cosmic: Provide CosmicConfigEntry impl, use _ in property names
It seems to derive `CosmicConfigEntry`, we need to use `_` in property names, because `_` isn't mapped to `-` and there doesn't seem to be a mechanism like `#[serde(rename)]`. It seems good to be consistent anyway. So this seems good to change, unless we really like using `-` for names on disk, then cosmic-panel needs to be changed. `CosmicConfigEntry` also requires `PartialEq`, which is easy enough to add. This will break existing input settings, which will have to be re-applied with the new locations. Cosmic-settings also need to be updated for this.
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6 changed files with 30 additions and 17 deletions
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@ -175,10 +175,10 @@ impl Config {
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Config {
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static_conf: Self::load_static(xdg.as_ref(), workspace.workspace_layout),
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dynamic_conf: Self::load_dynamic(xdg.as_ref()),
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xkb: get_config(&config, "xkb-config"),
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input_default: get_config(&config, "input-default"),
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input_touchpad: get_config(&config, "input-touchpad"),
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input_devices: get_config(&config, "input-devices"),
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xkb: get_config(&config, "xkb_config"),
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input_default: get_config(&config, "input_default"),
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input_touchpad: get_config(&config, "input_touchpad"),
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input_devices: get_config(&config, "input_devices"),
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workspace,
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config,
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}
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@ -517,18 +517,18 @@ fn config_changed(config: cosmic_config::Config, keys: Vec<String>, state: &mut
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}
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state.common.config.xkb = value;
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}
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"input-default" => {
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let value = get_config::<InputConfig>(&config, "input-default");
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"input_default" => {
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let value = get_config::<InputConfig>(&config, "input_default");
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state.common.config.input_default = value;
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update_input(state);
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}
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"input-touchpad" => {
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let value = get_config::<InputConfig>(&config, "input-touchpad");
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"input_touchpad" => {
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let value = get_config::<InputConfig>(&config, "input_touchpad");
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state.common.config.input_touchpad = value;
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update_input(state);
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}
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"input-devices" => {
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let value = get_config::<HashMap<String, InputConfig>>(&config, "input-devices");
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"input_devices" => {
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let value = get_config::<HashMap<String, InputConfig>>(&config, "input_devices");
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state.common.config.input_devices = value;
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update_input(state);
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}
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