deps: smithay + egui update
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20 changed files with 906 additions and 657 deletions
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@ -1,18 +1,12 @@
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// SPDX-License-Identifier: GPL-3.0-only
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#[cfg(feature = "debug")]
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use crate::{debug::fps_ui, state::Fps, utils::prelude::*};
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use crate::{
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debug::{debug_ui, fps_ui, log_ui, EguiFrame},
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state::Fps,
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utils::prelude::*,
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};
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use crate::{
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shell::{
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layout::floating::SeatMoveGrabState, CosmicMappedRenderElement, WorkspaceRenderElement,
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},
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shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
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state::Common,
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wayland::{
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handlers::{data_device::get_dnd_icon, screencopy::render_to_buffer},
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handlers::{data_device::get_dnd_icon, screencopy::render_session},
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protocols::{
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screencopy::{
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BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
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@ -28,42 +22,38 @@ use smithay::{
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allocator::dmabuf::Dmabuf,
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drm::DrmNode,
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renderer::{
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buffer_dimensions,
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damage::{
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DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
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},
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element::RenderElementStates,
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gles2::{Gles2Renderbuffer, Gles2Renderer},
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element::{RenderElement, RenderElementStates},
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gles2::{Gles2Error, Gles2Renderbuffer},
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glow::GlowRenderer,
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multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
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Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
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},
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},
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output::Output,
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utils::{Physical, Rectangle},
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wayland::dmabuf::get_dmabuf,
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};
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pub mod cursor;
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use self::cursor::CursorRenderElement;
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pub mod element;
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use self::element::{AsGles2Frame, AsGlowRenderer, CosmicElement};
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pub type GlMultiRenderer<'a> = MultiRenderer<
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'a,
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'a,
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EglGlesBackend<Gles2Renderer>,
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EglGlesBackend<Gles2Renderer>,
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EglGlesBackend<GlowRenderer>,
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EglGlesBackend<GlowRenderer>,
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Gles2Renderbuffer,
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>;
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pub type GlMultiFrame = MultiFrame<EglGlesBackend<Gles2Renderer>, EglGlesBackend<Gles2Renderer>>;
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pub type GlMultiFrame = MultiFrame<EglGlesBackend<GlowRenderer>, EglGlesBackend<GlowRenderer>>;
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pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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smithay::render_elements! {
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pub CosmicElement<R> where R: ImportAll;
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WorkspaceElement=WorkspaceRenderElement<R>,
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CursorElement=CursorRenderElement<R>,
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MoveGrabRenderElement=CosmicMappedRenderElement<R>,
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//#[cfg(feature = "debug")]
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//EguiFrame=EguiFrame,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CursorMode {
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None,
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@ -79,6 +69,7 @@ pub fn cursor_elements<E, R>(
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) -> Vec<E>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::Frame: AsGles2Frame,
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<R as Renderer>::TextureId: Clone + 'static,
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E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
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{
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@ -101,7 +92,7 @@ where
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seat,
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location,
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scale.into(),
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&state.start_time,
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state.clock.now(),
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mode != CursorMode::NotDefault,
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)
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.into_iter()
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@ -132,16 +123,17 @@ where
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elements
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}
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pub fn render_output<R, Target, Source>(
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pub fn render_output<R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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output: &Output,
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cursor_mode: CursorMode,
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screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
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#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
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where
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R: Renderer
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@ -149,16 +141,21 @@ where
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+ ImportMem
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+ ExportMem
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+ Bind<Dmabuf>
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+ Offscreen<Target>
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+ Bind<Source>
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+ Blit<Source>,
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ AsGlowRenderer,
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<R as Renderer>::Frame: AsGles2Frame,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<Gles2Error>,
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CosmicElement<R>: RenderElement<R>,
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Source: Clone,
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{
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let handle = state.shell.workspaces.active(output).handle;
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render_workspace(
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gpu,
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renderer,
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target,
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damage_tracker,
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age,
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state,
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@ -166,12 +163,15 @@ where
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&handle,
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cursor_mode,
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screencopy,
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#[cfg(feature = "debug")]
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fps,
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)
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}
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pub fn render_workspace<R, Target, Source>(
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pub fn render_workspace<R, Target, OffTarget, Source>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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target: Target,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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@ -187,11 +187,15 @@ where
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+ ImportMem
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+ ExportMem
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+ Bind<Dmabuf>
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+ Offscreen<Target>
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+ Bind<Source>
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+ Blit<Source>,
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Source: Clone,
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+ Bind<Target>
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+ Offscreen<OffTarget>
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+ Blit<Source>
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+ AsGlowRenderer,
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<R as Renderer>::Frame: AsGles2Frame,
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::Error: From<Gles2Error>,
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CosmicElement<R>: RenderElement<R>,
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Source: Clone,
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{
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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@ -219,68 +223,67 @@ where
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#[cfg(feature = "debug")]
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{
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// TODO add debug elements
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let workspace = &state.shell.spaces[space_idx];
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let output_geo = workspace
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.space
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.output_geometry(output)
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.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
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let output_geo = output.geometry();
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let scale = output.current_scale().fractional_scale();
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if let Some(fps) = fps {
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if let Some(fps) = fps.as_mut() {
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let fps_overlay = fps_ui(
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_gpu,
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gpu,
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state,
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renderer.glow_renderer_mut(),
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fps,
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output_geo.to_f64().to_physical(scale),
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Rectangle::from_loc_and_size(
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(0, 0),
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(output_geo.size.w.min(400), output_geo.size.h.min(800)),
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),
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scale,
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);
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custom_elements.push(fps_overlay.into());
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}
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let area = Rectangle::<f64, smithay::utils::Logical>::from_loc_and_size(
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state
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.shell
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.space_relative_output_geometry((0.0f64, 0.0f64), output),
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state.shell.global_space().to_f64().size,
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)
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.to_physical(scale);
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if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
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custom_elements.push(log_ui.into());
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}
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if let Some(debug_overlay) = debug_ui(state, area, scale) {
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custom_elements.push(debug_overlay.into());
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)
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.map_err(<R as Renderer>::Error::from)
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.map_err(RenderError::Rendering)?;
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elements.push(fps_overlay.into());
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}
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}
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elements.extend(
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workspace
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.render_output(output)
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.render_output::<R>(output)
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.map_err(|_| OutputNoMode)?
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.into_iter()
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.map(Into::into),
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);
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renderer.bind(target).map_err(RenderError::Rendering)?;
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let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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if let Some(fps) = fps.as_mut() {
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fps.end();
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}
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if let Some((source, buffers)) = screencopy {
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if res.is_ok() {
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for (session, params) in buffers {
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match render_to_buffer(
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match render_session(
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gpu.cloned(),
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renderer,
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&session,
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params,
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output.current_transform(),
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|_node, renderer, dtr, age| {
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|_node, buffer, renderer, dtr, age| {
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let res = dtr.damage_output(age, &elements, slog_scope::logger())?;
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if let (Some(ref damage), _) = &res {
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if let Ok(dmabuf) = get_dmabuf(buffer) {
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renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
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} else {
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let size = buffer_dimensions(buffer).unwrap();
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let render_buffer = renderer
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.create_buffer(size)
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.map_err(RenderError::Rendering)?;
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renderer
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.bind(render_buffer)
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.map_err(RenderError::Rendering)?;
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}
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for rect in damage {
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renderer
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.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
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