refactor(shell/element): refactor how decorations height is accessed

This fixes several things:
- The xwayland code previously incorrectly used the SSD_HEIGHT (for Windows) even when the X11 surface was in a stack
- The SSD_HEIGHT was defined in surface.rs, even though rendering serverside decorations is done in the window/stack

Rename (min|max)_size to (min|max)_size_without_ssd in CosmicSurface and make it act accordingly
Add a new (min|max)_size() in CosmicWindow and CosmicStack, which takes the surface's (min|max)_size and adds the decorations.
Change all callers to use (min|max)_size() from the window or stack respectively, except is_dialog() where it does not matter.
This commit is contained in:
Yureka 2024-12-25 14:11:22 +01:00 committed by Victoria Brekenfeld
parent 1118aa2877
commit 9b78a2d780
6 changed files with 103 additions and 80 deletions

View file

@ -468,61 +468,16 @@ impl CosmicMapped {
pub fn min_size(&self) -> Option<Size<i32, Logical>> {
match &self.element {
CosmicMappedInternal::Stack(stack) => {
stack.surfaces().fold(None, |min_size, window| {
let win_min_size = window.min_size();
match (min_size, win_min_size) {
(None, None) => None,
(None, x) | (x, None) => x,
(Some(min1), Some(min2)) => {
Some((min1.w.max(min2.w), min1.h.max(min2.h)).into())
}
}
})
}
CosmicMappedInternal::Window(window) => window.surface().min_size(),
CosmicMappedInternal::Stack(stack) => stack.min_size(),
CosmicMappedInternal::Window(window) => window.min_size(),
_ => unreachable!(),
}
}
pub fn max_size(&self) -> Option<Size<i32, Logical>> {
match &self.element {
CosmicMappedInternal::Stack(stack) => {
let theoretical_max = stack.surfaces().fold(None, |max_size, window| {
let win_max_size = window.max_size();
match (max_size, win_max_size) {
(None, None) => None,
(None, x) | (x, None) => x,
(Some(max1), Some(max2)) => Some(
(
if max1.w == 0 {
max2.w
} else if max2.w == 0 {
max1.w
} else {
max1.w.min(max2.w)
},
if max1.h == 0 {
max2.h
} else if max2.h == 0 {
max1.h
} else {
max1.h.min(max2.h)
},
)
.into(),
),
}
});
// The problem is, with accumulated sizes, the minimum size could be larger than our maximum...
let min_size = self.min_size();
match (theoretical_max, min_size) {
(None, _) => None,
(Some(max), None) => Some(max),
(Some(max), Some(min)) => Some((max.w.max(min.w), max.h.max(min.h)).into()),
}
}
CosmicMappedInternal::Window(window) => window.surface().max_size(),
CosmicMappedInternal::Stack(stack) => stack.max_size(),
CosmicMappedInternal::Window(window) => window.max_size(),
_ => unreachable!(),
}
}
@ -911,6 +866,15 @@ impl CosmicMapped {
_ => unreachable!(),
})
}
pub fn ssd_height(&self, pending: bool) -> Option<i32> {
match &self.element {
CosmicMappedInternal::Window(w) => (!w.surface().is_decorated(pending))
.then(|| crate::shell::element::window::SSD_HEIGHT),
CosmicMappedInternal::Stack(s) => Some(crate::shell::element::stack::TAB_HEIGHT),
_ => unreachable!(),
}
}
}
impl IsAlive for CosmicMapped {