Add a SplitRenderElements type, with useful methods
`(w_elements, p_elements)` tuples are used in a bunch of places. A struct with named fields is generally an improvement just due to the fact the order is non-obvious. But we can also add methods. In particular, `extend_from_workspace_elements` abstracts out some of the more redundant code in `workspace_elements`. It would be nice to avoid allocation everywhere, but iterators would complicate lifetimes, run into issues with needing multiple mutable borrows to things like the `Renderer`, and be awkward in certain functions without generator syntax. In any case, cosmic-comp already relies on allocating vectors here. If this abstraction is commonly useful in compositors, perhaps it could be moved to Smithay.
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9 changed files with 374 additions and 379 deletions
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@ -1,7 +1,7 @@
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use crate::{
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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GlMultiError, GlMultiFrame, GlMultiRenderer,
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GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
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},
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state::State,
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utils::{iced::IcedElementInternal, prelude::*},
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@ -663,7 +663,7 @@ impl CosmicMapped {
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> (Vec<C>, Vec<C>)
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) -> SplitRenderElements<C>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -842,27 +842,28 @@ impl CosmicMapped {
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#[cfg(not(feature = "debug"))]
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let debug_elements = Vec::new();
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#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
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let (window_elements, popup_elements) = match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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let mut elements = SplitRenderElements {
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w_elements: debug_elements,
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p_elements: Vec::new(),
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};
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(
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debug_elements
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.into_iter()
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.map(C::from)
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.chain(window_elements.into_iter().map(C::from))
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.collect(),
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popup_elements.into_iter().map(C::from).collect(),
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)
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#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
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elements.extend_map(
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match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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},
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C::from,
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);
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elements
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}
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pub(crate) fn update_theme(&self, theme: cosmic::Theme) {
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