fix: windows are clipped in overview mode causing visual artifact

This commit is contained in:
Hojjat 2026-01-15 16:34:41 -07:00
parent 4adb07443a
commit a623f18c25

View file

@ -5563,11 +5563,18 @@ where
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
let scale = geo.size.to_f64() / original_geo.size.to_f64();
// In overview mode, don't pass max_size to avoid pre-clipping.
// Let constrain_render_elements handle scaling instead.
let max_size = if is_overview {
None
} else {
Some(geo.size.as_logical())
};
let shadow_element = mapped.shadow_render_element(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Some(geo.size.as_logical()),
max_size,
Scale::from(output_scale),
scale.x.min(scale.y),
alpha,
@ -5577,7 +5584,7 @@ where
//original_location,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Some(geo.size.as_logical()),
max_size,
Scale::from(output_scale),
alpha,
None,