refactor(shell/element): refactor how decorations height is accessed
This fixes several things: - The xwayland code previously incorrectly used the SSD_HEIGHT (for Windows) even when the X11 surface was in a stack - The SSD_HEIGHT was defined in surface.rs, even though rendering serverside decorations is done in the window/stack Rename (min|max)_size to (min|max)_size_without_ssd in CosmicSurface and make it act accordingly Add a new (min|max)_size() in CosmicWindow and CosmicStack, which takes the surface's (min|max)_size and adds the decorations. Change all callers to use (min|max)_size() from the window or stack respectively, except is_dialog() where it does not matter.
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6 changed files with 103 additions and 80 deletions
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@ -44,8 +44,8 @@ pub fn is_dialog(window: &CosmicSurface) -> bool {
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};
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// Check if sizing suggest dialog
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let max_size = window.max_size();
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let min_size = window.min_size();
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let max_size = window.max_size_without_ssd();
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let min_size = window.min_size_without_ssd();
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if min_size.is_some() && min_size == max_size {
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return true;
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