render: Add focus indicator
This commit is contained in:
parent
a8920f533e
commit
9b416b5779
11 changed files with 291 additions and 68 deletions
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@ -72,7 +72,7 @@ mod drm_helpers;
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mod socket;
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use socket::*;
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use super::render::{CursorMode, GlMultiRenderer};
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use super::render::{init_shaders, CursorMode, GlMultiRenderer};
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// for now we assume we need at least 3ms
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const MIN_RENDER_TIME: Duration = Duration::from_millis(3);
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@ -542,14 +542,18 @@ impl State {
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render_node
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)
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})?;
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let mut renderer = match backend.api.single_renderer(&render_node) {
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Ok(renderer) => renderer,
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Err(err) => {
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warn!(?err, "Failed to initialize output.");
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backend.api.as_mut().remove_node(&render_node);
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return Ok(());
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}
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};
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init_shaders(&mut renderer).expect("Failed to initialize renderer");
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for (crtc, conn) in outputs {
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let mut renderer = match backend.api.single_renderer(&render_node) {
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Ok(renderer) => renderer,
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Err(err) => {
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warn!(?err, "Failed to initialize output.");
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continue;
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}
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};
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match device.setup_surface(crtc, conn, (w, 0), &mut renderer) {
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Ok(output) => {
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w += output
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@ -1,5 +1,10 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use std::{
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borrow::{Borrow, BorrowMut},
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cell::RefCell,
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};
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#[cfg(feature = "debug")]
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use crate::{debug::fps_ui, utils::prelude::*};
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use crate::{
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@ -26,15 +31,18 @@ use smithay::{
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damage::{
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DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
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},
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element::{RenderElement, RenderElementStates},
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gles2::Gles2Error,
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element::{Element, RenderElement, RenderElementStates},
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gles2::{
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element::PixelShaderElement, Gles2Error, Gles2PixelProgram, Gles2Renderer, Uniform,
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UniformName, UniformType,
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},
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glow::GlowRenderer,
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multigpu::{gbm::GbmGlesBackend, MultiFrame, MultiRenderer},
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Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
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},
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},
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output::Output,
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utils::{Physical, Rectangle},
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utils::{Logical, Physical, Point, Rectangle, Size},
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wayland::dmabuf::get_dmabuf,
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};
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use tracing::warn;
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@ -50,6 +58,93 @@ pub type GlMultiFrame<'a, 'b, 'frame> =
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MultiFrame<'a, 'a, 'b, 'frame, GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
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pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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pub static FOCUS_INDICATOR_COLOR: [f32; 4] = [0.580, 0.921, 0.921, 1.0];
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pub static FOCUS_INDICATOR_THICKNESS: f32 = 4.0;
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pub static FOCUS_INDICATOR_RADIUS: f32 = 8.0;
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pub static FOCUS_INDICATOR_SHADER: &str = include_str!("./shaders/focus_indicator.frag");
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pub struct IndicatorShader(pub Gles2PixelProgram);
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struct IndicatorElement(pub RefCell<PixelShaderElement>);
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impl IndicatorShader {
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pub fn get<R: AsGlowRenderer>(renderer: &R) -> Gles2PixelProgram {
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Borrow::<Gles2Renderer>::borrow(renderer.glow_renderer())
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.egl_context()
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.user_data()
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.get::<IndicatorShader>()
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.expect("Custom Shaders not initialized")
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.0
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.clone()
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}
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pub fn element<R: AsGlowRenderer>(
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renderer: &R,
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geo: Rectangle<i32, Logical>,
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) -> PixelShaderElement {
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let thickness = FOCUS_INDICATOR_THICKNESS;
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let thickness_loc = (thickness as i32, thickness as i32);
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let thickness_size = ((thickness * 2.0) as i32, (thickness * 2.0) as i32);
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let geo = Rectangle::from_loc_and_size(
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geo.loc - Point::from(thickness_loc),
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geo.size + Size::from(thickness_size),
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);
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let user_data = Borrow::<Gles2Renderer>::borrow(renderer.glow_renderer())
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.egl_context()
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.user_data();
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match user_data.get::<IndicatorElement>() {
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Some(elem) => {
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let mut elem = elem.0.borrow_mut();
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if elem.geometry(1.0.into()).to_logical(1) != geo {
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elem.resize(geo, None);
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}
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elem.clone()
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}
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None => {
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let shader = Self::get(renderer);
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let color = FOCUS_INDICATOR_COLOR;
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let elem = PixelShaderElement::new(
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shader,
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dbg!(geo),
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None, //TODO
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color[3],
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vec![
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Uniform::new("color", [color[0], color[1], color[2]]),
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Uniform::new("thickness", thickness),
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Uniform::new("radius", FOCUS_INDICATOR_RADIUS),
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],
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);
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if !user_data.insert_if_missing(|| IndicatorElement(RefCell::new(elem.clone()))) {
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*user_data.get::<IndicatorElement>().unwrap().0.borrow_mut() = elem.clone();
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}
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elem
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}
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}
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}
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}
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pub fn init_shaders<R: AsGlowRenderer>(renderer: &mut R) -> Result<(), Gles2Error> {
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let glow_renderer = renderer.glow_renderer_mut();
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let gles_renderer: &mut Gles2Renderer = glow_renderer.borrow_mut();
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let indicator_shader = gles_renderer.compile_custom_pixel_shader(
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FOCUS_INDICATOR_SHADER,
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&[
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UniformName::new("color", UniformType::_3f),
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UniformName::new("thickness", UniformType::_1f),
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UniformName::new("radius", UniformType::_1f),
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],
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)?;
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let egl_context = gles_renderer.egl_context();
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egl_context
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.user_data()
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.insert_if_missing(|| IndicatorShader(indicator_shader));
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Ok(())
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CursorMode {
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@ -248,6 +343,13 @@ where
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}
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}
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let last_active_seat = state.last_active_seat().clone();
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let move_active = last_active_seat
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.user_data()
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.get::<SeatMoveGrabState>()
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.unwrap()
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.borrow()
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.is_some();
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elements.extend(
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workspace
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.render_output::<R>(
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@ -255,6 +357,7 @@ where
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output,
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&state.shell.override_redirect_windows,
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state.xwayland_state.values_mut(),
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(!move_active).then_some(&last_active_seat),
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exclude_workspace_overview,
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)
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.map_err(|_| OutputNoMode)?
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33
src/backend/render/shaders/focus_indicator.frag
Normal file
33
src/backend/render/shaders/focus_indicator.frag
Normal file
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@ -0,0 +1,33 @@
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precision mediump float;
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uniform float alpha;
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#if defined(DEBUG_FLAGS)
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uniform float tint;
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#endif
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uniform vec2 size;
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varying vec2 v_coords;
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uniform vec3 color;
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uniform float thickness;
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uniform float radius;
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float rounded_box(vec2 center, vec2 size, float radius) {
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return length(max(abs(center) - size + radius, 0.0)) - radius;
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}
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void main() {
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vec2 center = size / 2.0 - vec2(0.5);
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vec2 location = v_coords * size;
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vec4 mix_color;
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float distance = rounded_box(location - center, size / 2.0 - vec2(thickness / 2.0), radius);
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float smoothedAlpha = 1.0 - smoothstep(0.0, 2.0, abs(distance) - (thickness / 2.0));
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mix_color = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(color, alpha), smoothedAlpha);
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#if defined(DEBUG_FLAGS)
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if (tint == 1.0)
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mix_color = vec4(0.0, 0.3, 0.0, 0.2) + mix_color * 0.8;
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#endif
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gl_FragColor = mix_color;
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}
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@ -32,7 +32,7 @@ use tracing::{error, info, warn};
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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use super::render::CursorMode;
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use super::render::{init_shaders, CursorMode};
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pub struct WinitState {
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// The winit backend currently has no notion of multiple windows
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@ -147,6 +147,7 @@ pub fn init_backend(
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) -> Result<()> {
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let (mut backend, mut input) =
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winit::init().map_err(|_| anyhow!("Failed to initilize winit backend"))?;
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init_shaders(backend.renderer()).expect("Failed to initialize renderer");
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init_egl_client_side(dh, state, &mut backend)?;
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@ -42,6 +42,8 @@ use tracing::{debug, error, info, warn};
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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use super::render::init_shaders;
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enum Allocator {
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Gbm(GbmAllocator<DrmDeviceFd>),
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Vulkan(PhysicalDevice),
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@ -348,6 +350,7 @@ pub fn init_backend(
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let mut renderer =
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unsafe { GlowRenderer::new(context) }.with_context(|| "Failed to initialize renderer")?;
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init_shaders(&mut renderer).expect("Failed to initialize renderer");
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init_egl_client_side(dh, state, &mut renderer)?;
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state.backend = BackendData::X11(X11State {
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@ -1,5 +1,8 @@
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use crate::{
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backend::render::{element::AsGlowRenderer, GlMultiFrame, GlMultiRenderer},
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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GlMultiFrame, GlMultiRenderer,
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},
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state::State,
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utils::prelude::SeatExt,
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};
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@ -9,7 +12,9 @@ use smithay::{
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input::KeyState,
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renderer::{
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element::{AsRenderElements, Element, RenderElement, UnderlyingStorage},
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gles2::element::PixelShaderElement,
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glow::GlowRenderer,
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multigpu::Error as MultiError,
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ImportAll, ImportMem, Renderer,
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},
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},
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@ -46,14 +51,10 @@ pub use self::stack::CosmicStack;
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pub mod window;
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pub use self::window::CosmicWindow;
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#[cfg(feature = "debug")]
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use crate::backend::render::element::AsGlowFrame;
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#[cfg(feature = "debug")]
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use egui::plot::{Corner, Legend, Plot, PlotPoints, Polygon};
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#[cfg(feature = "debug")]
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use smithay::backend::renderer::{
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element::texture::TextureRenderElement, gles2::Gles2Texture, multigpu::Error as MultiError,
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};
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use smithay::backend::renderer::{element::texture::TextureRenderElement, gles2::Gles2Texture};
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#[cfg(feature = "debug")]
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use tracing::debug;
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@ -659,6 +660,7 @@ where
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{
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Stack(self::stack::CosmicStackRenderElement<R>),
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Window(self::window::CosmicWindowRenderElement<R>),
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Indicator(PixelShaderElement),
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#[cfg(feature = "debug")]
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Egui(TextureRenderElement<Gles2Texture>),
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}
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@ -672,6 +674,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.id(),
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CosmicMappedRenderElement::Window(elem) => elem.id(),
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CosmicMappedRenderElement::Indicator(elem) => elem.id(),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.id(),
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}
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@ -681,6 +684,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.current_commit(),
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CosmicMappedRenderElement::Window(elem) => elem.current_commit(),
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CosmicMappedRenderElement::Indicator(elem) => elem.current_commit(),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.current_commit(),
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}
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@ -690,6 +694,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.src(),
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CosmicMappedRenderElement::Window(elem) => elem.src(),
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CosmicMappedRenderElement::Indicator(elem) => elem.src(),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.src(),
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}
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@ -699,6 +704,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.geometry(scale),
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CosmicMappedRenderElement::Window(elem) => elem.geometry(scale),
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CosmicMappedRenderElement::Indicator(elem) => elem.geometry(scale),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.geometry(scale),
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}
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@ -708,6 +714,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.location(scale),
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CosmicMappedRenderElement::Window(elem) => elem.location(scale),
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CosmicMappedRenderElement::Indicator(elem) => elem.location(scale),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.location(scale),
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}
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@ -717,6 +724,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.transform(),
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CosmicMappedRenderElement::Window(elem) => elem.transform(),
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CosmicMappedRenderElement::Indicator(elem) => elem.transform(),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.transform(),
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}
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@ -730,6 +738,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.damage_since(scale, commit),
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CosmicMappedRenderElement::Window(elem) => elem.damage_since(scale, commit),
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CosmicMappedRenderElement::Indicator(elem) => elem.damage_since(scale, commit),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.damage_since(scale, commit),
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}
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@ -739,6 +748,7 @@ where
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.opaque_regions(scale),
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CosmicMappedRenderElement::Window(elem) => elem.opaque_regions(scale),
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CosmicMappedRenderElement::Indicator(elem) => elem.opaque_regions(scale),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.opaque_regions(scale),
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}
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@ -756,6 +766,9 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Indicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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@ -767,6 +780,7 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Indicator(elem) => elem.underlying_storage(renderer),
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.underlying_storage(renderer),
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}
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@ -786,6 +800,10 @@ impl<'a, 'b> RenderElement<GlMultiRenderer<'a, 'b>>
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Indicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| MultiError::Render(err))
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_frame = frame.glow_frame_mut();
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@ -802,6 +820,9 @@ impl<'a, 'b> RenderElement<GlMultiRenderer<'a, 'b>>
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Indicator(elem) => {
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elem.underlying_storage(renderer.glow_renderer_mut())
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_renderer = renderer.glow_renderer_mut();
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@ -836,6 +857,18 @@ where
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CosmicMappedRenderElement::Window(elem)
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}
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}
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impl<R> From<PixelShaderElement> for CosmicMappedRenderElement<R>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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fn from(elem: PixelShaderElement) -> Self {
|
||||
CosmicMappedRenderElement::Indicator(elem)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicMappedRenderElement<R>
|
||||
where
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::{
|
||||
backend::render::element::AsGlowRenderer,
|
||||
backend::render::{element::AsGlowRenderer, IndicatorShader},
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
focus::target::{KeyboardFocusTarget, PointerFocusTarget},
|
||||
|
|
@ -56,13 +56,22 @@ impl MoveGrabState {
|
|||
}
|
||||
|
||||
let scale = output.current_scale().fractional_scale().into();
|
||||
AsRenderElements::<R>::render_elements::<I>(
|
||||
let mut elements: Vec<I> = vec![CosmicMappedRenderElement::from(IndicatorShader::element(
|
||||
renderer,
|
||||
Rectangle::from_loc_and_size(
|
||||
location.to_i32_round() - output.geometry().loc,
|
||||
self.window.geometry().size,
|
||||
),
|
||||
))
|
||||
.into()];
|
||||
elements.extend(AsRenderElements::<R>::render_elements::<I>(
|
||||
&self.window,
|
||||
renderer,
|
||||
(location.to_i32_round() - output.geometry().loc - self.window.geometry().loc)
|
||||
.to_physical_precise_round(scale),
|
||||
scale,
|
||||
)
|
||||
));
|
||||
elements
|
||||
}
|
||||
|
||||
pub fn send_frames(
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use smithay::{
|
||||
backend::renderer::{element::RenderElement, ImportAll, ImportMem, Renderer},
|
||||
backend::renderer::{
|
||||
element::{AsRenderElements, RenderElement},
|
||||
ImportAll, ImportMem, Renderer,
|
||||
},
|
||||
desktop::{layer_map_for_output, space::SpaceElement, Space},
|
||||
input::{pointer::GrabStartData as PointerGrabStartData, Seat},
|
||||
output::Output,
|
||||
|
|
@ -10,11 +13,11 @@ use smithay::{
|
|||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
backend::render::element::AsGlowRenderer,
|
||||
backend::render::{element::AsGlowRenderer, IndicatorShader},
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
grabs::ResizeEdge,
|
||||
CosmicSurface, OutputNotMapped,
|
||||
CosmicSurface,
|
||||
},
|
||||
state::State,
|
||||
utils::prelude::*,
|
||||
|
|
@ -342,16 +345,37 @@ impl FloatingLayout {
|
|||
&self,
|
||||
renderer: &mut R,
|
||||
output: &Output,
|
||||
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
|
||||
focused: Option<&CosmicMapped>,
|
||||
) -> Vec<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
let output_geo = self.space.output_geometry(output).ok_or(OutputNotMapped)?;
|
||||
Ok(self
|
||||
.space
|
||||
.render_elements_for_region(renderer, &output_geo, output_scale))
|
||||
self.space
|
||||
.elements_for_output(output)
|
||||
.rev()
|
||||
.flat_map(|elem| {
|
||||
let render_location =
|
||||
self.space.element_location(elem).unwrap() - elem.geometry().loc;
|
||||
let mut elements = elem.render_elements(
|
||||
renderer,
|
||||
render_location.to_physical_precise_round(output_scale),
|
||||
output_scale.into(),
|
||||
);
|
||||
if focused == Some(elem) {
|
||||
let element = IndicatorShader::element(
|
||||
renderer,
|
||||
Rectangle::from_loc_and_size(
|
||||
self.space.element_location(elem).unwrap(),
|
||||
elem.geometry().size,
|
||||
),
|
||||
);
|
||||
elements.insert(0, element.into());
|
||||
}
|
||||
elements
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::{
|
||||
backend::render::element::AsGlowRenderer,
|
||||
backend::render::{element::AsGlowRenderer, IndicatorShader},
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
focus::{
|
||||
|
|
@ -1299,6 +1299,7 @@ impl TilingLayout {
|
|||
&self,
|
||||
renderer: &mut R,
|
||||
output: &Output,
|
||||
focused: Option<&CosmicMapped>,
|
||||
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
|
|
@ -1360,16 +1361,25 @@ impl TilingLayout {
|
|||
})
|
||||
.flatten()
|
||||
.flat_map(|(mapped, loc)| {
|
||||
AsRenderElements::<R>::render_elements::<CosmicMappedRenderElement<R>>(
|
||||
mapped,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale)
|
||||
- mapped
|
||||
.geometry()
|
||||
.loc
|
||||
.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
let mut elements =
|
||||
AsRenderElements::<R>::render_elements::<CosmicMappedRenderElement<R>>(
|
||||
mapped,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale)
|
||||
- mapped
|
||||
.geometry()
|
||||
.loc
|
||||
.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
);
|
||||
if focused == Some(mapped) {
|
||||
let element = IndicatorShader::element(
|
||||
renderer,
|
||||
Rectangle::from_loc_and_size(loc, mapped.geometry().size),
|
||||
);
|
||||
elements.insert(0, element.into());
|
||||
}
|
||||
elements
|
||||
})
|
||||
.collect::<Vec<_>>())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -435,6 +435,7 @@ impl Workspace {
|
|||
output: &Output,
|
||||
override_redirect_windows: &[X11Surface],
|
||||
xwm_state: impl Iterator<Item = &'a mut XWaylandState>,
|
||||
draw_focus_indicator: Option<&Seat<State>>,
|
||||
exclude_workspace_overview: bool,
|
||||
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
|
|
@ -559,10 +560,12 @@ impl Workspace {
|
|||
}),
|
||||
);
|
||||
|
||||
let focused =
|
||||
draw_focus_indicator.and_then(|seat| self.focus_stack.get(seat).last().cloned());
|
||||
// floating surfaces
|
||||
render_elements.extend(
|
||||
self.floating_layer
|
||||
.render_output::<R>(renderer, output)?
|
||||
.render_output::<R>(renderer, output, focused.as_ref())
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
|
@ -570,7 +573,7 @@ impl Workspace {
|
|||
//tiling surfaces
|
||||
render_elements.extend(
|
||||
self.tiling_layer
|
||||
.render_output::<R>(renderer, output)?
|
||||
.render_output::<R>(renderer, output, focused.as_ref())?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue