::{
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desktop::{layer_map_for_output, Kind, Space, Window, space::RenderZindex},
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reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::{
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ResizeEdge, State as XdgState,
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},
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wayland::{
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@ -11,7 +10,11 @@ use smithay::{
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seat::{PointerGrabStartData, Seat},
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Serial,
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},
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utils::IsAlive,
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};
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use std::collections::HashSet;
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use crate::state::State;
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mod grabs;
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pub use self::grabs::*;
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@ -19,61 +22,94 @@ pub use self::grabs::*;
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#[derive(Debug, Default)]
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pub struct FloatingLayout {
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pending_windows: Vec<Window>,
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pub windows: HashSet<Window>,
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}
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impl Layout for FloatingLayout {
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fn map_window<'a>(
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impl FloatingLayout {
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pub fn new() -> FloatingLayout {
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Default::default()
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}
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pub fn map_window(
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&mut self,
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space: &mut Space,
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window: &Window,
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seat: &Seat,
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_focus_stack: Box<dyn Iterator<Item = &'a Window> + 'a>,
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window: Window,
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seat: &Seat<State>,
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) {
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if let Some(output) = super::output_from_seat(Some(seat), space) {
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Self::map_window(space, window, &output)
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self.map_window_internal(space, window, &output);
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} else {
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self.pending_windows.push(window.clone());
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self.pending_windows.push(window);
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}
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}
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fn refresh(&mut self, space: &mut Space) {
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pub fn refresh(&mut self, space: &mut Space) {
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self.pending_windows.retain(|w| w.toplevel().alive());
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if let Some(output) = super::output_from_seat(None, space) {
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for window in self.pending_windows.drain(..) {
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Self::map_window(space, &window, &output);
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for window in std::mem::take(&mut self.pending_windows).into_iter() {
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self.map_window_internal(space, window, &output);
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}
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}
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// TODO make sure all windows are still visible on any output or move them
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}
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fn unmap_window(&mut self, space: &mut Space, window: &Window) {
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space.unmap_window(window);
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self.pending_windows.retain(|w| w != window);
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}
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fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
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fn map_window_internal(
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&mut self,
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space: &mut Space,
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window: Window,
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output: &Output
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) {
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let win_geo = window.bbox();
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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space.map_window(&window, (-geometry.loc.x, -geometry.loc.y), true);
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let position = (
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-geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2),
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-geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2),
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);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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xdg.with_pending_state(|state| {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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});
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xdg.send_configure();
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}
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window.override_z_index(RenderZindex::Shell as u8 + 1);
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space.map_window(&window, position, false);
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self.windows.insert(window);
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}
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pub fn unmap_window(&mut self, space: &mut Space, window: &Window) {
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window.clear_z_index();
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space.unmap_window(window);
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self.pending_windows.retain(|w| w != window);
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self.windows.remove(window);
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}
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pub fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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space.map_window(&window, (geometry.loc.x, geometry.loc.y), true);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(surface) = &window.toplevel() {
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let ret = surface.with_pending_state(|state| {
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surface.with_pending_state(|state| {
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state.states.set(XdgState::Maximized);
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state.size = Some(geometry.size);
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});
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if ret.is_ok() {
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window.configure();
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}
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window.configure();
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}
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}
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fn move_request(
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pub fn move_request(
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&mut self,
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space: &mut Space,
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window: &Window,
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seat: &Seat,
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seat: &Seat<State>,
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serial: Serial,
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start_data: PointerGrabStartData,
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) {
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@ -83,31 +119,26 @@ impl Layout for FloatingLayout {
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(surface) = &window.toplevel() {
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// If surface is maximized then unmaximize it
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if let Some(current_state) = surface.current_state() {
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if current_state.states.contains(XdgState::Maximized) {
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let fs_changed = surface.with_pending_state(|state| {
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state.states.unset(XdgState::Maximized);
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state.size = None;
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});
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let current_state = surface.current_state();
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if current_state.states.contains(XdgState::Maximized) {
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surface.with_pending_state(|state| {
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state.states.unset(XdgState::Maximized);
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state.size = None;
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});
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if fs_changed.is_ok() {
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surface.send_configure();
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surface.send_configure();
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// NOTE: In real compositor mouse location should be mapped to a new window size
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// For example, you could:
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// 1) transform mouse pointer position from compositor space to window space (location relative)
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// 2) divide the x coordinate by width of the window to get the percentage
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// - 0.0 would be on the far left of the window
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// - 0.5 would be in middle of the window
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// - 1.0 would be on the far right of the window
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// 3) multiply the percentage by new window width
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// 4) by doing that, drag will look a lot more natural
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//
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// but for anvil needs setting location to pointer location is fine
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let pos = pointer.current_location();
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initial_window_location = (pos.x as i32, pos.y as i32).into();
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}
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}
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// TODO: The mouse location should be mapped to a new window size
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// For example, you could:
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// 1) transform mouse pointer position from compositor space to window space (location relative)
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// 2) divide the x coordinate by width of the window to get the percentage
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// - 0.0 would be on the far left of the window
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// - 0.5 would be in middle of the window
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// - 1.0 would be on the far right of the window
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// 3) multiply the percentage by new window width
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// 4) by doing that, drag will look a lot more natural
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let pos = pointer.current_location();
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initial_window_location = (pos.x as i32, pos.y as i32).into();
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}
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}
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@ -117,11 +148,11 @@ impl Layout for FloatingLayout {
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}
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}
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fn resize_request(
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pub fn resize_request(
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&mut self,
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space: &mut Space,
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window: &Window,
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seat: &Seat,
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seat: &Seat<State>,
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serial: Serial,
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start_data: PointerGrabStartData,
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edges: ResizeEdge,
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@ -137,33 +168,3 @@ impl Layout for FloatingLayout {
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}
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}
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}
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impl FloatingLayout {
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pub fn new() -> FloatingLayout {
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Default::default()
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}
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fn map_window(space: &mut Space, window: &Window, output: &Output) {
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let win_geo = window.bbox();
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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let position = (
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-geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2),
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-geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2),
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);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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let ret = xdg.with_pending_state(|state| {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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});
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if ret.is_ok() {
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xdg.send_configure();
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}
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}
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space.map_window(&window, position, false);
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}
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}
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