shell: Preserve fullscreen state when moving window between workspaces

This commit is contained in:
Ilia Malanin 2026-02-24 17:40:31 +01:00 committed by Victoria Brekenfeld
parent 1dab42ed56
commit 90ce9cab90
2 changed files with 32 additions and 1 deletions

View file

@ -3128,7 +3128,18 @@ impl Shell {
let from_workspace = self.workspaces.space_for_handle_mut(from).unwrap(); // checked above
let is_minimized = window.is_minimized();
let mut window_state = from_workspace.unmap_surface(window)?.1;
let is_fullscreen = from_workspace.get_fullscreen().is_some_and(|f| f == window);
let mut window_state = if is_fullscreen {
let (previous_state, previous_geometry) = from_workspace.take_fullscreen().unwrap();
WorkspaceRestoreData::Fullscreen(previous_state.zip(previous_geometry).map(
|(previous_state, previous_geometry)| FullscreenRestoreData {
previous_state,
previous_geometry,
},
))
} else {
from_workspace.unmap_surface(window)?.1
};
toplevel_leave_workspace(window, from);
if from_output != to_output {

View file

@ -1235,6 +1235,26 @@ impl Workspace {
res
}
#[must_use]
pub fn take_fullscreen(
&mut self,
) -> Option<(
Option<FullscreenRestoreState>,
Option<Rectangle<i32, Local>>,
)> {
let surface = self.fullscreen.take()?;
if surface.ended_at.is_some() {
self.fullscreen = Some(surface);
return None;
}
for focus_stack in self.focus_stack.0.values_mut() {
focus_stack.retain(|t| t != &surface.surface);
}
Some((surface.previous_state, surface.previous_geometry))
}
#[must_use]
pub fn remove_fullscreen(
&mut self,