fix: clear sticky windows, or floating windows focus hint if focus moves
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parent
0fbd4574ef
commit
6645edff64
4 changed files with 40 additions and 10 deletions
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@ -430,6 +430,10 @@ impl CosmicMapped {
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}
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}
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pub fn is_sticky(&self) -> bool {
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self.active_window().is_sticky()
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}
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pub fn pending_size(&self) -> Option<Size<i32, Logical>> {
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match &self.element {
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CosmicMappedInternal::Stack(s) => s.pending_size(),
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@ -255,8 +255,17 @@ impl Shell {
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let workspace = if let Some(workspace) = workspace {
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self.workspaces.space_for_handle_mut(&workspace.0).unwrap()
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} else {
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//should this be the active output or the focused output?
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self.active_space_mut(&seat.focused_or_active_output())
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let output = match &target {
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FocusTarget::Window(mapped) => self
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.workspaces
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.sets
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.iter()
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.find(|(_, set)| set.sticky_layer.mapped().any(|m| m == mapped))
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.map(|(output, _)| output.clone()),
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FocusTarget::Fullscreen(_) => None,
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};
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self.active_space_mut(&output.unwrap_or_else(|| seat.active_output()))
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.unwrap()
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};
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@ -516,6 +516,12 @@ impl WorkspaceSet {
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}
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}
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fn refresh_focus_stacks(&mut self) {
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for workspace in &mut self.workspaces {
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workspace.refresh_focus_stack();
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}
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}
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fn activate(
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&mut self,
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idx: usize,
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@ -620,6 +626,7 @@ impl WorkspaceSet {
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self.workspaces[self.active].refresh();
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}
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self.sticky_layer.refresh();
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self.refresh_focus_stacks();
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}
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fn add_empty_workspace(&mut self, state: &mut WorkspaceUpdateGuard<State>) {
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@ -526,10 +526,16 @@ impl Workspace {
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(w, _)| w))
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.chain(move_mapped.iter())
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.chain(
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self.minimized_windows
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.iter()
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.flat_map(MinimizedWindow::mapped),
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)
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};
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stack.retain(|w| match w {
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FocusTarget::Fullscreen(s) => fullscreen_surfaces.contains(&s),
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FocusTarget::Window(w) => mapped().any(|m| w == m),
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// Sticky windows live in the `WorkspaceSet` but are shown on whichever workspace is current
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FocusTarget::Window(w) => w.is_sticky() || mapped().any(|m| w == m),
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});
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}
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}
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@ -1767,13 +1773,17 @@ impl Workspace {
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self.floating_layer.render(
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renderer,
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focused.as_ref().and_then(|target| {
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if let FocusTarget::Window(mapped) = target {
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Some(mapped)
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} else {
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None
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}
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}),
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render_focus
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.then(|| {
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focused.as_ref().and_then(|target| {
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if let FocusTarget::Window(mapped) = target {
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Some(mapped)
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} else {
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None
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}
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})
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})
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.flatten(),
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resize_indicator.clone(),
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indicator_thickness,
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alpha,
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