Fix build with debug feature
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parent
809eeafa6d
commit
7e74d8db0b
3 changed files with 18 additions and 25 deletions
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@ -748,15 +748,10 @@ impl State {
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}
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#[cfg(feature = "debug")]
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if self.common.seats().position(|x| x == &seat).unwrap() == 0 {
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let location = if let Some(output) = self.common.shell.outputs.first() {
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self.common
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.shell
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.map_global_to_space(position, output)
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.to_i32_round()
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} else {
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position.to_i32_round()
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};
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self.common.egui.state.handle_pointer_motion(location);
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if let Some(output) = self.common.shell.outputs().next() {
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let location = position.to_local(&output).to_i32_round().as_logical();
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self.common.egui.state.handle_pointer_motion(location);
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}
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}
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}
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}
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@ -808,15 +803,10 @@ impl State {
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ptr.frame(self);
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#[cfg(feature = "debug")]
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if self.common.seats().position(|x| x == &seat).unwrap() == 0 {
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let location = if let Some(output) = self.common.shell.outputs.first() {
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self.common
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.shell
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.map_global_to_space(position, output)
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.to_i32_round()
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} else {
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position.to_i32_round()
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};
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self.common.egui.state.handle_pointer_motion(location);
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if let Some(output) = self.common.shell.outputs().next() {
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let location = position.to_local(&output).to_i32_round().as_logical();
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self.common.egui.state.handle_pointer_motion(location);
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}
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}
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}
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}
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