shell: trigger re-render when surface disappears

This commit is contained in:
Victoria Brekenfeld 2022-02-04 20:57:56 +01:00
parent 56e72b4fef
commit 825430fdfd
4 changed files with 47 additions and 5 deletions

View file

@ -1,7 +1,13 @@
// SPDX-License-Identifier: GPL-3.0-only
use smithay::reexports::wayland_server::{Global, Interface, Resource};
use std::convert::{AsRef, From};
use std::{
convert::{AsRef, From},
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
};
pub struct GlobalDrop<I: Interface + AsRef<Resource<I>> + From<Resource<I>>>(Option<Global<I>>);
@ -18,3 +24,20 @@ impl<I: Interface + AsRef<Resource<I>> + From<Resource<I>>> Drop for GlobalDrop<
}
}
}
// This hack will hopefully will be superseeded by a better solution, when smithay transitions to wayland-rs 0.30.
// But until then there is not really a better way to schedule a repaint on surface destruction
#[derive(Debug)]
pub struct SurfaceDropNotifier(Arc<AtomicBool>);
impl From<&crate::state::Common> for SurfaceDropNotifier {
fn from(state: &crate::state::Common) -> Self {
SurfaceDropNotifier(state.dirty_flag.clone())
}
}
impl Drop for SurfaceDropNotifier {
fn drop(&mut self) {
self.0.store(true, Ordering::SeqCst);
}
}