fix: clamp mouse position just below output size
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parent
a4f3006313
commit
929f4fcb05
1 changed files with 31 additions and 2 deletions
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@ -703,11 +703,11 @@ impl State {
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position.x = position.x.clamp(
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output_geometry.loc.x as f64,
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(output_geometry.loc.x + output_geometry.size.w) as f64,
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((output_geometry.loc.x + output_geometry.size.w) as f64).next_lower(), // FIXME: Replace with f64::next_down when stable
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);
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position.y = position.y.clamp(
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output_geometry.loc.y as f64,
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(output_geometry.loc.y + output_geometry.size.h) as f64,
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((output_geometry.loc.y + output_geometry.size.h) as f64).next_lower(), // FIXME: Replace with f64::next_down when stable
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);
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// If confined, don't move pointer if it would go outside surface or region
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@ -2337,3 +2337,32 @@ fn mapped_output_for_device<'a, D: Device + 'static>(
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};
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map_to_output.or_else(|| state.shell.builtin_output())
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}
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// FIXME: When f64::next_down reaches stable rust, use that instead
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trait NextDown {
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fn next_lower(self) -> Self;
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}
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impl NextDown for f64 {
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fn next_lower(self) -> Self {
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// We must use strictly integer arithmetic to prevent denormals from
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// flushing to zero after an arithmetic operation on some platforms.
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const NEG_TINY_BITS: u64 = 0x8000_0000_0000_0001; // Smallest (in magnitude) negative f64.
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const CLEAR_SIGN_MASK: u64 = 0x7fff_ffff_ffff_ffff;
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let bits = self.to_bits();
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if self.is_nan() || bits == Self::NEG_INFINITY.to_bits() {
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return self;
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}
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let abs = bits & CLEAR_SIGN_MASK;
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let next_bits = if abs == 0 {
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NEG_TINY_BITS
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} else if bits == abs {
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bits - 1
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} else {
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bits + 1
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};
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Self::from_bits(next_bits)
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}
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}
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