layout/tiling: Resize shadows to fit scaled windows
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23e1bae96e
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6d0f1b273f
6 changed files with 57 additions and 44 deletions
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@ -660,7 +660,8 @@ impl CosmicStack {
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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output_scale: Scale<f64>,
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scale: f64,
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alpha: f32,
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) -> Option<C>
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where
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@ -690,13 +691,14 @@ impl CosmicStack {
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.cosmic()
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.radius_s()
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.map(|x| if x < 4.0 { x } else { x + 4.0 })
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.map(|x| x.round() as u8)
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.map(|x| (x * scale as f32).round() as u8)
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})
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.unwrap_or([0, 0, 0, 0]);
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let mut geo = SpaceElement::geometry(&windows[active]).to_f64();
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geo.loc += location.to_f64().to_logical(scale);
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geo.size.h += TAB_HEIGHT as f64;
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geo = geo.upscale(scale);
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geo.loc += location.to_f64().to_logical(output_scale);
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let window_key =
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CosmicMappedKey(CosmicMappedKeyInner::Stack(Arc::downgrade(&self.0.0)));
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@ -708,7 +710,7 @@ impl CosmicStack {
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geo.to_i32_round().as_local(),
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radii,
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if activated { alpha } else { alpha * 0.75 },
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scale.x,
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output_scale.x,
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))
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.into(),
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)
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