deps: smithay + egui update

This commit is contained in:
Victoria Brekenfeld 2022-11-17 20:32:54 +01:00
parent aa3ee245d1
commit 7a034c8e52
20 changed files with 906 additions and 657 deletions

View file

@ -1,18 +1,12 @@
// SPDX-License-Identifier: GPL-3.0-only
#[cfg(feature = "debug")]
use crate::{debug::fps_ui, state::Fps, utils::prelude::*};
use crate::{
debug::{debug_ui, fps_ui, log_ui, EguiFrame},
state::Fps,
utils::prelude::*,
};
use crate::{
shell::{
layout::floating::SeatMoveGrabState, CosmicMappedRenderElement, WorkspaceRenderElement,
},
shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
state::Common,
wayland::{
handlers::{data_device::get_dnd_icon, screencopy::render_to_buffer},
handlers::{data_device::get_dnd_icon, screencopy::render_session},
protocols::{
screencopy::{
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
@ -28,42 +22,38 @@ use smithay::{
allocator::dmabuf::Dmabuf,
drm::DrmNode,
renderer::{
buffer_dimensions,
damage::{
DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
},
element::RenderElementStates,
gles2::{Gles2Renderbuffer, Gles2Renderer},
element::{RenderElement, RenderElementStates},
gles2::{Gles2Error, Gles2Renderbuffer},
glow::GlowRenderer,
multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
},
},
output::Output,
utils::{Physical, Rectangle},
wayland::dmabuf::get_dmabuf,
};
pub mod cursor;
use self::cursor::CursorRenderElement;
pub mod element;
use self::element::{AsGles2Frame, AsGlowRenderer, CosmicElement};
pub type GlMultiRenderer<'a> = MultiRenderer<
'a,
'a,
EglGlesBackend<Gles2Renderer>,
EglGlesBackend<Gles2Renderer>,
EglGlesBackend<GlowRenderer>,
EglGlesBackend<GlowRenderer>,
Gles2Renderbuffer,
>;
pub type GlMultiFrame = MultiFrame<EglGlesBackend<Gles2Renderer>, EglGlesBackend<Gles2Renderer>>;
pub type GlMultiFrame = MultiFrame<EglGlesBackend<GlowRenderer>, EglGlesBackend<GlowRenderer>>;
pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
smithay::render_elements! {
pub CosmicElement<R> where R: ImportAll;
WorkspaceElement=WorkspaceRenderElement<R>,
CursorElement=CursorRenderElement<R>,
MoveGrabRenderElement=CosmicMappedRenderElement<R>,
//#[cfg(feature = "debug")]
//EguiFrame=EguiFrame,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CursorMode {
None,
@ -79,6 +69,7 @@ pub fn cursor_elements<E, R>(
) -> Vec<E>
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::Frame: AsGles2Frame,
<R as Renderer>::TextureId: Clone + 'static,
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
{
@ -101,7 +92,7 @@ where
seat,
location,
scale.into(),
&state.start_time,
state.clock.now(),
mode != CursorMode::NotDefault,
)
.into_iter()
@ -132,16 +123,17 @@ where
elements
}
pub fn render_output<R, Target, Source>(
pub fn render_output<R, Target, OffTarget, Source>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
damage_tracker: &mut DamageTrackedRenderer,
age: usize,
state: &mut Common,
output: &Output,
cursor_mode: CursorMode,
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
#[cfg(feature = "debug")] fps: Option<&mut Fps>,
) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
where
R: Renderer
@ -149,16 +141,21 @@ where
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
+ Offscreen<Target>
+ Bind<Source>
+ Blit<Source>,
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
<R as Renderer>::Frame: AsGles2Frame,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<Gles2Error>,
CosmicElement<R>: RenderElement<R>,
Source: Clone,
{
let handle = state.shell.workspaces.active(output).handle;
render_workspace(
gpu,
renderer,
target,
damage_tracker,
age,
state,
@ -166,12 +163,15 @@ where
&handle,
cursor_mode,
screencopy,
#[cfg(feature = "debug")]
fps,
)
}
pub fn render_workspace<R, Target, Source>(
pub fn render_workspace<R, Target, OffTarget, Source>(
gpu: Option<&DrmNode>,
renderer: &mut R,
target: Target,
damage_tracker: &mut DamageTrackedRenderer,
age: usize,
state: &mut Common,
@ -187,11 +187,15 @@ where
+ ImportMem
+ ExportMem
+ Bind<Dmabuf>
+ Offscreen<Target>
+ Bind<Source>
+ Blit<Source>,
Source: Clone,
+ Bind<Target>
+ Offscreen<OffTarget>
+ Blit<Source>
+ AsGlowRenderer,
<R as Renderer>::Frame: AsGles2Frame,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::Error: From<Gles2Error>,
CosmicElement<R>: RenderElement<R>,
Source: Clone,
{
#[cfg(feature = "debug")]
if let Some(ref mut fps) = fps {
@ -219,68 +223,67 @@ where
#[cfg(feature = "debug")]
{
// TODO add debug elements
let workspace = &state.shell.spaces[space_idx];
let output_geo = workspace
.space
.output_geometry(output)
.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
let output_geo = output.geometry();
let scale = output.current_scale().fractional_scale();
if let Some(fps) = fps {
if let Some(fps) = fps.as_mut() {
let fps_overlay = fps_ui(
_gpu,
gpu,
state,
renderer.glow_renderer_mut(),
fps,
output_geo.to_f64().to_physical(scale),
Rectangle::from_loc_and_size(
(0, 0),
(output_geo.size.w.min(400), output_geo.size.h.min(800)),
),
scale,
);
custom_elements.push(fps_overlay.into());
}
let area = Rectangle::<f64, smithay::utils::Logical>::from_loc_and_size(
state
.shell
.space_relative_output_geometry((0.0f64, 0.0f64), output),
state.shell.global_space().to_f64().size,
)
.to_physical(scale);
if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
custom_elements.push(log_ui.into());
}
if let Some(debug_overlay) = debug_ui(state, area, scale) {
custom_elements.push(debug_overlay.into());
)
.map_err(<R as Renderer>::Error::from)
.map_err(RenderError::Rendering)?;
elements.push(fps_overlay.into());
}
}
elements.extend(
workspace
.render_output(output)
.render_output::<R>(output)
.map_err(|_| OutputNoMode)?
.into_iter()
.map(Into::into),
);
renderer.bind(target).map_err(RenderError::Rendering)?;
let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
#[cfg(feature = "debug")]
if let Some(ref mut fps) = fps {
if let Some(fps) = fps.as_mut() {
fps.end();
}
if let Some((source, buffers)) = screencopy {
if res.is_ok() {
for (session, params) in buffers {
match render_to_buffer(
match render_session(
gpu.cloned(),
renderer,
&session,
params,
output.current_transform(),
|_node, renderer, dtr, age| {
|_node, buffer, renderer, dtr, age| {
let res = dtr.damage_output(age, &elements, slog_scope::logger())?;
if let (Some(ref damage), _) = &res {
if let Ok(dmabuf) = get_dmabuf(buffer) {
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
} else {
let size = buffer_dimensions(buffer).unwrap();
let render_buffer = renderer
.create_buffer(size)
.map_err(RenderError::Rendering)?;
renderer
.bind(render_buffer)
.map_err(RenderError::Rendering)?;
}
for rect in damage {
renderer
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)