Add a SplitRenderElements type, with useful methods

`(w_elements, p_elements)` tuples are used in a bunch of places. A
struct with named fields is generally an improvement just due to the
fact the order is non-obvious.

But we can also add methods. In particular,
`extend_from_workspace_elements` abstracts out some of the more
redundant code in `workspace_elements`.

It would be nice to avoid allocation everywhere, but iterators would
complicate lifetimes, run into issues with needing multiple mutable
borrows to things like the `Renderer`, and be awkward in certain
functions without generator syntax. In any case, cosmic-comp already
relies on allocating vectors here.

If this abstraction is commonly useful in compositors, perhaps it could
be moved to Smithay.
This commit is contained in:
Ian Douglas Scott 2024-07-09 15:21:16 -07:00 committed by Victoria Brekenfeld
parent c506d94ac8
commit 94fecec9cb
9 changed files with 374 additions and 379 deletions

View file

@ -42,6 +42,7 @@ use smithay::{
};
use crate::{
backend::render::SplitRenderElements,
state::{State, SurfaceDmabufFeedback},
utils::prelude::*,
wayland::handlers::decoration::PreferredDecorationMode,
@ -563,7 +564,7 @@ impl CosmicSurface {
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
) -> (Vec<C>, Vec<C>)
) -> SplitRenderElements<C>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: Clone + 'static,
@ -573,7 +574,7 @@ impl CosmicSurface {
WindowSurface::Wayland(toplevel) => {
let surface = toplevel.wl_surface();
let popup_render_elements = PopupManager::popups_for_surface(surface)
let p_elements = PopupManager::popups_for_surface(surface)
.flat_map(|(popup, popup_offset)| {
let offset = (self.0.geometry().loc + popup_offset - popup.geometry().loc)
.to_physical_precise_round(scale);
@ -589,7 +590,7 @@ impl CosmicSurface {
})
.collect();
let window_render_elements = render_elements_from_surface_tree(
let w_elements = render_elements_from_surface_tree(
renderer,
surface,
location,
@ -598,12 +599,15 @@ impl CosmicSurface {
element::Kind::Unspecified,
);
(window_render_elements, popup_render_elements)
SplitRenderElements {
w_elements,
p_elements,
}
}
WindowSurface::X11(surface) => (
surface.render_elements(renderer, location, scale, alpha),
Vec::new(),
),
WindowSurface::X11(surface) => SplitRenderElements {
w_elements: surface.render_elements(renderer, location, scale, alpha),
p_elements: Vec::new(),
},
}
}