Add a ThreadPool async executor to State
If we need to use simple async code in a few places, a single executor may be better than having several threads blocking on async code. This should probably use the calloop executor, but that's had issues in cosmic-workspaces, though that may not apply here.
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Cargo.lock
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Cargo.lock
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@ -833,6 +833,7 @@ dependencies = [
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"cosmic-text",
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"cosmic-text",
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"egui",
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"egui",
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"egui_plot",
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"egui_plot",
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"futures-executor",
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"i18n-embed",
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"i18n-embed",
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"i18n-embed-fl",
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"i18n-embed-fl",
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"iced_tiny_skia",
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"iced_tiny_skia",
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@ -87,6 +87,7 @@ reis = { version = "0.5", features = ["calloop"] }
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clap_lex = "0.7"
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clap_lex = "0.7"
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parking_lot = "0.12.5"
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parking_lot = "0.12.5"
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logind-zbus = { version = "5.3.2", optional = true }
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logind-zbus = { version = "5.3.2", optional = true }
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futures-executor = { version = "0.3.31", features = ["thread-pool"] }
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[dependencies.id_tree]
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[dependencies.id_tree]
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branch = "feature/copy_clone"
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branch = "feature/copy_clone"
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@ -33,6 +33,7 @@ use crate::{
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use anyhow::Context;
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use anyhow::Context;
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use calloop::RegistrationToken;
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use calloop::RegistrationToken;
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use cosmic_comp_config::output::comp::{OutputConfig, OutputState};
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use cosmic_comp_config::output::comp::{OutputConfig, OutputState};
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use futures_executor::ThreadPool;
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use i18n_embed::{
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use i18n_embed::{
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DesktopLanguageRequester,
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DesktopLanguageRequester,
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fluent::{FluentLanguageLoader, fluent_language_loader},
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fluent::{FluentLanguageLoader, fluent_language_loader},
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@ -211,6 +212,7 @@ pub struct Common {
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pub display_handle: DisplayHandle,
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pub display_handle: DisplayHandle,
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pub event_loop_handle: LoopHandle<'static, State>,
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pub event_loop_handle: LoopHandle<'static, State>,
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pub event_loop_signal: LoopSignal,
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pub event_loop_signal: LoopSignal,
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pub async_executor: ThreadPool,
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pub popups: PopupManager,
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pub popups: PopupManager,
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pub shell: Arc<parking_lot::RwLock<Shell>>,
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pub shell: Arc<parking_lot::RwLock<Shell>>,
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@ -710,6 +712,7 @@ impl State {
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display_handle: dh.clone(),
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display_handle: dh.clone(),
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event_loop_handle: handle,
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event_loop_handle: handle,
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event_loop_signal: signal,
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event_loop_signal: signal,
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async_executor: ThreadPool::builder().pool_size(1).create().unwrap(),
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popups: PopupManager::default(),
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popups: PopupManager::default(),
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shell,
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shell,
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