deps: Update smithay

- Use new GAT frame
- Bugfixes
- Finish window debug overlay
This commit is contained in:
Victoria Brekenfeld 2022-11-28 17:48:50 +01:00
parent c585811cab
commit 7092c523f5
18 changed files with 445 additions and 279 deletions

View file

@ -2,22 +2,24 @@ use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
use smithay::{
backend::renderer::{
element::{texture::TextureRenderElement, Element, RenderElement, UnderlyingStorage},
gles2::{Gles2Frame, Gles2Texture},
glow::GlowRenderer,
multigpu::Error as MultiError,
element::{Element, RenderElement, UnderlyingStorage},
glow::{GlowFrame, GlowRenderer},
Frame, ImportAll, Renderer,
},
utils::{Physical, Point, Rectangle, Scale},
};
#[cfg(feature = "debug")]
use smithay::backend::renderer::{
element::texture::TextureRenderElement, gles2::Gles2Texture, multigpu::Error as MultiError,
};
use super::{cursor::CursorRenderElement, GlMultiFrame, GlMultiRenderer};
pub enum CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
Workspace(WorkspaceRenderElement<R>),
@ -31,7 +33,6 @@ impl<R> Element for CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn id(&self) -> &smithay::backend::renderer::element::Id {
@ -120,25 +121,22 @@ where
}
impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
fn draw(
fn draw<'frame>(
&self,
renderer: &mut GlowRenderer,
frame: &mut <GlowRenderer as Renderer>::Frame,
frame: &mut <GlowRenderer as Renderer>::Frame<'frame>,
location: Point<i32, Physical>,
scale: Scale<f64>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlowRenderer as Renderer>::Error> {
match self {
CosmicElement::Workspace(elem) => {
elem.draw(renderer, frame, location, scale, damage, log)
}
CosmicElement::Cursor(elem) => elem.draw(renderer, frame, location, scale, damage, log),
CosmicElement::MoveGrab(elem) => {
elem.draw(renderer, frame, location, scale, damage, log)
}
CosmicElement::Workspace(elem) => elem.draw(frame, location, scale, damage, log),
CosmicElement::Cursor(elem) => elem.draw(frame, location, scale, damage, log),
CosmicElement::MoveGrab(elem) => elem.draw(frame, location, scale, damage, log),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.draw(renderer, frame, location, scale, damage, log),
CosmicElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, location, scale, damage, log)
}
}
}
@ -157,29 +155,28 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
}
impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a>> {
fn draw(
fn draw<'frame>(
&self,
renderer: &mut GlMultiRenderer<'a>,
frame: &mut <GlMultiRenderer<'a> as Renderer>::Frame,
frame: &mut GlMultiFrame<'a, 'frame>,
location: Point<i32, Physical>,
scale: Scale<f64>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlMultiRenderer<'_> as Renderer>::Error> {
match self {
CosmicElement::Workspace(elem) => {
elem.draw(renderer, frame, location, scale, damage, log)
}
CosmicElement::Cursor(elem) => elem.draw(renderer, frame, location, scale, damage, log),
CosmicElement::MoveGrab(elem) => {
elem.draw(renderer, frame, location, scale, damage, log)
}
CosmicElement::Workspace(elem) => elem.draw(frame, location, scale, damage, log),
CosmicElement::Cursor(elem) => elem.draw(frame, location, scale, damage, log),
CosmicElement::MoveGrab(elem) => elem.draw(frame, location, scale, damage, log),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
let gles2_frame = frame.gles2_frame_mut();
elem.draw(glow_renderer, gles2_frame, location, scale, damage, log)
let elem = {
let glow_frame = frame.glow_frame_mut();
RenderElement::<GlowRenderer>::draw(
elem, glow_frame, location, scale, damage, log,
)
.map_err(|err| MultiError::Render(err))
};
elem
}
}
}
@ -210,7 +207,6 @@ impl<R> From<WorkspaceRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: WorkspaceRenderElement<R>) -> Self {
@ -222,7 +218,6 @@ impl<R> From<CursorRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CursorRenderElement<R>) -> Self {
@ -234,7 +229,6 @@ impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CosmicMappedRenderElement<R>) -> Self {
@ -247,7 +241,6 @@ impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Frame: AsGles2Frame,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: TextureRenderElement<Gles2Texture>) -> Self {
@ -258,7 +251,6 @@ where
pub trait AsGlowRenderer
where
Self: Renderer,
<Self as Renderer>::Frame: AsGles2Frame,
{
fn glow_renderer(&self) -> &GlowRenderer;
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer;
@ -282,28 +274,28 @@ impl<'a> AsGlowRenderer for GlMultiRenderer<'a> {
}
}
pub trait AsGles2Frame
pub trait AsGlowFrame<'a>
where
Self: Frame,
{
fn gles2_frame(&self) -> &Gles2Frame;
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame;
fn glow_frame(&self) -> &GlowFrame<'a>;
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'a>;
}
impl AsGles2Frame for Gles2Frame {
fn gles2_frame(&self) -> &Gles2Frame {
impl<'frame> AsGlowFrame<'frame> for GlowFrame<'frame> {
fn glow_frame(&self) -> &GlowFrame<'frame> {
self
}
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame {
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'frame> {
self
}
}
impl AsGles2Frame for GlMultiFrame {
fn gles2_frame(&self) -> &Gles2Frame {
impl<'renderer, 'frame> AsGlowFrame<'frame> for GlMultiFrame<'renderer, 'frame> {
fn glow_frame(&self) -> &GlowFrame<'frame> {
self.as_ref()
}
fn gles2_frame_mut(&mut self) -> &mut Gles2Frame {
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'frame> {
self.as_mut()
}
}