shell: trigger re-render when surface disappears
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56e72b4fef
commit
825430fdfd
4 changed files with 47 additions and 5 deletions
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@ -18,7 +18,12 @@ use smithay::{
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},
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};
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use std::{cell::RefCell, rc::Rc, time::Instant};
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use std::{
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cell::RefCell,
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rc::Rc,
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sync::{atomic::AtomicBool, Arc},
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time::Instant,
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};
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#[cfg(feature = "debug")]
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use std::{collections::VecDeque, time::Duration};
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@ -34,6 +39,7 @@ pub struct Common {
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pub spaces: Workspaces,
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pub shell: ShellStates,
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pub pending_toplevels: Vec<ToplevelSurface>,
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pub dirty_flag: Arc<AtomicBool>,
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pub seats: Vec<Seat>,
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pub last_active_seat: Seat,
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@ -125,6 +131,7 @@ impl State {
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spaces: Workspaces::new(),
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shell: shell_handles,
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pending_toplevels: Vec::new(),
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dirty_flag: Arc::new(AtomicBool::new(false)),
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seats: vec![initial_seat.clone()],
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last_active_seat: initial_seat,
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