feat: theme integration
refactor: only apply updates if there is a change in the theme refactor: include theme in state cleanup: theme integration
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c16b86d1bf
commit
abbe94e6e1
24 changed files with 409 additions and 139 deletions
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@ -129,6 +129,7 @@ impl CosmicStack {
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pub fn new<I: Into<CosmicSurface>>(
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windows: impl Iterator<Item = I>,
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handle: LoopHandle<'static, crate::state::State>,
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theme: cosmic::Theme,
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) -> CosmicStack {
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let windows = windows.map(Into::into).collect::<Vec<_>>();
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assert!(!windows.is_empty());
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@ -160,6 +161,7 @@ impl CosmicStack {
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},
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(width, TAB_HEIGHT),
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handle,
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theme,
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))
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}
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@ -544,6 +546,14 @@ impl CosmicStack {
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popup_elements.into_iter().map(C::from).collect(),
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)
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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self.0.set_theme(theme);
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}
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pub(crate) fn force_redraw(&self) {
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self.0.force_redraw();
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}
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}
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#[derive(Debug, Clone, Copy)]
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@ -1056,11 +1066,12 @@ impl PointerTarget<State> for CosmicStack {
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let mapped = CosmicMapped::from(CosmicWindow::new(
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surface,
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self.0.loop_handle(),
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data.common.theme.clone(),
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));
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let elem_geo =
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workspace.element_geometry(stack_mapped).unwrap();
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let indicator_thickness =
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data.common.config.static_conf.active_hint;
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data.common.theme.cosmic().active_hint as u8;
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let was_tiled = workspace.is_tiled(stack_mapped);
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self.remove_idx(dragged_out);
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