screencopy: Use send_success_when_ready for other forms of capture
A little annoying to add a `loop_handle` argument to `render_output`, but generally straightforward.
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4 changed files with 28 additions and 13 deletions
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@ -230,6 +230,7 @@ impl Surface {
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&self.output,
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render::CursorMode::NotDefault,
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&mut self.screen_filter_state,
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&state.event_loop_handle,
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) {
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Ok(RenderOutputResult { damage, states, .. }) => {
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self.surface
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