Fix: improve edge pointer accuracy

This commit is contained in:
RipleyTom 2026-07-21 10:32:09 +02:00 committed by Victoria Brekenfeld
parent 9789187416
commit 8955024bff
7 changed files with 43 additions and 32 deletions

View file

@ -113,7 +113,7 @@ impl Focus {
location: Point<f64, Logical>,
) -> Option<Focus> {
let geo = surface.geometry();
let loc = location.to_i32_round::<i32>() - geo.loc;
let loc = location.to_i32_floor::<i32>() - geo.loc;
if loc.y < 0 && loc.x < 0 {
Some(Focus::ResizeTopLeft)
} else if loc.y < 0 && loc.x >= geo.size.w {
@ -292,7 +292,7 @@ impl CosmicWindow {
{
let geo = p.window.geometry();
let point_i32 = relative_pos.to_i32_round::<i32>();
let point_i32 = relative_pos.to_i32_floor::<i32>();
let ssd_height = if has_ssd { SSD_HEIGHT } else { 0 };
if (point_i32.x - geo.loc.x >= -RESIZE_BORDER && point_i32.x - geo.loc.x < 0)