debug_ui: Add option to display active gpu
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parent
bc89ff99b4
commit
8e1c1af6a9
5 changed files with 29 additions and 13 deletions
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@ -441,12 +441,8 @@ impl Device {
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.insert_source(timer, |(dev_id, crtc), _, state| {
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let backend = state.backend.kms();
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if let Some(device) = backend.devices.get_mut(&dev_id) {
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let mut renderer = backend
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.api
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.renderer(&backend.primary, &device.render_node)
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.unwrap();
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if let Some(surface) = device.surfaces.get_mut(&crtc) {
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if let Err(err) = surface.render_output(&mut renderer, &mut state.common) {
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if let Err(err) = surface.render_output(&mut backend.api, &backend.primary, &device.render_node, &mut state.common) {
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slog_scope::error!("Error rendering: {}", err);
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// TODO re-schedule?
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}
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@ -478,9 +474,15 @@ impl Device {
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impl Surface {
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pub fn render_output(
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&mut self,
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renderer: &mut render::GlMultiRenderer<'_>,
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api: &mut GpuManager<EglGlesBackend>,
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render_node: &DrmNode,
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target_node: &DrmNode,
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state: &mut Common,
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) -> Result<()> {
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let mut renderer = api
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.renderer(render_node, target_node)
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.unwrap();
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let (buffer, age) = self
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.surface
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.next_buffer()
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@ -491,7 +493,8 @@ impl Surface {
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.with_context(|| "Failed to bind buffer")?;
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match render::render_output(
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renderer,
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Some(&render_node),
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&mut renderer,
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age,
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state,
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&self.output,
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