deps: smithay + egui update
This commit is contained in:
parent
aa3ee245d1
commit
7a034c8e52
20 changed files with 906 additions and 657 deletions
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@ -15,7 +15,7 @@ use smithay::{
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},
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reexports::wayland_server::protocol::wl_surface,
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render_elements,
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utils::{IsAlive, Logical, Point, Scale, Transform},
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utils::{IsAlive, Logical, Monotonic, Point, Scale, Time, Transform},
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wayland::compositor::{get_role, with_states},
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};
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use std::{
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@ -24,6 +24,7 @@ use std::{
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collections::HashMap,
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io::Read,
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sync::Mutex,
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time::Duration,
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};
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use xcursor::{
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parser::{parse_xcursor, Image},
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@ -193,93 +194,85 @@ pub fn draw_cursor<R>(
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seat: &Seat<State>,
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location: Point<f64, Logical>,
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scale: Scale<f64>,
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start_time: &std::time::Instant,
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time: Time<Monotonic>,
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draw_default: bool,
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) -> Vec<CursorRenderElement<R>>
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where
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R: Renderer + ImportAll + ImportMem,
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R: Renderer + ImportMem + ImportAll,
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<R as Renderer>::TextureId: Clone + 'static,
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{
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// draw the cursor as relevant
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{
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// reset the cursor if the surface is no longer alive
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let cursor_status = seat
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.user_data()
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.get::<RefCell<CursorImageStatus>>()
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.map(|cell| {
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let mut cursor_status = cell.borrow_mut();
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if let CursorImageStatus::Surface(ref surface) = *cursor_status {
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if !surface.alive() {
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*cursor_status = CursorImageStatus::Default;
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}
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// reset the cursor if the surface is no longer alive
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let cursor_status = seat
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.user_data()
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.get::<RefCell<CursorImageStatus>>()
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.map(|cell| {
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let mut cursor_status = cell.borrow_mut();
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if let CursorImageStatus::Surface(ref surface) = *cursor_status {
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if !surface.alive() {
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*cursor_status = CursorImageStatus::Default;
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}
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cursor_status.clone()
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})
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.unwrap_or(CursorImageStatus::Default);
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}
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cursor_status.clone()
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})
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.unwrap_or(CursorImageStatus::Default);
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if let CursorImageStatus::Surface(ref wl_surface) = cursor_status {
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return draw_surface_cursor(wl_surface, location.to_i32_round(), scale);
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} else if draw_default && CursorImageStatus::Default == cursor_status {
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let integer_scale = scale.x.max(scale.y).ceil() as u32;
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if let CursorImageStatus::Surface(ref wl_surface) = cursor_status {
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return draw_surface_cursor(wl_surface, location.to_i32_round(), scale);
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} else if draw_default && CursorImageStatus::Default == cursor_status {
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let integer_scale = scale.x.max(scale.y).ceil() as u32;
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let seat_userdata = seat.user_data();
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seat_userdata.insert_if_missing(CursorState::default);
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let state = seat_userdata.get::<CursorState>().unwrap();
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let frame = state
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.cursor
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.get_image(integer_scale, start_time.elapsed().as_millis() as u32);
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let seat_userdata = seat.user_data();
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seat_userdata.insert_if_missing(CursorState::default);
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let state = seat_userdata.get::<CursorState>().unwrap();
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let frame = state.cursor.get_image(
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integer_scale,
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Into::<Duration>::into(time).as_millis() as u32,
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);
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let mut cache = state.image_cache.borrow_mut();
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let pointer_images = cache
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.entry((
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TypeId::of::<TextureBuffer<<R as Renderer>::TextureId>>(),
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renderer.id(),
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))
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.or_default();
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let mut cache = state.image_cache.borrow_mut();
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let pointer_images = cache
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.entry((TypeId::of::<TextureBuffer<R::TextureId>>(), renderer.id()))
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.or_default();
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let maybe_image = pointer_images
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.iter()
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.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
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.and_then(|texture| {
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texture.downcast_ref::<TextureBuffer<<R as Renderer>::TextureId>>()
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});
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let pointer_image = match maybe_image {
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Some(image) => image,
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None => {
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let texture = TextureBuffer::from_memory(
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renderer,
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&frame.pixels_rgba,
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(frame.width as i32, frame.height as i32),
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false,
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integer_scale as i32,
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Transform::Normal,
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None,
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)
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.expect("Failed to import cursor bitmap");
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pointer_images.push((frame.clone(), Box::new(texture.clone())));
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pointer_images
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.last()
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.and_then(|(_, i)| {
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i.downcast_ref::<TextureBuffer<<R as Renderer>::TextureId>>()
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})
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.unwrap()
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}
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};
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let hotspot =
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Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
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*state.current_image.borrow_mut() = Some(frame);
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return vec![CursorRenderElement::Static(
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TextureRenderElement::from_texture_buffer(
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(location - hotspot).to_physical(scale),
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pointer_image,
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let maybe_image = pointer_images
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.iter()
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.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
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.and_then(|texture| texture.downcast_ref::<TextureBuffer<R::TextureId>>());
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let pointer_image = match maybe_image {
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Some(image) => image,
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None => {
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let texture = TextureBuffer::from_memory(
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renderer,
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&frame.pixels_rgba,
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(frame.width as i32, frame.height as i32),
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false,
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integer_scale as i32,
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Transform::Normal,
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None,
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None,
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),
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)];
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} else {
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Vec::new()
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}
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)
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.expect("Failed to import cursor bitmap");
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pointer_images.push((frame.clone(), Box::new(texture.clone())));
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pointer_images
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.last()
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.and_then(|(_, i)| i.downcast_ref::<TextureBuffer<R::TextureId>>())
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.unwrap()
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}
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};
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let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
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*state.current_image.borrow_mut() = Some(frame);
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return vec![CursorRenderElement::Static(
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TextureRenderElement::from_texture_buffer(
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(location - hotspot).to_physical(scale),
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pointer_image,
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None,
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None,
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None,
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),
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)];
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} else {
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Vec::new()
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}
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}
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302
src/backend/render/element.rs
Normal file
302
src/backend/render/element.rs
Normal file
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@ -0,0 +1,302 @@
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use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
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use smithay::{
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backend::renderer::{
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element::{texture::TextureRenderElement, Element, RenderElement, UnderlyingStorage},
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gles2::{Gles2Frame, Gles2Texture},
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glow::GlowRenderer,
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multigpu::Error as MultiError,
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Frame, ImportAll, Renderer,
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},
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utils::{Physical, Point, Rectangle, Scale},
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};
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use super::{cursor::CursorRenderElement, GlMultiFrame, GlMultiRenderer};
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pub enum CosmicElement<R>
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where
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R: AsGlowRenderer + Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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Workspace(WorkspaceRenderElement<R>),
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Cursor(CursorRenderElement<R>),
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MoveGrab(CosmicMappedRenderElement<R>),
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#[cfg(feature = "debug")]
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Egui(TextureRenderElement<Gles2Texture>),
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}
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impl<R> Element for CosmicElement<R>
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where
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R: AsGlowRenderer + Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn id(&self) -> &smithay::backend::renderer::element::Id {
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match self {
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CosmicElement::Workspace(elem) => elem.id(),
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CosmicElement::Cursor(elem) => elem.id(),
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CosmicElement::MoveGrab(elem) => elem.id(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.id(),
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}
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}
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fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter {
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match self {
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CosmicElement::Workspace(elem) => elem.current_commit(),
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CosmicElement::Cursor(elem) => elem.current_commit(),
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CosmicElement::MoveGrab(elem) => elem.current_commit(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.current_commit(),
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}
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}
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fn src(&self) -> Rectangle<f64, smithay::utils::Buffer> {
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match self {
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CosmicElement::Workspace(elem) => elem.src(),
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CosmicElement::Cursor(elem) => elem.src(),
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CosmicElement::MoveGrab(elem) => elem.src(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.src(),
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}
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}
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fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
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match self {
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CosmicElement::Workspace(elem) => elem.geometry(scale),
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CosmicElement::Cursor(elem) => elem.geometry(scale),
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CosmicElement::MoveGrab(elem) => elem.geometry(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.geometry(scale),
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}
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}
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fn location(&self, scale: Scale<f64>) -> Point<i32, Physical> {
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match self {
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CosmicElement::Workspace(elem) => elem.location(scale),
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CosmicElement::Cursor(elem) => elem.location(scale),
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CosmicElement::MoveGrab(elem) => elem.location(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.location(scale),
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}
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}
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fn transform(&self) -> smithay::utils::Transform {
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match self {
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CosmicElement::Workspace(elem) => elem.transform(),
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CosmicElement::Cursor(elem) => elem.transform(),
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CosmicElement::MoveGrab(elem) => elem.transform(),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.transform(),
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}
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}
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fn damage_since(
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&self,
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scale: Scale<f64>,
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commit: Option<smithay::backend::renderer::utils::CommitCounter>,
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) -> Vec<Rectangle<i32, Physical>> {
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match self {
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CosmicElement::Workspace(elem) => elem.damage_since(scale, commit),
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CosmicElement::Cursor(elem) => elem.damage_since(scale, commit),
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CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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match self {
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CosmicElement::Workspace(elem) => elem.opaque_regions(scale),
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CosmicElement::Cursor(elem) => elem.opaque_regions(scale),
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CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.opaque_regions(scale),
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}
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}
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}
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impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
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fn draw(
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&self,
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renderer: &mut GlowRenderer,
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frame: &mut <GlowRenderer as Renderer>::Frame,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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damage: &[Rectangle<i32, Physical>],
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log: &slog::Logger,
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) -> Result<(), <GlowRenderer as Renderer>::Error> {
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match self {
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CosmicElement::Workspace(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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}
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CosmicElement::Cursor(elem) => elem.draw(renderer, frame, location, scale, damage, log),
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CosmicElement::MoveGrab(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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}
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.draw(renderer, frame, location, scale, damage, log),
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}
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}
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fn underlying_storage(
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&self,
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renderer: &GlowRenderer,
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) -> Option<UnderlyingStorage<'_, GlowRenderer>> {
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match self {
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CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
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CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
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CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => elem.underlying_storage(renderer),
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}
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}
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}
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impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a>> {
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fn draw(
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&self,
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renderer: &mut GlMultiRenderer<'a>,
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frame: &mut <GlMultiRenderer<'a> as Renderer>::Frame,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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damage: &[Rectangle<i32, Physical>],
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log: &slog::Logger,
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) -> Result<(), <GlMultiRenderer<'_> as Renderer>::Error> {
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match self {
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CosmicElement::Workspace(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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}
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CosmicElement::Cursor(elem) => elem.draw(renderer, frame, location, scale, damage, log),
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CosmicElement::MoveGrab(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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}
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => {
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let glow_renderer = renderer.glow_renderer_mut();
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let gles2_frame = frame.gles2_frame_mut();
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elem.draw(glow_renderer, gles2_frame, location, scale, damage, log)
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.map_err(|err| MultiError::Render(err))
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}
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}
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}
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fn underlying_storage(
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&self,
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renderer: &GlMultiRenderer<'a>,
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) -> Option<UnderlyingStorage<'_, GlMultiRenderer<'a>>> {
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match self {
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CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
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CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
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CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
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#[cfg(feature = "debug")]
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CosmicElement::Egui(elem) => {
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let glow_renderer = renderer.glow_renderer();
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match elem.underlying_storage(glow_renderer) {
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Some(UnderlyingStorage::Wayland(buffer)) => {
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Some(UnderlyingStorage::Wayland(buffer))
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}
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_ => None,
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}
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}
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}
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}
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}
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impl<R> From<WorkspaceRenderElement<R>> for CosmicElement<R>
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn from(elem: WorkspaceRenderElement<R>) -> Self {
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Self::Workspace(elem)
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}
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}
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impl<R> From<CursorRenderElement<R>> for CosmicElement<R>
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn from(elem: CursorRenderElement<R>) -> Self {
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Self::Cursor(elem)
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}
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}
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impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn from(elem: CosmicMappedRenderElement<R>) -> Self {
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Self::MoveGrab(elem)
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}
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}
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impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicElement<R>
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn from(elem: TextureRenderElement<Gles2Texture>) -> Self {
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Self::Egui(elem)
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}
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}
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pub trait AsGlowRenderer
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where
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Self: Renderer,
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<Self as Renderer>::Frame: AsGles2Frame,
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{
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fn glow_renderer(&self) -> &GlowRenderer;
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fn glow_renderer_mut(&mut self) -> &mut GlowRenderer;
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}
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impl AsGlowRenderer for GlowRenderer {
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fn glow_renderer(&self) -> &GlowRenderer {
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self
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}
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fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
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self
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}
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}
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impl<'a> AsGlowRenderer for GlMultiRenderer<'a> {
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fn glow_renderer(&self) -> &GlowRenderer {
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self.as_ref()
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}
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fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
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self.as_mut()
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}
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}
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|
||||
pub trait AsGles2Frame
|
||||
where
|
||||
Self: Frame,
|
||||
{
|
||||
fn gles2_frame(&self) -> &Gles2Frame;
|
||||
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame;
|
||||
}
|
||||
|
||||
impl AsGles2Frame for Gles2Frame {
|
||||
fn gles2_frame(&self) -> &Gles2Frame {
|
||||
self
|
||||
}
|
||||
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl AsGles2Frame for GlMultiFrame {
|
||||
fn gles2_frame(&self) -> &Gles2Frame {
|
||||
self.as_ref()
|
||||
}
|
||||
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame {
|
||||
self.as_mut()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,12 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
use crate::{debug::fps_ui, state::Fps, utils::prelude::*};
|
||||
use crate::{
|
||||
debug::{debug_ui, fps_ui, log_ui, EguiFrame},
|
||||
state::Fps,
|
||||
utils::prelude::*,
|
||||
};
|
||||
use crate::{
|
||||
shell::{
|
||||
layout::floating::SeatMoveGrabState, CosmicMappedRenderElement, WorkspaceRenderElement,
|
||||
},
|
||||
shell::{layout::floating::SeatMoveGrabState, CosmicMappedRenderElement},
|
||||
state::Common,
|
||||
wayland::{
|
||||
handlers::{data_device::get_dnd_icon, screencopy::render_to_buffer},
|
||||
handlers::{data_device::get_dnd_icon, screencopy::render_session},
|
||||
protocols::{
|
||||
screencopy::{
|
||||
BufferParams, CursorMode as ScreencopyCursorMode, Session as ScreencopySession,
|
||||
|
|
@ -28,42 +22,38 @@ use smithay::{
|
|||
allocator::dmabuf::Dmabuf,
|
||||
drm::DrmNode,
|
||||
renderer::{
|
||||
buffer_dimensions,
|
||||
damage::{
|
||||
DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
|
||||
},
|
||||
element::RenderElementStates,
|
||||
gles2::{Gles2Renderbuffer, Gles2Renderer},
|
||||
element::{RenderElement, RenderElementStates},
|
||||
gles2::{Gles2Error, Gles2Renderbuffer},
|
||||
glow::GlowRenderer,
|
||||
multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
|
||||
Bind, Blit, ExportMem, ImportAll, ImportMem, Offscreen, Renderer, TextureFilter,
|
||||
},
|
||||
},
|
||||
output::Output,
|
||||
utils::{Physical, Rectangle},
|
||||
wayland::dmabuf::get_dmabuf,
|
||||
};
|
||||
|
||||
pub mod cursor;
|
||||
use self::cursor::CursorRenderElement;
|
||||
pub mod element;
|
||||
use self::element::{AsGles2Frame, AsGlowRenderer, CosmicElement};
|
||||
|
||||
pub type GlMultiRenderer<'a> = MultiRenderer<
|
||||
'a,
|
||||
'a,
|
||||
EglGlesBackend<Gles2Renderer>,
|
||||
EglGlesBackend<Gles2Renderer>,
|
||||
EglGlesBackend<GlowRenderer>,
|
||||
EglGlesBackend<GlowRenderer>,
|
||||
Gles2Renderbuffer,
|
||||
>;
|
||||
pub type GlMultiFrame = MultiFrame<EglGlesBackend<Gles2Renderer>, EglGlesBackend<Gles2Renderer>>;
|
||||
pub type GlMultiFrame = MultiFrame<EglGlesBackend<GlowRenderer>, EglGlesBackend<GlowRenderer>>;
|
||||
|
||||
pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
|
||||
|
||||
smithay::render_elements! {
|
||||
pub CosmicElement<R> where R: ImportAll;
|
||||
WorkspaceElement=WorkspaceRenderElement<R>,
|
||||
CursorElement=CursorRenderElement<R>,
|
||||
MoveGrabRenderElement=CosmicMappedRenderElement<R>,
|
||||
//#[cfg(feature = "debug")]
|
||||
//EguiFrame=EguiFrame,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum CursorMode {
|
||||
None,
|
||||
|
|
@ -79,6 +69,7 @@ pub fn cursor_elements<E, R>(
|
|||
) -> Vec<E>
|
||||
where
|
||||
R: Renderer + ImportAll + ImportMem,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
|
||||
{
|
||||
|
|
@ -101,7 +92,7 @@ where
|
|||
seat,
|
||||
location,
|
||||
scale.into(),
|
||||
&state.start_time,
|
||||
state.clock.now(),
|
||||
mode != CursorMode::NotDefault,
|
||||
)
|
||||
.into_iter()
|
||||
|
|
@ -132,16 +123,17 @@ where
|
|||
elements
|
||||
}
|
||||
|
||||
pub fn render_output<R, Target, Source>(
|
||||
pub fn render_output<R, Target, OffTarget, Source>(
|
||||
gpu: Option<&DrmNode>,
|
||||
renderer: &mut R,
|
||||
target: Target,
|
||||
damage_tracker: &mut DamageTrackedRenderer,
|
||||
age: usize,
|
||||
state: &mut Common,
|
||||
output: &Output,
|
||||
cursor_mode: CursorMode,
|
||||
screencopy: Option<(Source, &[(ScreencopySession, BufferParams)])>,
|
||||
#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
|
||||
#[cfg(feature = "debug")] fps: Option<&mut Fps>,
|
||||
) -> Result<(Option<Vec<Rectangle<i32, Physical>>>, RenderElementStates), RenderError<R>>
|
||||
where
|
||||
R: Renderer
|
||||
|
|
@ -149,16 +141,21 @@ where
|
|||
+ ImportMem
|
||||
+ ExportMem
|
||||
+ Bind<Dmabuf>
|
||||
+ Offscreen<Target>
|
||||
+ Bind<Source>
|
||||
+ Blit<Source>,
|
||||
+ Bind<Target>
|
||||
+ Offscreen<OffTarget>
|
||||
+ Blit<Source>
|
||||
+ AsGlowRenderer,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
<R as Renderer>::Error: From<Gles2Error>,
|
||||
CosmicElement<R>: RenderElement<R>,
|
||||
Source: Clone,
|
||||
{
|
||||
let handle = state.shell.workspaces.active(output).handle;
|
||||
render_workspace(
|
||||
gpu,
|
||||
renderer,
|
||||
target,
|
||||
damage_tracker,
|
||||
age,
|
||||
state,
|
||||
|
|
@ -166,12 +163,15 @@ where
|
|||
&handle,
|
||||
cursor_mode,
|
||||
screencopy,
|
||||
#[cfg(feature = "debug")]
|
||||
fps,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn render_workspace<R, Target, Source>(
|
||||
pub fn render_workspace<R, Target, OffTarget, Source>(
|
||||
gpu: Option<&DrmNode>,
|
||||
renderer: &mut R,
|
||||
target: Target,
|
||||
damage_tracker: &mut DamageTrackedRenderer,
|
||||
age: usize,
|
||||
state: &mut Common,
|
||||
|
|
@ -187,11 +187,15 @@ where
|
|||
+ ImportMem
|
||||
+ ExportMem
|
||||
+ Bind<Dmabuf>
|
||||
+ Offscreen<Target>
|
||||
+ Bind<Source>
|
||||
+ Blit<Source>,
|
||||
Source: Clone,
|
||||
+ Bind<Target>
|
||||
+ Offscreen<OffTarget>
|
||||
+ Blit<Source>
|
||||
+ AsGlowRenderer,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
<R as Renderer>::TextureId: Clone + 'static,
|
||||
<R as Renderer>::Error: From<Gles2Error>,
|
||||
CosmicElement<R>: RenderElement<R>,
|
||||
Source: Clone,
|
||||
{
|
||||
#[cfg(feature = "debug")]
|
||||
if let Some(ref mut fps) = fps {
|
||||
|
|
@ -219,68 +223,67 @@ where
|
|||
|
||||
#[cfg(feature = "debug")]
|
||||
{
|
||||
// TODO add debug elements
|
||||
let workspace = &state.shell.spaces[space_idx];
|
||||
let output_geo = workspace
|
||||
.space
|
||||
.output_geometry(output)
|
||||
.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
|
||||
let output_geo = output.geometry();
|
||||
let scale = output.current_scale().fractional_scale();
|
||||
|
||||
if let Some(fps) = fps {
|
||||
if let Some(fps) = fps.as_mut() {
|
||||
let fps_overlay = fps_ui(
|
||||
_gpu,
|
||||
gpu,
|
||||
state,
|
||||
renderer.glow_renderer_mut(),
|
||||
fps,
|
||||
output_geo.to_f64().to_physical(scale),
|
||||
Rectangle::from_loc_and_size(
|
||||
(0, 0),
|
||||
(output_geo.size.w.min(400), output_geo.size.h.min(800)),
|
||||
),
|
||||
scale,
|
||||
);
|
||||
custom_elements.push(fps_overlay.into());
|
||||
}
|
||||
|
||||
let area = Rectangle::<f64, smithay::utils::Logical>::from_loc_and_size(
|
||||
state
|
||||
.shell
|
||||
.space_relative_output_geometry((0.0f64, 0.0f64), output),
|
||||
state.shell.global_space().to_f64().size,
|
||||
)
|
||||
.to_physical(scale);
|
||||
if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
|
||||
custom_elements.push(log_ui.into());
|
||||
}
|
||||
if let Some(debug_overlay) = debug_ui(state, area, scale) {
|
||||
custom_elements.push(debug_overlay.into());
|
||||
)
|
||||
.map_err(<R as Renderer>::Error::from)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
elements.push(fps_overlay.into());
|
||||
}
|
||||
}
|
||||
|
||||
elements.extend(
|
||||
workspace
|
||||
.render_output(output)
|
||||
.render_output::<R>(output)
|
||||
.map_err(|_| OutputNoMode)?
|
||||
.into_iter()
|
||||
.map(Into::into),
|
||||
);
|
||||
|
||||
renderer.bind(target).map_err(RenderError::Rendering)?;
|
||||
let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
|
||||
|
||||
#[cfg(feature = "debug")]
|
||||
if let Some(ref mut fps) = fps {
|
||||
if let Some(fps) = fps.as_mut() {
|
||||
fps.end();
|
||||
}
|
||||
|
||||
if let Some((source, buffers)) = screencopy {
|
||||
if res.is_ok() {
|
||||
for (session, params) in buffers {
|
||||
match render_to_buffer(
|
||||
match render_session(
|
||||
gpu.cloned(),
|
||||
renderer,
|
||||
&session,
|
||||
params,
|
||||
output.current_transform(),
|
||||
|_node, renderer, dtr, age| {
|
||||
|_node, buffer, renderer, dtr, age| {
|
||||
let res = dtr.damage_output(age, &elements, slog_scope::logger())?;
|
||||
|
||||
if let (Some(ref damage), _) = &res {
|
||||
if let Ok(dmabuf) = get_dmabuf(buffer) {
|
||||
renderer.bind(dmabuf).map_err(RenderError::Rendering)?;
|
||||
} else {
|
||||
let size = buffer_dimensions(buffer).unwrap();
|
||||
let render_buffer = renderer
|
||||
.create_buffer(size)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
renderer
|
||||
.bind(render_buffer)
|
||||
.map_err(RenderError::Rendering)?;
|
||||
}
|
||||
for rect in damage {
|
||||
renderer
|
||||
.blit_from(source.clone(), *rect, *rect, TextureFilter::Nearest)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue