render: Add focus indicator

This commit is contained in:
Victoria Brekenfeld 2023-02-25 00:17:54 +01:00
parent a8920f533e
commit 9b416b5779
11 changed files with 291 additions and 68 deletions

View file

@ -1,5 +1,10 @@
// SPDX-License-Identifier: GPL-3.0-only
use std::{
borrow::{Borrow, BorrowMut},
cell::RefCell,
};
#[cfg(feature = "debug")]
use crate::{debug::fps_ui, utils::prelude::*};
use crate::{
@ -26,15 +31,18 @@ use smithay::{
damage::{
DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
},
element::{RenderElement, RenderElementStates},
gles2::Gles2Error,
element::{Element, RenderElement, RenderElementStates},
gles2::{
element::PixelShaderElement, Gles2Error, Gles2PixelProgram, Gles2Renderer, Uniform,
UniformName, UniformType,
},
glow::GlowRenderer,
multigpu::{gbm::GbmGlesBackend, MultiFrame, MultiRenderer},
Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
},
},
output::Output,
utils::{Physical, Rectangle},
utils::{Logical, Physical, Point, Rectangle, Size},
wayland::dmabuf::get_dmabuf,
};
use tracing::warn;
@ -50,6 +58,93 @@ pub type GlMultiFrame<'a, 'b, 'frame> =
MultiFrame<'a, 'a, 'b, 'frame, GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
pub static FOCUS_INDICATOR_COLOR: [f32; 4] = [0.580, 0.921, 0.921, 1.0];
pub static FOCUS_INDICATOR_THICKNESS: f32 = 4.0;
pub static FOCUS_INDICATOR_RADIUS: f32 = 8.0;
pub static FOCUS_INDICATOR_SHADER: &str = include_str!("./shaders/focus_indicator.frag");
pub struct IndicatorShader(pub Gles2PixelProgram);
struct IndicatorElement(pub RefCell<PixelShaderElement>);
impl IndicatorShader {
pub fn get<R: AsGlowRenderer>(renderer: &R) -> Gles2PixelProgram {
Borrow::<Gles2Renderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data()
.get::<IndicatorShader>()
.expect("Custom Shaders not initialized")
.0
.clone()
}
pub fn element<R: AsGlowRenderer>(
renderer: &R,
geo: Rectangle<i32, Logical>,
) -> PixelShaderElement {
let thickness = FOCUS_INDICATOR_THICKNESS;
let thickness_loc = (thickness as i32, thickness as i32);
let thickness_size = ((thickness * 2.0) as i32, (thickness * 2.0) as i32);
let geo = Rectangle::from_loc_and_size(
geo.loc - Point::from(thickness_loc),
geo.size + Size::from(thickness_size),
);
let user_data = Borrow::<Gles2Renderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data();
match user_data.get::<IndicatorElement>() {
Some(elem) => {
let mut elem = elem.0.borrow_mut();
if elem.geometry(1.0.into()).to_logical(1) != geo {
elem.resize(geo, None);
}
elem.clone()
}
None => {
let shader = Self::get(renderer);
let color = FOCUS_INDICATOR_COLOR;
let elem = PixelShaderElement::new(
shader,
dbg!(geo),
None, //TODO
color[3],
vec![
Uniform::new("color", [color[0], color[1], color[2]]),
Uniform::new("thickness", thickness),
Uniform::new("radius", FOCUS_INDICATOR_RADIUS),
],
);
if !user_data.insert_if_missing(|| IndicatorElement(RefCell::new(elem.clone()))) {
*user_data.get::<IndicatorElement>().unwrap().0.borrow_mut() = elem.clone();
}
elem
}
}
}
}
pub fn init_shaders<R: AsGlowRenderer>(renderer: &mut R) -> Result<(), Gles2Error> {
let glow_renderer = renderer.glow_renderer_mut();
let gles_renderer: &mut Gles2Renderer = glow_renderer.borrow_mut();
let indicator_shader = gles_renderer.compile_custom_pixel_shader(
FOCUS_INDICATOR_SHADER,
&[
UniformName::new("color", UniformType::_3f),
UniformName::new("thickness", UniformType::_1f),
UniformName::new("radius", UniformType::_1f),
],
)?;
let egl_context = gles_renderer.egl_context();
egl_context
.user_data()
.insert_if_missing(|| IndicatorShader(indicator_shader));
Ok(())
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CursorMode {
@ -248,6 +343,13 @@ where
}
}
let last_active_seat = state.last_active_seat().clone();
let move_active = last_active_seat
.user_data()
.get::<SeatMoveGrabState>()
.unwrap()
.borrow()
.is_some();
elements.extend(
workspace
.render_output::<R>(
@ -255,6 +357,7 @@ where
output,
&state.shell.override_redirect_windows,
state.xwayland_state.values_mut(),
(!move_active).then_some(&last_active_seat),
exclude_workspace_overview,
)
.map_err(|_| OutputNoMode)?

View file

@ -0,0 +1,33 @@
precision mediump float;
uniform float alpha;
#if defined(DEBUG_FLAGS)
uniform float tint;
#endif
uniform vec2 size;
varying vec2 v_coords;
uniform vec3 color;
uniform float thickness;
uniform float radius;
float rounded_box(vec2 center, vec2 size, float radius) {
return length(max(abs(center) - size + radius, 0.0)) - radius;
}
void main() {
vec2 center = size / 2.0 - vec2(0.5);
vec2 location = v_coords * size;
vec4 mix_color;
float distance = rounded_box(location - center, size / 2.0 - vec2(thickness / 2.0), radius);
float smoothedAlpha = 1.0 - smoothstep(0.0, 2.0, abs(distance) - (thickness / 2.0));
mix_color = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(color, alpha), smoothedAlpha);
#if defined(DEBUG_FLAGS)
if (tint == 1.0)
mix_color = vec4(0.0, 0.3, 0.0, 0.2) + mix_color * 0.8;
#endif
gl_FragColor = mix_color;
}