debug: split fps overlay and debug ui
This commit is contained in:
parent
2d76672188
commit
78cc1713ad
2 changed files with 178 additions and 145 deletions
260
src/debug.rs
260
src/debug.rs
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@ -4,25 +4,43 @@ use crate::state::{Common, Fps};
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use smithay::utils::{Logical, Rectangle};
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use smithay_egui::EguiFrame;
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pub fn debug_ui(
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state: &mut Common,
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fps: &Fps,
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pub fn fps_ui(
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state: &Common,
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fps: &mut Fps,
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area: Rectangle<i32, Logical>,
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scale: f64,
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primary: bool,
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) -> EguiFrame {
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let size = area.size;
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let alpha = state.egui.alpha;
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use egui::widgets::plot::{Bar, BarChart, HLine, Legend, Plot};
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state.egui.state.run(
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let (max, min, avg, avg_fps) = (
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fps.max_frametime().as_secs_f64(),
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fps.min_frametime().as_secs_f64(),
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fps.avg_frametime().as_secs_f64(),
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fps.avg_fps(),
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);
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let bars = fps
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.frames
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.iter()
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.rev()
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.take(30)
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.rev()
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.enumerate()
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.map(|(i, (_, d))| {
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let value = d.as_secs_f64();
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let transformed = ((value - min) / (max - min) * 255.0).round() as u8;
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Bar::new(i as f64, transformed as f64).fill(egui::Color32::from_rgb(
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transformed,
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255 - transformed,
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0,
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))
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})
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.collect();
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fps.state.run(
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|ctx| {
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egui::Area::new("main")
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.anchor(egui::Align2::LEFT_TOP, (10.0, 10.0))
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.show(ctx, |ui| {
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use egui::widgets::plot::{Bar, BarChart, HLine, Legend, Plot};
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// Basics
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let label_res = ui.label(format!(
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"cosmic-comp version {}",
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std::env!("CARGO_PKG_VERSION")
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@ -34,43 +52,15 @@ pub fn debug_ui(
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if !state.egui.active {
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ui.label("Press Mod+Escape for debug menu");
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} else {
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ui.set_max_width(label_res.rect.width());
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ui.set_max_width(label_res.rect.min.x + label_res.rect.width());
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ui.separator();
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// FPS
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let (max, min, avg, avg_fps) = (
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fps.max_frametime().as_secs_f64(),
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fps.min_frametime().as_secs_f64(),
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fps.avg_frametime().as_secs_f64(),
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fps.avg_fps(),
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);
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ui.label(egui::RichText::new(format!("FPS: {:>7.3}", avg_fps)).heading());
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ui.label("Frame Times:");
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ui.label(egui::RichText::new(format!("avg: {:>7.6}", avg)).code());
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ui.label(egui::RichText::new(format!("min: {:>7.6}", min)).code());
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ui.label(egui::RichText::new(format!("max: {:>7.6}", max)).code());
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let fps_chart = BarChart::new(
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fps.frames
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.iter()
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.rev()
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.take(30)
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.rev()
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.enumerate()
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.map(|(i, d)| {
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let value = d.as_secs_f64();
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let transformed =
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((value - min) / (max - min) * 255.0).round() as u8;
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Bar::new(i as f64, value).fill(egui::Color32::from_rgb(
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transformed,
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255 - transformed,
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0,
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))
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})
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.collect(),
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)
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.vertical();
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let fps_chart = BarChart::new(bars).vertical();
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Plot::new("FPS")
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.legend(Legend::default())
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@ -78,7 +68,7 @@ pub fn debug_ui(
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.include_x(0.0)
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.include_x(30.0)
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.include_y(0.0)
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.include_y(max * 2.0)
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.include_y(300.0)
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.show_x(false)
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.show(ui, |plot_ui| {
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plot_ui.bar_chart(fps_chart);
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@ -86,117 +76,133 @@ pub fn debug_ui(
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HLine::new(avg).highlight().color(egui::Color32::LIGHT_BLUE),
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);
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});
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ui.separator();
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// Toggles and stuff
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ui.add(
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egui::Slider::new(&mut state.egui.alpha, 0.1..=1.0)
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.clamp_to_range(true)
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.text("Opacity"),
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);
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ui.checkbox(&mut state.egui.spaces, "Workspace UI");
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//TODO: ui.checkbox(&mut state.egui.outputs, "Outputs UI");
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}
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});
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},
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area,
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scale,
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1.0,
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&state.start_time,
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fps.modifiers.clone(),
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)
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}
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// don't show these one others then the primary monitor
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if primary {
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egui::Window::new("Workspaces")
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.open(&mut state.egui.spaces)
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.vscroll(true)
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.show(ctx, |ui| {
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use crate::shell::workspaces::{ActiveWorkspace, Mode, MAX_WORKSPACES};
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pub fn debug_ui(
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state: &mut Common,
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area: Rectangle<i32, Logical>,
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scale: f64,
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) -> Option<EguiFrame> {
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if !state.egui.active {
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return None;
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}
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ui.set_min_width(250.0);
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Some(state.egui.state.run(
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|ctx| {
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egui::Window::new("Workspaces")
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.default_pos([0.0, 300.0])
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.vscroll(true)
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.collapsible(true)
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.show(ctx, |ui| {
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use crate::shell::workspaces::{ActiveWorkspace, Mode, MAX_WORKSPACES};
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// Mode
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ui.set_min_width(250.0);
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ui.label(egui::RichText::new("Mode").heading());
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let mut mode = *state.spaces.mode();
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let active = if let Mode::Global { active } = mode {
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active
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} else {
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0
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};
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ui.radio_value(&mut mode, Mode::OutputBound, "Output bound");
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ui.radio_value(&mut mode, Mode::Global { active }, "Global");
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state.spaces.set_mode(mode);
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// Mode
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match *state.spaces.mode() {
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Mode::OutputBound => {
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ui.label("Workspaces:");
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for output in state.spaces.outputs().cloned().collect::<Vec<_>>() {
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ui.horizontal(|ui| {
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let active = output
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.user_data()
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.get::<ActiveWorkspace>()
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.unwrap()
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.get()
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.unwrap();
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let mut active_val = active as f64;
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ui.label(output.name());
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ui.add(
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egui::DragValue::new(&mut active_val)
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.clamp_range(0..=(MAX_WORKSPACES - 1))
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.speed(1.0),
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);
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if active != active_val as usize {
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state.spaces.activate(&output, active_val as usize);
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}
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});
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}
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}
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Mode::Global { active } => {
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ui.label(egui::RichText::new("Mode").heading());
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let mut mode = *state.spaces.mode();
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let active = if let Mode::Global { active } = mode {
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active
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} else {
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0
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};
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ui.radio_value(&mut mode, Mode::OutputBound, "Output bound");
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ui.radio_value(&mut mode, Mode::Global { active }, "Global");
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state.spaces.set_mode(mode);
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match *state.spaces.mode() {
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Mode::OutputBound => {
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ui.label("Workspaces:");
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for output in state.spaces.outputs().cloned().collect::<Vec<_>>() {
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ui.horizontal(|ui| {
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let active = output
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.user_data()
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.get::<ActiveWorkspace>()
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.unwrap()
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.get()
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.unwrap();
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let mut active_val = active as f64;
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ui.label("Workspace:");
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ui.label(output.name());
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ui.add(
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egui::DragValue::new(&mut active_val)
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.clamp_range(0..=(MAX_WORKSPACES - 1))
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.speed(1.0),
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);
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if active != active_val as usize {
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let output =
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state.spaces.outputs().next().cloned().unwrap();
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state.spaces.activate(&output, active_val as usize);
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}
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});
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}
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}
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// Spaces
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for (i, space) in state.spaces.spaces.iter().enumerate() {
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ui.collapsing(format!("Space: {}", i), |ui| {
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ui.collapsing(format!("Windows"), |ui| {
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for window in space.windows() {
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ui.collapsing(format!("{:?}", window.toplevel()), |ui| {
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ui.label(format!(
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"Rect: {:?}",
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space.window_geometry(window)
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));
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ui.label(format!(
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"Bounding box: {:?}",
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space.window_bbox(window)
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));
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});
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}
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})
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Mode::Global { active } => {
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ui.horizontal(|ui| {
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let mut active_val = active as f64;
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ui.label("Workspace:");
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ui.add(
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egui::DragValue::new(&mut active_val)
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.clamp_range(0..=(MAX_WORKSPACES - 1))
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.speed(1.0),
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);
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if active != active_val as usize {
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let output = state.spaces.outputs().next().cloned().unwrap();
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state.spaces.activate(&output, active_val as usize);
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}
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});
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}
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});
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}
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egui::Window::new("Outputs")
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.open(&mut state.egui.outputs)
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.hscroll(true)
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.show(ctx, |ui| {});
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}
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// Spaces
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for (i, space) in state.spaces.spaces.iter().enumerate() {
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ui.collapsing(format!("Space: {}", i), |ui| {
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ui.collapsing(format!("Windows"), |ui| {
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for window in space.windows() {
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ui.collapsing(format!("{:?}", window.toplevel()), |ui| {
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ui.label(format!(
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"Rect: {:?}",
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space.window_geometry(window)
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));
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ui.label(format!(
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"Bounding box: {:?}",
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space.window_bbox(window)
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));
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});
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}
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})
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});
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}
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});
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egui::Window::new("Outputs")
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.collapsible(true)
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.hscroll(true)
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.default_pos([300.0, 300.0])
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.show(ctx, |ui| {
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ui.label(format!("Global Space: {:?}", state.spaces.global_space()));
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for output in state.spaces.outputs().cloned().collect::<Vec<_>>().into_iter() {
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ui.separator();
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ui.collapsing(output.name(), |ui| {
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ui.label(format!("Output: {:#?}", output));
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ui.label(format!("Geometry: {:?}", state.spaces.output_geometry(&output)));
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ui.label(format!("Local Geometry: {:?}", state.spaces.active_space(&output).output_geometry(&output)));
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ui.label(format!("Relative Geometry: {:?}", state.spaces.space_relative_output_geometry((0, 0), &output)));
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});
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}
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});
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},
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area,
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size.to_f64().to_physical(scale).to_i32_round(),
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scale,
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alpha,
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state.egui.alpha,
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&state.start_time,
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state.egui.modifiers.clone(),
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)
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))
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}
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63
src/state.rs
63
src/state.rs
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@ -60,14 +60,14 @@ pub struct Egui {
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pub modifiers: smithay::wayland::seat::ModifiersState,
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pub active: bool,
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pub alpha: f32,
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pub spaces: bool,
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pub outputs: bool,
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}
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#[cfg(feature = "debug")]
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pub struct Fps {
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pub frames: VecDeque<Duration>,
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pub last: Instant,
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pub state: smithay_egui::EguiState,
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pub modifiers: smithay::wayland::seat::ModifiersState,
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pub frames: VecDeque<(Instant, Duration)>,
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pub start: Instant,
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}
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pub enum BackendData {
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@ -163,12 +163,10 @@ impl State {
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#[cfg(feature = "debug")]
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egui: Egui {
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state: smithay_egui::EguiState::new(),
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state: smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous),
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modifiers: Default::default(),
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active: false,
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alpha: 1.0,
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outputs: false,
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spaces: false,
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},
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},
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backend: BackendData::Unset,
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@ -180,38 +178,59 @@ impl State {
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impl Fps {
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const WINDOW_SIZE: usize = 100;
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pub fn tick(&mut self) {
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let next = Instant::now();
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let frame_time = next.duration_since(self.last);
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pub fn start(&mut self) {
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self.start = Instant::now();
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}
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self.frames.push_back(frame_time);
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pub fn end(&mut self) {
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let frame_time = Instant::now().duration_since(self.start);
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self.frames.push_back((self.start, frame_time));
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if self.frames.len() > Fps::WINDOW_SIZE {
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self.frames.pop_front();
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}
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self.last = next;
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}
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pub fn max_frametime(&self) -> &Duration {
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self.frames.iter().max().unwrap_or(&Duration::ZERO)
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self.frames
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.iter()
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.map(|(_, f)| f)
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.max()
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.unwrap_or(&Duration::ZERO)
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}
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pub fn min_frametime(&self) -> &Duration {
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self.frames.iter().min().unwrap_or(&Duration::ZERO)
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self.frames
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.iter()
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.map(|(_, f)| f)
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.min()
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.unwrap_or(&Duration::ZERO)
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}
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pub fn avg_frametime(&self) -> Duration {
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if self.frames.is_empty() {
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return Duration::ZERO;
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}
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self.frames.iter().cloned().sum::<Duration>() / (self.frames.len() as u32)
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self.frames
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.iter()
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.map(|(_, f)| f)
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.cloned()
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.sum::<Duration>()
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/ (self.frames.len() as u32)
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}
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pub fn avg_fps(&self) -> f64 {
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if self.frames.is_empty() {
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return 0.0;
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}
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let sum_secs = self.frames.iter().map(|d| d.as_secs_f64()).sum::<f64>();
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1.0 / (sum_secs / self.frames.len() as f64)
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let secs = match (self.frames.front(), self.frames.back()) {
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(Some((start, _)), Some((end, dur))) => {
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end.duration_since(*start) + *dur
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}
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_ => Duration::ZERO,
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}
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.as_secs_f64();
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1.0 / (secs / self.frames.len() as f64)
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}
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}
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@ -219,8 +238,16 @@ impl Fps {
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impl Default for Fps {
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fn default() -> Fps {
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Fps {
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state: {
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let state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
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let mut visuals: egui::style::Visuals = Default::default();
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visuals.window_shadow.extrusion = 0.0;
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state.context().set_visuals(visuals);
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state
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},
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modifiers: Default::default(),
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frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
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last: Instant::now(),
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start: Instant::now(),
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}
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}
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}
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