deps: Update smithay
- Use new GAT frame - Bugfixes - Finish window debug overlay
This commit is contained in:
parent
c585811cab
commit
7092c523f5
18 changed files with 445 additions and 279 deletions
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@ -1,8 +1,5 @@
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use crate::{
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backend::render::{
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element::{AsGles2Frame, AsGlowRenderer, CosmicElement},
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GlMultiRenderer,
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},
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backend::render::{element::AsGlowRenderer, GlMultiFrame, GlMultiRenderer},
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state::State,
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utils::prelude::SeatExt,
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};
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@ -11,13 +8,8 @@ use smithay::{
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backend::{
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input::KeyState,
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renderer::{
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element::{
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texture::TextureRenderElement, AsRenderElements, Element, RenderElement,
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UnderlyingStorage,
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},
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gles2::Gles2Texture,
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element::{AsRenderElements, Element, RenderElement, UnderlyingStorage},
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glow::GlowRenderer,
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multigpu::Error as MultiError,
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ImportAll, Renderer,
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},
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},
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@ -53,9 +45,16 @@ pub mod window;
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pub use self::window::CosmicWindow;
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#[cfg(feature = "debug")]
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use smithay::wayland::shell::xdg::XdgToplevelSurfaceData;
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use crate::backend::render::element::AsGlowFrame;
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#[cfg(feature = "debug")]
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use smithay_egui::EguiState;
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use egui::plot::{Corner, Legend, Plot, PlotPoints, Polygon};
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#[cfg(feature = "debug")]
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use smithay::{
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backend::renderer::{
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element::texture::TextureRenderElement, gles2::Gles2Texture, multigpu::Error as MultiError,
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},
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wayland::shell::xdg::XdgToplevelSurfaceData,
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};
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use super::{focus::FocusDirection, layout::floating::ResizeState};
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@ -80,7 +79,7 @@ pub struct CosmicMapped {
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pub(super) resize_state: Arc<Mutex<Option<ResizeState>>>,
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#[cfg(feature = "debug")]
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debug: Arc<Mutex<smithay_egui::EguiState>>,
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debug: Arc<Mutex<Option<smithay_egui::EguiState>>>,
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}
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impl fmt::Debug for CosmicMapped {
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@ -554,6 +553,19 @@ impl CosmicMapped {
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// Kind::X11?
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};
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}
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#[cfg(feature = "debug")]
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pub fn set_debug(&self, flag: bool) {
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let mut debug = self.debug.lock().unwrap();
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if flag {
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*debug = Some(smithay_egui::EguiState::new(Rectangle::from_loc_and_size(
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(10, 10),
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(100, 100),
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)));
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} else {
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debug.take();
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}
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}
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}
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impl IsAlive for CosmicMapped {
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@ -722,9 +734,7 @@ impl From<CosmicWindow> for CosmicMapped {
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last_geometry: Arc::new(Mutex::new(None)),
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resize_state: Arc::new(Mutex::new(None)),
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#[cfg(feature = "debug")]
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debug: Arc::new(Mutex::new(smithay_egui::EguiState::new(
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Rectangle::from_loc_and_size((10, 10), (100, 100)),
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))),
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debug: Arc::new(Mutex::new(None)),
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}
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}
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}
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@ -738,9 +748,7 @@ impl From<CosmicStack> for CosmicMapped {
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last_geometry: Arc::new(Mutex::new(None)),
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resize_state: Arc::new(Mutex::new(None)),
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#[cfg(feature = "debug")]
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debug: Arc::new(Mutex::new(smithay_egui::EguiState::new(
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Rectangle::from_loc_and_size((10, 10), (100, 100)),
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))),
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debug: Arc::new(Mutex::new(None)),
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}
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}
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}
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@ -749,7 +757,6 @@ pub enum CosmicMappedRenderElement<R>
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where
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R: AsGlowRenderer + Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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Stack(self::stack::CosmicStackRenderElement<R>),
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Window(self::window::CosmicWindowRenderElement<R>),
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@ -761,7 +768,6 @@ impl<R> Element for CosmicMappedRenderElement<R>
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where
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R: AsGlowRenderer + Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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{
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fn id(&self) -> &smithay::backend::renderer::element::Id {
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match self {
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@ -841,10 +847,9 @@ where
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}
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impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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fn draw(
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fn draw<'frame>(
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&self,
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renderer: &mut GlowRenderer,
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frame: &mut <GlowRenderer as Renderer>::Frame,
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frame: &mut <GlowRenderer as Renderer>::Frame<'frame>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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damage: &[Rectangle<i32, Physical>],
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@ -852,14 +857,14 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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) -> Result<(), <GlowRenderer as Renderer>::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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elem.draw(frame, location, scale, damage, log)
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}
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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elem.draw(frame, location, scale, damage, log)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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RenderElement::<GlowRenderer>::draw(elem, frame, location, scale, damage, log)
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}
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}
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}
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@ -878,10 +883,9 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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}
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impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMultiRenderer<'a>> {
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fn draw(
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fn draw<'frame>(
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&self,
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renderer: &mut GlMultiRenderer<'a>,
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frame: &mut <GlMultiRenderer<'a> as Renderer>::Frame,
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frame: &mut GlMultiFrame<'a, 'frame>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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damage: &[Rectangle<i32, Physical>],
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@ -889,16 +893,15 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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) -> Result<(), <GlMultiRenderer<'_> as Renderer>::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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elem.draw(frame, location, scale, damage, log)
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}
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(renderer, frame, location, scale, damage, log)
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elem.draw(frame, location, scale, damage, log)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_renderer = renderer.glow_renderer_mut();
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let gles2_frame = frame.gles2_frame_mut();
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elem.draw(glow_renderer, gles2_frame, location, scale, damage, log)
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let glow_frame = frame.glow_frame_mut();
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RenderElement::<GlowRenderer>::draw(elem, glow_frame, location, scale, damage, log)
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.map_err(|err| MultiError::Render(err))
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}
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}
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@ -929,7 +932,6 @@ impl<R> From<stack::CosmicStackRenderElement<R>> for CosmicMappedRenderElement<R
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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fn from(elem: stack::CosmicStackRenderElement<R>) -> Self {
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@ -940,7 +942,6 @@ impl<R> From<window::CosmicWindowRenderElement<R>> for CosmicMappedRenderElement
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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fn from(elem: window::CosmicWindowRenderElement<R>) -> Self {
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@ -952,7 +953,6 @@ impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicMappedRenderElement<R
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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fn from(elem: TextureRenderElement<Gles2Texture>) -> Self {
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@ -964,137 +964,203 @@ impl<R> AsRenderElements<R> for CosmicMapped
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where
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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{
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type RenderElement = CosmicMappedRenderElement<R>;
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fn render_elements<C: From<Self::RenderElement>>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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) -> Vec<C> {
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let mut elements = match &self.element {
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CosmicMappedInternal::Stack(s) => AsRenderElements::<R>::render_elements::<
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CosmicMappedRenderElement<R>,
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>(s, location, scale),
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CosmicMappedInternal::Window(w) => AsRenderElements::<R>::render_elements::<
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CosmicMappedRenderElement<R>,
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>(w, location, scale),
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_ => Vec::new(),
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};
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/*
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#[cfg(feature = "debug")]
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if !elements.is_empty() {
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let mut elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
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let window = self.active_window();
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let (app_id, title, min_size, max_size, size, states) = with_states(&window.kind().wl_surface(), |states| {
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let attributes = states
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.data_map
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.get::<XdgToplevelSurfaceData>()
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.unwrap()
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.lock()
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.unwrap();
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(attributes.app_id.clone(), attributes.title.clone(), attributes.min_size.clone(), attributes.max_size.clone(), attributes.current.size.clone(), attributes.current.states.clone())
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});
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let window_geo = window.geometry();
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let (app_id, title, min_size, max_size, size, states) =
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with_states(&window.toplevel().wl_surface(), |states| {
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let attributes = states
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.data_map
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.get::<XdgToplevelSurfaceData>()
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.unwrap()
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.lock()
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.unwrap();
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(
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attributes.app_id.clone(),
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attributes.title.clone(),
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attributes.min_size.clone(),
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attributes.max_size.clone(),
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attributes.current.size.clone(),
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attributes.current.states.clone(),
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)
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});
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let win_geo = self.geometry().size;
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let area = {
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let size = win_size.clamp((10, 10), (100, 100))};
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let offset = (win_size - (100, 100).into())
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.to_point()
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.constain(Rectangle::from_loc_and_size((0, 0), (10, 10)));
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Rectangle::from_loc_and_size(offset, size)
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};
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let area = Rectangle::<i32, Logical>::from_loc_and_size(
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location.to_f64().to_logical(scale).to_i32_round(),
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self.bbox().size,
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);
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match self.debug.lock().unwrap().render(
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|ui| {
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egui::Frame::none()
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.fill(Color32::DARK_GRAY)
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.rounding(0.25)
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.show(ui, |ui| {
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ui.heading(title.as_deref().unwrap_or("<None>"));
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ui.label(app_id.as_deref().unwrap_or("<None>"));
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ui.horizontal(|ui| {
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ui.label("States: ");
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if states.contains(XdgState::Maximized) {
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ui.label("🗖");
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}
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if states.contains(XdgState::Fullscreen) {
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ui.label("⬜")
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}
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if states.contains(XdgState::Activated) {
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ui.label("🖱")
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}
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if states.contains(XdgState::Resizing) {
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ui.label("↔")
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}
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if states.contains(XdgState::TiledLeft) {
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ui.label("⏴")
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}
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if states.contains(XdgState::TiledRight) {
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ui.label("⏵")
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}
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if states.contains(XdgState::TiledTop) {
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ui.label("⏶")
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}
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if states.contains(XdgState::TiledBottom) {
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ui.label("⏷")
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}
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});
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let glow_renderer = renderer.glow_renderer_mut();
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match debug.render(
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|ctx| {
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egui::Area::new("window")
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.anchor(
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egui::Align2::RIGHT_TOP,
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[
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-window_geo.loc.x as f32 - 10.0,
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window_geo.loc.y as f32 - 10.0,
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],
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)
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.show(ctx, |ui| {
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egui::Frame::none()
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.fill(egui::Color32::BLACK)
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.rounding(5.0)
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.inner_margin(10.0)
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.show(ui, |ui| {
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ui.heading(title.as_deref().unwrap_or("<None>"));
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ui.horizontal(|ui| {
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ui.label("App ID: ");
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ui.label(app_id.as_deref().unwrap_or("<None>"));
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});
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ui.horizontal(|ui| {
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ui.label("States: ");
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if states.contains(XdgState::Maximized) {
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ui.label("🗖");
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}
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if states.contains(XdgState::Fullscreen) {
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ui.label("⬜");
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}
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if states.contains(XdgState::Activated) {
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ui.label("🖱");
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}
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if states.contains(XdgState::Resizing) {
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ui.label("↔");
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}
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if states.contains(XdgState::TiledLeft) {
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ui.label("⏴");
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}
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if states.contains(XdgState::TiledRight) {
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ui.label("⏵");
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}
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if states.contains(XdgState::TiledTop) {
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ui.label("⏶");
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}
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if states.contains(XdgState::TiledBottom) {
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ui.label("⏷");
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}
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});
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let plot = Plot::new("Sizes")
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.legend(Legend::default().position(Corner::RightBottom))
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.show_x(false)
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.show_y(false)
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.data_aspect(0.1);
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plot.show(ui, |plot_ui| {
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let center = ((max_size.w + 20) / 2, (max_size.h + 20) / 2);
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let max_size_rect = Polygon::new(PlotPoints::new(vec![
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(10, 10),
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(max_size.w + 10, 10),
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(max_size.w + 10, max_size.h + 10),
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(10, max_size.h + 10),
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(10, 10),
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]));
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plot_ui.polygon(max_size_rect.name(format!("{}", max_size)));
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let plot = Plot::new("Sizes")
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.legend(Legend::default().position(Corner::RightBottom))
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.data_aspect(1.0)
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.view_aspect(1.0)
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.show_x(false)
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.show_y(false)
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.width(200.0)
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.height(200.0);
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plot.show(ui, |plot_ui| {
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let center = ((max_size.w + 20) / 2, (max_size.h + 20) / 2);
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let max_size_rect = Polygon::new(PlotPoints::new(vec![
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[10.0, 10.0],
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[max_size.w as f64 + 10.0, 10.0],
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[max_size.w as f64 + 10.0, max_size.h as f64 + 10.0],
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[10.0, max_size.h as f64 + 10.0],
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[10.0, 10.0],
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]));
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plot_ui.polygon(
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max_size_rect
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.name(format!("{}x{}", max_size.w, max_size.h)),
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);
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if let Some(size) = size {
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let size_rect = Polygon::new(PlotPoints::new(vec![
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(center.0 - size.w / 2, center.1 - size.h / 2),
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(center.0 + size.w / 2, center.1 - size.w / 2),
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(center.0 + size.w / 2, center.1 + size.w / 2),
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(center.0 - size.w / 2, center.1 + size.w / 2),
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(center.0 - size.w / 2, center.1 - size.w / 2),
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]));
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plot_ui.polygon(size_rect.name(format!("{}", size)));
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}
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if let Some(size) = size {
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let size_rect = Polygon::new(PlotPoints::new(vec![
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[
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(center.0 - size.w / 2) as f64,
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(center.1 - size.h / 2) as f64,
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],
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[
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(center.0 + size.w / 2) as f64,
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(center.1 - size.h / 2) as f64,
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],
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[
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(center.0 + size.w / 2) as f64,
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(center.1 + size.h / 2) as f64,
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],
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[
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(center.0 - size.w / 2) as f64,
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(center.1 + size.h / 2) as f64,
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],
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[
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(center.0 - size.w / 2) as f64,
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(center.1 - size.h / 2) as f64,
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],
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]));
|
||||
plot_ui.polygon(
|
||||
size_rect.name(format!("{}x{}", size.w, size.h)),
|
||||
);
|
||||
}
|
||||
|
||||
let min_size_rect = Polygon::new(PlotPoints::new(vec![
|
||||
(center.0 - min_size.w / 2, center.1 - min_size.h / 2),
|
||||
(center.0 + min_size.w / 2, center.1 - min_size.w / 2),
|
||||
(center.0 + min_size.w / 2, center.1 + min_size.w / 2),
|
||||
(center.0 - min_size.w / 2, center.1 + min_size.w / 2),
|
||||
(center.0 - min_size.w / 2, center.1 - min_size.w / 2),
|
||||
]));
|
||||
plot_ui.polygon(min_size_rect.name(format!("{}", min_size)));
|
||||
})
|
||||
let min_size_rect = Polygon::new(PlotPoints::new(vec![
|
||||
[
|
||||
(center.0 - min_size.w / 2) as f64,
|
||||
(center.1 - min_size.h / 2) as f64,
|
||||
],
|
||||
[
|
||||
(center.0 + min_size.w / 2) as f64,
|
||||
(center.1 - min_size.h / 2) as f64,
|
||||
],
|
||||
[
|
||||
(center.0 + min_size.w / 2) as f64,
|
||||
(center.1 + min_size.h / 2) as f64,
|
||||
],
|
||||
[
|
||||
(center.0 - min_size.w / 2) as f64,
|
||||
(center.1 + min_size.h / 2) as f64,
|
||||
],
|
||||
[
|
||||
(center.0 - min_size.w / 2) as f64,
|
||||
(center.1 - min_size.h / 2) as f64,
|
||||
],
|
||||
]));
|
||||
plot_ui.polygon(
|
||||
min_size_rect
|
||||
.name(format!("{}x{}", min_size.w, min_size.h)),
|
||||
);
|
||||
})
|
||||
})
|
||||
});
|
||||
},
|
||||
renderer,
|
||||
glow_renderer,
|
||||
area,
|
||||
scale,
|
||||
if self.last_cursor_position.lock().unwrap().values().any(|p| area.contains(p.to_i32_round())) {
|
||||
0.4
|
||||
} else {
|
||||
1.0
|
||||
},
|
||||
start_time,
|
||||
scale.x,
|
||||
0.8,
|
||||
) {
|
||||
Ok(element) => elements.push(element),
|
||||
Err(err) => slog_scope::debug!("Error rendering debug overlay: {}", err),
|
||||
};
|
||||
}
|
||||
*/
|
||||
Ok(element) => vec![element.into()],
|
||||
Err(err) => {
|
||||
slog_scope::debug!("Error rendering debug overlay: {}", err);
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
#[cfg(not(feature = "debug"))]
|
||||
let mut elements = Vec::new();
|
||||
|
||||
#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
|
||||
match &self.element {
|
||||
CosmicMappedInternal::Stack(s) => {
|
||||
elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
CosmicMappedRenderElement<R>,
|
||||
>(s, renderer, location, scale))
|
||||
}
|
||||
CosmicMappedInternal::Window(w) => {
|
||||
elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
CosmicMappedRenderElement<R>,
|
||||
>(w, renderer, location, scale))
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
elements.into_iter().map(C::from).collect()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@ impl PointerTarget<State> for CosmicStack {
|
|||
|
||||
render_elements! {
|
||||
pub CosmicStackRenderElement<R> where R: ImportAll;
|
||||
Window=WaylandSurfaceRenderElement,
|
||||
Window=WaylandSurfaceRenderElement<R>,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicStack
|
||||
|
|
@ -374,11 +374,13 @@ where
|
|||
type RenderElement = CosmicStackRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
) -> Vec<C> {
|
||||
AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
|
||||
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
|
||||
renderer,
|
||||
location,
|
||||
scale,
|
||||
)
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ impl PointerTarget<State> for CosmicWindow {
|
|||
|
||||
render_elements! {
|
||||
pub CosmicWindowRenderElement<R> where R: ImportAll;
|
||||
Window=WaylandSurfaceRenderElement,
|
||||
Window=WaylandSurfaceRenderElement<R>,
|
||||
}
|
||||
|
||||
impl<R> AsRenderElements<R> for CosmicWindow
|
||||
|
|
@ -247,11 +247,13 @@ where
|
|||
type RenderElement = CosmicWindowRenderElement<R>;
|
||||
fn render_elements<C: From<Self::RenderElement>>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
location: Point<i32, Physical>,
|
||||
scale: Scale<f64>,
|
||||
) -> Vec<C> {
|
||||
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
|
||||
&self.window,
|
||||
renderer,
|
||||
location,
|
||||
scale,
|
||||
)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::{
|
||||
backend::render::element::{AsGles2Frame, AsGlowRenderer},
|
||||
backend::render::element::AsGlowRenderer,
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
focus::target::{KeyboardFocusTarget, PointerFocusTarget},
|
||||
|
|
@ -36,11 +36,10 @@ pub struct MoveGrabState {
|
|||
}
|
||||
|
||||
impl MoveGrabState {
|
||||
pub fn render<I, R>(&self, seat: &Seat<State>, output: &Output) -> Vec<I>
|
||||
pub fn render<I, R>(&self, renderer: &mut R, seat: &Seat<State>, output: &Output) -> Vec<I>
|
||||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
I: From<CosmicMappedRenderElement<R>>,
|
||||
{
|
||||
|
|
@ -57,6 +56,7 @@ impl MoveGrabState {
|
|||
let scale = output.current_scale().fractional_scale().into();
|
||||
AsRenderElements::<R>::render_elements::<I>(
|
||||
&self.window,
|
||||
renderer,
|
||||
(location.to_i32_round() - output.geometry().loc - self.window.geometry().loc)
|
||||
.to_physical_precise_round(scale),
|
||||
scale,
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ use smithay::{
|
|||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
backend::render::element::{AsGles2Frame, AsGlowRenderer},
|
||||
backend::render::element::AsGlowRenderer,
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
grabs::ResizeEdge,
|
||||
|
|
@ -294,18 +294,18 @@ impl FloatingLayout {
|
|||
|
||||
pub fn render_output<R>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
output: &Output,
|
||||
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
let output_geo = self.space.output_geometry(output).ok_or(OutputNotMapped)?;
|
||||
Ok(self
|
||||
.space
|
||||
.render_elements_for_region::<R, _>(&output_geo, output_scale))
|
||||
.render_elements_for_region(renderer, &output_geo, output_scale))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
use crate::{
|
||||
backend::render::element::{AsGles2Frame, AsGlowRenderer},
|
||||
backend::render::element::AsGlowRenderer,
|
||||
shell::{
|
||||
element::{CosmicMapped, CosmicMappedRenderElement},
|
||||
focus::{
|
||||
|
|
@ -1236,12 +1236,12 @@ impl TilingLayout {
|
|||
|
||||
pub fn render_output<R>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
output: &Output,
|
||||
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let output_scale = output.current_scale().fractional_scale();
|
||||
|
|
@ -1276,6 +1276,7 @@ impl TilingLayout {
|
|||
.flat_map(|(mapped, loc)| {
|
||||
AsRenderElements::<R>::render_elements::<CosmicMappedRenderElement<R>>(
|
||||
mapped,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale)
|
||||
- mapped
|
||||
.geometry()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
use std::{collections::HashMap, cell::RefCell};
|
||||
use std::{cell::RefCell, collections::HashMap};
|
||||
|
||||
use cosmic_protocols::workspace::v1::server::zcosmic_workspace_handle_v1::State as WState;
|
||||
use smithay::{
|
||||
|
|
@ -20,7 +20,7 @@ use smithay::{
|
|||
};
|
||||
|
||||
use crate::{
|
||||
config::{Config, WorkspaceMode as ConfigMode, OutputConfig},
|
||||
config::{Config, OutputConfig, WorkspaceMode as ConfigMode},
|
||||
utils::prelude::*,
|
||||
wayland::protocols::{
|
||||
toplevel_info::ToplevelInfoState,
|
||||
|
|
@ -459,13 +459,16 @@ impl Shell {
|
|||
// TODO: Restore any window positions from previous outputs ???
|
||||
state.add_group_output(&set.group, output);
|
||||
for workspace in &mut set.workspaces {
|
||||
workspace.map_output(output, output.user_data()
|
||||
.get::<RefCell<OutputConfig>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.position
|
||||
.into()
|
||||
);
|
||||
workspace.map_output(
|
||||
output,
|
||||
output
|
||||
.user_data()
|
||||
.get::<RefCell<OutputConfig>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.position
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -538,12 +541,16 @@ impl Shell {
|
|||
if let WorkspaceMode::Global(set) = &mut self.workspaces {
|
||||
for workspace in &mut set.workspaces {
|
||||
for output in self.outputs.iter() {
|
||||
workspace.map_output(output, output.user_data()
|
||||
.get::<RefCell<OutputConfig>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.position
|
||||
.into());
|
||||
workspace.map_output(
|
||||
output,
|
||||
output
|
||||
.user_data()
|
||||
.get::<RefCell<OutputConfig>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.position
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -966,6 +973,10 @@ impl Shell {
|
|||
.toplevel_enter_workspace(&window, &workspace.handle);
|
||||
|
||||
let mapped = CosmicMapped::from(CosmicWindow::from(window.clone()));
|
||||
#[cfg(feature = "debug")]
|
||||
{
|
||||
mapped.set_debug(state.common.egui.active);
|
||||
}
|
||||
if layout::should_be_floating(&window) || state.common.shell.floating_default {
|
||||
workspace.floating_layer.map(mapped.clone(), &seat, None);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{
|
||||
backend::render::element::{AsGles2Frame, AsGlowRenderer},
|
||||
backend::render::element::AsGlowRenderer,
|
||||
shell::layout::{
|
||||
floating::{FloatingLayout, MoveSurfaceGrab},
|
||||
tiling::TilingLayout,
|
||||
|
|
@ -418,12 +418,12 @@ impl Workspace {
|
|||
|
||||
pub fn render_output<R>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
output: &Output,
|
||||
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
let mut render_elements = Vec::new();
|
||||
|
|
@ -446,6 +446,7 @@ impl Workspace {
|
|||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
|
|
@ -455,7 +456,9 @@ impl Workspace {
|
|||
// fullscreen window
|
||||
render_elements.extend(AsRenderElements::<R>::render_elements::<
|
||||
WorkspaceRenderElement<R>,
|
||||
>(fullscreen, (0, 0).into(), output_scale.into()));
|
||||
>(
|
||||
fullscreen, renderer, (0, 0).into(), output_scale.into()
|
||||
));
|
||||
} else {
|
||||
// TODO: Handle modes like
|
||||
// - keyboard window swapping
|
||||
|
|
@ -479,6 +482,7 @@ impl Workspace {
|
|||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
|
|
@ -491,7 +495,7 @@ impl Workspace {
|
|||
// floating surfaces
|
||||
render_elements.extend(
|
||||
self.floating_layer
|
||||
.render_output::<R>(output)?
|
||||
.render_output::<R>(renderer, output)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
|
@ -499,7 +503,7 @@ impl Workspace {
|
|||
//tiling surfaces
|
||||
render_elements.extend(
|
||||
self.tiling_layer
|
||||
.render_output::<R>(output)?
|
||||
.render_output::<R>(renderer, output)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
|
@ -517,6 +521,7 @@ impl Workspace {
|
|||
.flat_map(|(loc, surface)| {
|
||||
AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
|
||||
surface,
|
||||
renderer,
|
||||
loc.to_physical_precise_round(output_scale),
|
||||
Scale::from(output_scale),
|
||||
)
|
||||
|
|
@ -545,9 +550,8 @@ pub enum WorkspaceRenderElement<R>
|
|||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
{
|
||||
Wayland(WaylandSurfaceRenderElement),
|
||||
Wayland(WaylandSurfaceRenderElement<R>),
|
||||
Window(CosmicMappedRenderElement<R>),
|
||||
}
|
||||
|
||||
|
|
@ -555,7 +559,6 @@ impl<R> Element for WorkspaceRenderElement<R>
|
|||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
{
|
||||
fn id(&self) -> &smithay::backend::renderer::element::Id {
|
||||
match self {
|
||||
|
|
@ -622,25 +625,19 @@ impl<R> RenderElement<R> for WorkspaceRenderElement<R>
|
|||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn draw(
|
||||
fn draw<'frame>(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
frame: &mut <R as Renderer>::Frame,
|
||||
frame: &mut <R as Renderer>::Frame<'frame>,
|
||||
location: Point<i32, smithay::utils::Physical>,
|
||||
scale: Scale<f64>,
|
||||
damage: &[Rectangle<i32, smithay::utils::Physical>],
|
||||
log: &slog::Logger,
|
||||
) -> Result<(), <R as Renderer>::Error> {
|
||||
match self {
|
||||
WorkspaceRenderElement::Wayland(elem) => {
|
||||
elem.draw(renderer, frame, location, scale, damage, log)
|
||||
}
|
||||
WorkspaceRenderElement::Window(elem) => {
|
||||
elem.draw(renderer, frame, location, scale, damage, log)
|
||||
}
|
||||
WorkspaceRenderElement::Wayland(elem) => elem.draw(frame, location, scale, damage, log),
|
||||
WorkspaceRenderElement::Window(elem) => elem.draw(frame, location, scale, damage, log),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -655,14 +652,13 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
impl<R> From<WaylandSurfaceRenderElement> for WorkspaceRenderElement<R>
|
||||
impl<R> From<WaylandSurfaceRenderElement<R>> for WorkspaceRenderElement<R>
|
||||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: WaylandSurfaceRenderElement) -> Self {
|
||||
fn from(elem: WaylandSurfaceRenderElement<R>) -> Self {
|
||||
WorkspaceRenderElement::Wayland(elem)
|
||||
}
|
||||
}
|
||||
|
|
@ -671,7 +667,6 @@ impl<R> From<CosmicMappedRenderElement<R>> for WorkspaceRenderElement<R>
|
|||
where
|
||||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: CosmicMappedRenderElement<R>) -> Self {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue