shell: Handle unmapped windows correctly
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parent
aaa40df963
commit
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8 changed files with 175 additions and 51 deletions
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@ -1,12 +1,16 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{state::ClientState, utils::prelude::*, wayland::protocols::screencopy::SessionType};
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use crate::{
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shell::grabs::SeatMoveGrabState, state::ClientState, utils::prelude::*,
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wayland::protocols::screencopy::SessionType,
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};
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use calloop::Interest;
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use smithay::{
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backend::renderer::utils::{on_commit_buffer_handler, with_renderer_surface_state},
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delegate_compositor,
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desktop::{layer_map_for_output, LayerSurface, PopupKind, WindowSurfaceType},
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reexports::wayland_server::{protocol::wl_surface::WlSurface, Client, Resource},
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utils::SERIAL_COUNTER,
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wayland::{
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compositor::{
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add_blocker, add_pre_commit_hook, with_states, BufferAssignment, CompositorClientState,
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@ -142,10 +146,10 @@ impl CompositorHandler for State {
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fn commit(&mut self, surface: &WlSurface) {
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X11Wm::commit_hook::<State>(surface);
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// first load the buffer for various smithay helper functions
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// first load the buffer for various smithay helper functions (which also initializes the RendererSurfaceState)
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on_commit_buffer_handler::<Self>(surface);
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// then handle initial configure events and map windows if necessary
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// handle initial configure events and map windows if necessary
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if let Some((window, _, _)) = self
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.common
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.shell
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@ -182,27 +186,79 @@ impl CompositorHandler for State {
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self.xdg_popup_ensure_initial_configure(&popup);
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}
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// at last handle some special cases, like grabs and changing layer surfaces
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if with_renderer_surface_state(surface, |state| state.buffer().is_none()).unwrap_or(false) {
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// handle null-commits causing weird conflicts:
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// If we would re-position the window inside the grab we would get a weird jittery animation.
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// We only want to resize once the client has acknoledged & commited the new size,
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// so we need to carefully track the state through different handlers.
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if let Some(element) = self.common.shell.element_for_wl_surface(surface).cloned() {
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crate::shell::layout::floating::ResizeSurfaceGrab::apply_resize_to_location(
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element.clone(),
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&mut self.common.shell,
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);
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if let Some(workspace) = self.common.shell.space_for_mut(&element) {
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workspace.commit(surface);
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// session-lock disallows null commits
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// if it was a move-grab?
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let seat = self.common.last_active_seat().clone();
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let moved_window = seat
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.user_data()
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.get::<SeatMoveGrabState>()
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.unwrap()
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.borrow()
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.as_ref()
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.and_then(|state| {
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state
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.element()
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.windows()
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.any(|(s, _)| {
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s.wl_surface()
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.as_ref()
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.map(|s| s == surface)
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.unwrap_or(false)
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})
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.then(|| state.element())
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});
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if let Some(mut window) = moved_window {
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if window.is_stack() {
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let stack = window.stack_ref_mut().unwrap();
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if let Some(i) = stack.surfaces().position(|s| {
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s.wl_surface()
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.as_ref()
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.map(|s| s == surface)
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.unwrap_or(false)
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}) {
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stack.remove_idx(i);
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}
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} else {
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seat.get_pointer()
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.unwrap()
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.unset_grab(self, SERIAL_COUNTER.next_serial(), 0);
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}
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}
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// if it was a layer-shell surface?
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// ignore, that will affect recompute normally
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// if it was a sticky / floating / tiled window
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// we could unmap, I guess?
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// if it was an x11 surface => do nothing, we will get a separate UnmapNotify anyway
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} else {
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// handle some special cases, like grabs and changing layer surfaces
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// If we would re-position the window inside the grab we would get a weird jittery animation.
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// We only want to resize once the client has acknoledged & commited the new size,
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// so we need to carefully track the state through different handlers.
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if let Some(element) = self.common.shell.element_for_surface(surface).cloned() {
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crate::shell::layout::floating::ResizeSurfaceGrab::apply_resize_to_location(
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element.clone(),
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&mut self.common.shell,
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);
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if let Some(workspace) = self.common.shell.space_for_mut(&element) {
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workspace.commit(surface);
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}
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}
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//handle window screencopy sessions
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self.schedule_window_session(surface);
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// and refresh smithays internal state
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self.common.shell.popups.commit(surface);
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}
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//handle window screencopy sessions
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self.schedule_window_session(surface);
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// and refresh smithays internal state
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self.common.shell.popups.commit(surface);
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// re-arrange layer-surfaces (commits may change size and positioning)
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let layer_output = self
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.common
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@ -382,6 +382,9 @@ impl XdgShellHandler for State {
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}
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fn toplevel_destroyed(&mut self, surface: ToplevelSurface) {
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let seat = self.common.last_active_seat().clone();
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self.common.shell.unmap_surface(surface.wl_surface(), &seat);
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let output = self
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.common
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.shell
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@ -19,7 +19,7 @@ use cosmic_protocols::toplevel_info::v1::server::{
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zcosmic_toplevel_info_v1::{self, ZcosmicToplevelInfoV1},
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};
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pub trait Window: IsAlive + Clone + Send {
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pub trait Window: IsAlive + Clone + PartialEq + Send {
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fn title(&self) -> String;
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fn app_id(&self) -> String;
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fn is_activated(&self) -> bool;
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@ -247,6 +247,24 @@ where
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}
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}
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pub fn remove_toplevel(&mut self, toplevel: &W) {
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if let Some(state) = toplevel.user_data().get::<ToplevelState>() {
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let mut state_inner = state.lock().unwrap();
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for handle in &state_inner.instances {
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// don't send events to stopped instances
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if self
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.instances
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.iter()
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.any(|i| i.id().same_client_as(&handle.id()))
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{
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handle.closed();
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}
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}
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*state_inner = Default::default();
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}
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self.toplevels.retain(|w| w != toplevel);
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}
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pub fn refresh(&mut self, workspace_state: Option<&WorkspaceState<D>>) {
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self.toplevels.retain(|window| {
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let mut state = window
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