Add a SplitRenderElements type, with useful methods
`(w_elements, p_elements)` tuples are used in a bunch of places. A struct with named fields is generally an improvement just due to the fact the order is non-obvious. But we can also add methods. In particular, `extend_from_workspace_elements` abstracts out some of the more redundant code in `workspace_elements`. It would be nice to avoid allocation everywhere, but iterators would complicate lifetimes, run into issues with needing multiple mutable borrows to things like the `Renderer`, and be awkward in certain functions without generator syntax. In any case, cosmic-comp already relies on allocating vectors here. If this abstraction is commonly useful in compositors, perhaps it could be moved to Smithay.
This commit is contained in:
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c506d94ac8
commit
94fecec9cb
9 changed files with 374 additions and 379 deletions
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@ -1,7 +1,7 @@
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use crate::{
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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GlMultiError, GlMultiFrame, GlMultiRenderer,
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GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
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},
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state::State,
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utils::{iced::IcedElementInternal, prelude::*},
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@ -663,7 +663,7 @@ impl CosmicMapped {
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> (Vec<C>, Vec<C>)
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) -> SplitRenderElements<C>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -842,27 +842,28 @@ impl CosmicMapped {
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#[cfg(not(feature = "debug"))]
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let debug_elements = Vec::new();
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#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
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let (window_elements, popup_elements) = match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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let mut elements = SplitRenderElements {
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w_elements: debug_elements,
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p_elements: Vec::new(),
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};
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(
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debug_elements
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.into_iter()
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.map(C::from)
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.chain(window_elements.into_iter().map(C::from))
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.collect(),
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popup_elements.into_iter().map(C::from).collect(),
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)
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#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
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elements.extend_map(
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match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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},
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C::from,
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);
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elements
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}
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pub(crate) fn update_theme(&self, theme: cosmic::Theme) {
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@ -1,6 +1,9 @@
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use super::{surface::RESIZE_BORDER, window::Focus, CosmicSurface};
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use crate::{
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backend::render::cursor::{CursorShape, CursorState},
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backend::render::{
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cursor::{CursorShape, CursorState},
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SplitRenderElements,
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},
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shell::{
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focus::target::PointerFocusTarget,
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grabs::{ReleaseMode, ResizeEdge},
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@ -547,7 +550,7 @@ impl CosmicStack {
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> (Vec<C>, Vec<C>)
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) -> SplitRenderElements<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -564,30 +567,28 @@ impl CosmicStack {
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let stack_loc = location + offset;
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let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
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let elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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let w_elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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&self.0, renderer, stack_loc, scale, alpha,
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);
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let (window_elements, popup_elements) = self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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let mut elements = SplitRenderElements {
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w_elements: w_elements.into_iter().map(C::from).collect(),
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p_elements: Vec::new(),
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};
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let (window_elements, popup_elements) = windows[active]
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.split_render_elements::<R, CosmicStackRenderElement<R>>(
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elements.extend_map(
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self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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windows[active].split_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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);
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)
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}),
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C::from,
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);
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(window_elements, popup_elements)
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});
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(
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elements
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.into_iter()
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.map(C::from)
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.chain(window_elements.into_iter().map(C::from))
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.collect(),
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popup_elements.into_iter().map(C::from).collect(),
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)
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elements
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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@ -42,6 +42,7 @@ use smithay::{
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};
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use crate::{
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backend::render::SplitRenderElements,
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state::{State, SurfaceDmabufFeedback},
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utils::prelude::*,
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wayland::handlers::decoration::PreferredDecorationMode,
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@ -563,7 +564,7 @@ impl CosmicSurface {
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> (Vec<C>, Vec<C>)
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) -> SplitRenderElements<C>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -573,7 +574,7 @@ impl CosmicSurface {
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WindowSurface::Wayland(toplevel) => {
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let surface = toplevel.wl_surface();
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let popup_render_elements = PopupManager::popups_for_surface(surface)
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let p_elements = PopupManager::popups_for_surface(surface)
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.flat_map(|(popup, popup_offset)| {
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let offset = (self.0.geometry().loc + popup_offset - popup.geometry().loc)
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.to_physical_precise_round(scale);
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@ -589,7 +590,7 @@ impl CosmicSurface {
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})
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.collect();
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let window_render_elements = render_elements_from_surface_tree(
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let w_elements = render_elements_from_surface_tree(
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renderer,
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surface,
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location,
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@ -598,12 +599,15 @@ impl CosmicSurface {
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element::Kind::Unspecified,
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);
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(window_render_elements, popup_render_elements)
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SplitRenderElements {
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w_elements,
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p_elements,
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}
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}
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WindowSurface::X11(surface) => (
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surface.render_elements(renderer, location, scale, alpha),
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Vec::new(),
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),
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WindowSurface::X11(surface) => SplitRenderElements {
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w_elements: surface.render_elements(renderer, location, scale, alpha),
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p_elements: Vec::new(),
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},
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}
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}
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@ -1,5 +1,8 @@
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use crate::{
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backend::render::cursor::{CursorShape, CursorState},
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backend::render::{
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cursor::{CursorShape, CursorState},
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SplitRenderElements,
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},
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shell::{
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focus::target::PointerFocusTarget,
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grabs::{ReleaseMode, ResizeEdge},
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@ -317,7 +320,7 @@ impl CosmicWindow {
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> (Vec<C>, Vec<C>)
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) -> SplitRenderElements<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -331,12 +334,17 @@ impl CosmicWindow {
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location
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};
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let (mut window_elements, popup_elements) = self.0.with_program(|p| {
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p.window
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.split_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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});
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let mut elements = SplitRenderElements::default();
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elements.extend_map(
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self.0.with_program(|p| {
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p.window
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.split_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}),
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C::from,
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);
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if has_ssd {
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let ssd_loc = location
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@ -344,15 +352,16 @@ impl CosmicWindow {
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.0
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.with_program(|p| p.window.geometry().loc)
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.to_physical_precise_round(scale);
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window_elements.extend(AsRenderElements::<R>::render_elements::<
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CosmicWindowRenderElement<R>,
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>(&self.0, renderer, ssd_loc, scale, alpha))
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elements.w_elements.extend(
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AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
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&self.0, renderer, ssd_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from),
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)
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}
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(
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window_elements.into_iter().map(C::from).collect(),
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popup_elements.into_iter().map(C::from).collect(),
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)
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elements
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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@ -4,7 +4,7 @@ use crate::{
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backend::render::{
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cursor::{CursorShape, CursorState},
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element::AsGlowRenderer,
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BackdropShader, IndicatorShader, Key, Usage,
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BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
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},
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shell::{
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element::{
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@ -182,7 +182,10 @@ impl MoveGrabState {
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_ => vec![],
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};
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let (window_elements, popup_elements) = self
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let SplitRenderElements {
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w_elements,
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p_elements,
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} = self
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.window
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer,
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@ -202,9 +205,9 @@ impl MoveGrabState {
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1.0,
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)
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})
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.chain(popup_elements)
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.chain(p_elements)
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.chain(focus_element)
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.chain(window_elements.into_iter().map(|elem| match elem {
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.chain(w_elements.into_iter().map(|elem| match elem {
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CosmicMappedRenderElement::Stack(stack) => {
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CosmicMappedRenderElement::GrabbedStack(
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RescaleRenderElement::from_element(
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@ -24,7 +24,7 @@ use smithay::{
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};
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use crate::{
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backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
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backend::render::{element::AsGlowRenderer, IndicatorShader, Key, SplitRenderElements, Usage},
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shell::{
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element::{
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resize_indicator::ResizeIndicator,
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@ -1270,10 +1270,7 @@ impl FloatingLayout {
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indicator_thickness: u8,
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alpha: f32,
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theme: &cosmic::theme::CosmicTheme,
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) -> (
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Vec<CosmicMappedRenderElement<R>>,
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Vec<CosmicMappedRenderElement<R>>,
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)
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) -> SplitRenderElements<CosmicMappedRenderElement<R>>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -1288,8 +1285,7 @@ impl FloatingLayout {
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};
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let output_scale = output.current_scale().fractional_scale();
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let mut window_elements = Vec::new();
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let mut popup_elements = Vec::new();
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let mut elements = SplitRenderElements::default();
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for elem in self
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.animations
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@ -1305,7 +1301,10 @@ impl FloatingLayout {
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.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
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let render_location = geometry.loc - elem.geometry().loc.as_local();
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let (mut w_elements, p_elements) = elem.split_render_elements(
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let SplitRenderElements {
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mut w_elements,
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p_elements,
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} = elem.split_render_elements(
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renderer,
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render_location
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.as_logical()
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@ -1388,7 +1387,7 @@ impl FloatingLayout {
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resize.resize(resize_geometry.size.as_logical());
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resize.output_enter(output, Rectangle::default() /* unused */);
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window_elements.extend(
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elements.w_elements.extend(
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resize
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.render_elements::<CosmicWindowRenderElement<R>>(
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renderer,
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@ -1420,15 +1419,15 @@ impl FloatingLayout {
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active_window_hint.blue,
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],
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);
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window_elements.push(element.into());
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elements.w_elements.push(element.into());
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}
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}
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window_elements.extend(w_elements);
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popup_elements.extend(p_elements);
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elements.w_elements.extend(w_elements);
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elements.p_elements.extend(p_elements);
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}
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(window_elements, popup_elements)
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elements
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}
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fn gaps(&self) -> (i32, i32) {
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|
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@ -2,8 +2,8 @@
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use crate::{
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backend::render::{
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element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage, ACTIVE_GROUP_COLOR,
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GROUP_COLOR,
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element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
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ACTIVE_GROUP_COLOR, GROUP_COLOR,
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},
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shell::{
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element::{
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@ -3849,13 +3849,7 @@ impl TilingLayout {
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resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
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indicator_thickness: u8,
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theme: &cosmic::theme::CosmicTheme,
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) -> Result<
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(
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Vec<CosmicMappedRenderElement<R>>,
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Vec<CosmicMappedRenderElement<R>>,
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),
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OutputNotMapped,
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>
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) -> Result<SplitRenderElements<CosmicMappedRenderElement<R>>, OutputNotMapped>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -3888,8 +3882,7 @@ impl TilingLayout {
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};
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let draw_groups = overview.0.alpha();
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let mut window_elements = Vec::new();
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let mut popup_elements = Vec::new();
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let mut elements = SplitRenderElements::default();
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let is_overview = !matches!(overview.0, OverviewMode::None);
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let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
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@ -3924,7 +3917,7 @@ impl TilingLayout {
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.unzip();
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// all old windows we want to fade out
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let (w_elements, p_elements) = render_old_tree(
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elements.extend(render_old_tree(
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reference_tree,
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target_tree,
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renderer,
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|
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@ -3934,9 +3927,7 @@ impl TilingLayout {
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indicator_thickness,
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swap_desc.is_some(),
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theme,
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);
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window_elements.extend(w_elements);
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popup_elements.extend(p_elements);
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));
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geometries
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} else {
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@ -3964,7 +3955,7 @@ impl TilingLayout {
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.unzip();
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// all alive windows
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let (w_elements, p_elements) = render_new_tree(
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elements.extend(render_new_tree(
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target_tree,
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reference_tree,
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renderer,
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@ -3992,16 +3983,14 @@ impl TilingLayout {
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&self.swapping_stack_surface_id,
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&self.placeholder_id,
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theme,
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);
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window_elements.extend(w_elements);
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popup_elements.extend(p_elements);
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));
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// tiling hints
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if let Some(group_elements) = group_elements {
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window_elements.extend(group_elements);
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elements.w_elements.extend(group_elements);
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}
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Ok((window_elements, popup_elements))
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Ok(elements)
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}
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fn gaps(&self) -> (i32, i32) {
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|
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@ -4697,10 +4686,7 @@ fn render_old_tree<R>(
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indicator_thickness: u8,
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is_swap_mode: bool,
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theme: &cosmic::theme::CosmicTheme,
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||||
) -> (
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
)
|
||||
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -4709,8 +4695,7 @@ where
|
|||
CosmicStackRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let window_hint = crate::theme::active_window_hint(theme);
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
if let Some(root) = reference_tree.root_node_id() {
|
||||
let geometries = geometries.unwrap_or_default();
|
||||
|
|
@ -4780,62 +4765,68 @@ where
|
|||
};
|
||||
|
||||
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
|
||||
let (w_elements, p_elements) = mapped
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
let SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
|
||||
window_elements.extend(w_elements.into_iter().flat_map(|element| {
|
||||
match element {
|
||||
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledStack),
|
||||
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledWindow),
|
||||
x => Some(x),
|
||||
}
|
||||
}));
|
||||
elements
|
||||
.w_elements
|
||||
.extend(w_elements.into_iter().flat_map(|element| {
|
||||
match element {
|
||||
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledStack),
|
||||
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
|
||||
std::iter::once(elem),
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
geo.as_logical().to_physical_precise_round(output_scale),
|
||||
elem_geometry,
|
||||
ConstrainScaleBehavior::Stretch,
|
||||
ConstrainAlign::CENTER,
|
||||
output_scale,
|
||||
)
|
||||
.next()
|
||||
.map(CosmicMappedRenderElement::TiledWindow),
|
||||
x => Some(x),
|
||||
}
|
||||
}));
|
||||
if minimize_geo.is_some() && indicator_thickness > 0 {
|
||||
window_elements.push(CosmicMappedRenderElement::FocusIndicator(
|
||||
IndicatorShader::focus_element(
|
||||
renderer,
|
||||
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
|
||||
geo,
|
||||
indicator_thickness,
|
||||
output_scale,
|
||||
alpha,
|
||||
[window_hint.red, window_hint.green, window_hint.blue],
|
||||
),
|
||||
));
|
||||
elements
|
||||
.w_elements
|
||||
.push(CosmicMappedRenderElement::FocusIndicator(
|
||||
IndicatorShader::focus_element(
|
||||
renderer,
|
||||
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
|
||||
geo,
|
||||
indicator_thickness,
|
||||
output_scale,
|
||||
alpha,
|
||||
[window_hint.red, window_hint.green, window_hint.blue],
|
||||
),
|
||||
));
|
||||
}
|
||||
popup_elements.extend(p_elements);
|
||||
elements.p_elements.extend(p_elements);
|
||||
});
|
||||
}
|
||||
|
||||
(window_elements, popup_elements)
|
||||
elements
|
||||
}
|
||||
|
||||
fn render_new_tree<R>(
|
||||
|
|
@ -4857,10 +4848,7 @@ fn render_new_tree<R>(
|
|||
swapping_stack_surface_id: &Id,
|
||||
placeholder_id: &Id,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
) -> (
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
Vec<CosmicMappedRenderElement<R>>,
|
||||
)
|
||||
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -5249,15 +5237,17 @@ where
|
|||
|
||||
if let Data::Mapped { mapped, .. } = data {
|
||||
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
|
||||
let (mut w_elements, p_elements) = mapped
|
||||
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
//original_location,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
let SplitRenderElements {
|
||||
mut w_elements,
|
||||
p_elements,
|
||||
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
|
||||
renderer,
|
||||
//original_location,
|
||||
geo.loc.as_logical().to_physical_precise_round(output_scale)
|
||||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
);
|
||||
if swap_desc
|
||||
.as_ref()
|
||||
.filter(|swap_desc| swap_desc.node == node_id)
|
||||
|
|
@ -5376,7 +5366,10 @@ where
|
|||
.chain(group_backdrop.into_iter().map(Into::into))
|
||||
.collect();
|
||||
|
||||
(window_elements, popup_elements)
|
||||
SplitRenderElements {
|
||||
w_elements: window_elements,
|
||||
p_elements: popup_elements,
|
||||
}
|
||||
}
|
||||
|
||||
fn scale_to_center<C>(
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{
|
||||
backend::render::{
|
||||
element::{AsGlowFrame, AsGlowRenderer},
|
||||
BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer,
|
||||
BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
|
||||
},
|
||||
shell::{
|
||||
layout::{floating::FloatingLayout, tiling::TilingLayout},
|
||||
|
|
@ -1005,13 +1005,7 @@ impl Workspace {
|
|||
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
|
||||
indicator_thickness: u8,
|
||||
theme: &CosmicTheme,
|
||||
) -> Result<
|
||||
(
|
||||
Vec<WorkspaceRenderElement<R>>,
|
||||
Vec<WorkspaceRenderElement<R>>,
|
||||
),
|
||||
OutputNotMapped,
|
||||
>
|
||||
) -> Result<SplitRenderElements<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: Send + Clone + 'static,
|
||||
|
|
@ -1020,8 +1014,7 @@ impl Workspace {
|
|||
CosmicStackRenderElement<R>: RenderElement<R>,
|
||||
WorkspaceRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let mut window_elements = Vec::new();
|
||||
let mut popup_elements = Vec::new();
|
||||
let mut elements = SplitRenderElements::default();
|
||||
|
||||
let output_scale = self.output.current_scale().fractional_scale();
|
||||
let zone = {
|
||||
|
|
@ -1104,7 +1097,10 @@ impl Workspace {
|
|||
y: target_geo.size.h as f64 / bbox.size.h as f64,
|
||||
};
|
||||
|
||||
let (w_elements, p_elements) = fullscreen
|
||||
let SplitRenderElements {
|
||||
w_elements,
|
||||
p_elements,
|
||||
} = fullscreen
|
||||
.surface
|
||||
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
|
||||
renderer,
|
||||
|
|
@ -1112,13 +1108,15 @@ impl Workspace {
|
|||
output_scale.into(),
|
||||
alpha,
|
||||
);
|
||||
window_elements.extend(
|
||||
elements.w_elements.extend(
|
||||
w_elements
|
||||
.into_iter()
|
||||
.map(|elem| RescaleRenderElement::from_element(elem, render_loc, scale))
|
||||
.map(Into::into),
|
||||
);
|
||||
popup_elements.extend(p_elements.into_iter().map(Into::into));
|
||||
elements
|
||||
.p_elements
|
||||
.extend(p_elements.into_iter().map(Into::into))
|
||||
}
|
||||
|
||||
if self
|
||||
|
|
@ -1150,16 +1148,17 @@ impl Workspace {
|
|||
OverviewMode::None => 1.0,
|
||||
};
|
||||
|
||||
let (w_elements, p_elements) = self.floating_layer.render::<R>(
|
||||
renderer,
|
||||
focused.as_ref(),
|
||||
resize_indicator.clone(),
|
||||
indicator_thickness,
|
||||
alpha,
|
||||
theme,
|
||||
elements.extend_map(
|
||||
self.floating_layer.render::<R>(
|
||||
renderer,
|
||||
focused.as_ref(),
|
||||
resize_indicator.clone(),
|
||||
indicator_thickness,
|
||||
alpha,
|
||||
theme,
|
||||
),
|
||||
WorkspaceRenderElement::from,
|
||||
);
|
||||
popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
|
||||
let alpha = match &overview.0 {
|
||||
OverviewMode::Started(_, start) => Some(
|
||||
|
|
@ -1175,20 +1174,21 @@ impl Workspace {
|
|||
};
|
||||
|
||||
//tiling surfaces
|
||||
let (w_elements, p_elements) = self.tiling_layer.render::<R>(
|
||||
renderer,
|
||||
draw_focus_indicator,
|
||||
zone,
|
||||
overview,
|
||||
resize_indicator,
|
||||
indicator_thickness,
|
||||
theme,
|
||||
)?;
|
||||
popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from));
|
||||
elements.extend_map(
|
||||
self.tiling_layer.render::<R>(
|
||||
renderer,
|
||||
draw_focus_indicator,
|
||||
zone,
|
||||
overview,
|
||||
resize_indicator,
|
||||
indicator_thickness,
|
||||
theme,
|
||||
)?,
|
||||
WorkspaceRenderElement::from,
|
||||
);
|
||||
|
||||
if let Some(alpha) = alpha {
|
||||
window_elements.push(
|
||||
elements.w_elements.push(
|
||||
Into::<CosmicMappedRenderElement<R>>::into(BackdropShader::element(
|
||||
renderer,
|
||||
self.backdrop_id.clone(),
|
||||
|
|
@ -1205,7 +1205,7 @@ impl Workspace {
|
|||
}
|
||||
}
|
||||
|
||||
Ok((window_elements, popup_elements))
|
||||
Ok(elements)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue