Recalculate tiling layout on change of display configuration
Previously, changing the resolution, scale, or orientation of a display left tiling layouts that don't fill the screen and/or extend off of the screen area, until an action like opening a window makes it recalculate window positions. Now this is done immediately when the output configuration changes. Perhaps we should consider if we want a different animation for things like rotating a screen, but the current behavior isn't too bad. For floating layouts, `refresh` already remaps windows that are out of bounds for the output, so this doesn't change that. Perhaps decreasing the resolution (or moving to a lower resolution output) should try to reduce the window size. But the current behavior generally seems okay.
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@ -358,6 +358,9 @@ impl BackendData {
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self.schedule_render(&output);
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}
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// Update layout for changes in resolution, scale, orientation
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shell.workspaces.recalculate();
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loop_handle.insert_idle(|state| state.common.update_xwayland_scale());
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Ok(())
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