stacking: Refactored view code into widgets
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7037d44226
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64845186f5
5 changed files with 1314 additions and 368 deletions
429
src/shell/element/stack/tab.rs
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429
src/shell/element/stack/tab.rs
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use apply::Apply;
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use cosmic::{
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font::Font,
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iced::{
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widget::{
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self, container::draw_background, rule::FillMode, text::StyleSheet as TextStyleSheet,
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},
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Element,
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},
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iced_core::{
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alignment, event,
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layout::{Layout, Limits, Node},
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mouse, overlay, renderer,
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widget::{
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operation::{Operation, OperationOutputWrapper},
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tree::Tree,
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Widget,
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},
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Clipboard, Color, Length, Point, Rectangle, Shell, Size,
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},
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iced_style::{
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button::StyleSheet as ButtonStyleSheet, container::StyleSheet as ContainerStyleSheet,
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rule::StyleSheet as RuleStyleSheet,
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},
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iced_widget::scrollable::AbsoluteOffset,
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theme,
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widget::{icon, text, Icon},
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};
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use super::tab_text::tab_text;
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pub(super) enum TabRuleTheme {
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ActiveActivated,
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ActiveDeactivated,
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Default,
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}
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impl Into<theme::Rule> for TabRuleTheme {
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fn into(self) -> theme::Rule {
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match self {
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Self::ActiveActivated => theme::Rule::custom(|theme| widget::rule::Appearance {
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color: theme.cosmic().accent_color().into(),
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width: 4,
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radius: 0.,
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fill_mode: FillMode::Full,
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}),
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Self::ActiveDeactivated => theme::Rule::custom(|theme| widget::rule::Appearance {
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color: theme.cosmic().palette.neutral_5.into(),
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width: 4,
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radius: 0.,
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fill_mode: FillMode::Full,
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}),
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Self::Default => theme::Rule::custom(|theme| widget::rule::Appearance {
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color: theme.cosmic().palette.neutral_5.into(),
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width: 4,
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radius: 8.,
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fill_mode: FillMode::Padded(4),
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}),
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}
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}
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}
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pub(super) enum TabBackgroundTheme {
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ActiveActivated,
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ActiveDeactivated,
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Default,
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}
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impl Into<theme::Container> for TabBackgroundTheme {
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fn into(self) -> theme::Container {
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match self {
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Self::ActiveActivated => {
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theme::Container::custom(|theme| widget::container::Appearance {
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text_color: Some(Color::from(theme.cosmic().accent_text_color())),
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background: Some(cosmic::iced::Background::Color(Color::from_rgba(
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1.0, 1.0, 1.0, 0.1,
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))),
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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})
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}
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Self::ActiveDeactivated => {
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theme::Container::custom(|_theme| widget::container::Appearance {
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text_color: None,
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background: Some(cosmic::iced::Background::Color(Color::from_rgba(
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1.0, 1.0, 1.0, 0.1,
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))),
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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})
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}
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Self::Default => theme::Container::Transparent,
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}
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}
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}
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pub trait TabMessage {
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fn activate(idx: usize) -> Self;
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fn is_activate(&self) -> Option<usize>;
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fn scroll_further() -> Self;
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fn scroll_back() -> Self;
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fn populate_scroll(&mut self, current_offset: AbsoluteOffset) -> Option<AbsoluteOffset>;
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fn scrolled() -> Self;
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}
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pub struct Tab<'a, Message: TabMessage> {
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app_icon: Icon<'a>,
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title: String,
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font: Font,
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close_message: Option<Message>,
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rule_theme: TabRuleTheme,
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background_theme: TabBackgroundTheme,
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active: bool,
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}
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impl<'a, Message: TabMessage> Tab<'a, Message> {
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pub fn new(title: impl Into<String>, app_id: impl Into<String>) -> Self {
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Tab {
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app_icon: icon(app_id.into(), 16),
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title: title.into(),
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font: cosmic::font::FONT,
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close_message: None,
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rule_theme: TabRuleTheme::Default,
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background_theme: TabBackgroundTheme::Default,
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active: false,
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}
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}
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pub fn on_close(mut self, message: Message) -> Self {
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self.close_message = Some(message);
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self
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}
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pub(super) fn font(mut self, font: Font) -> Self {
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self.font = font;
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self
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}
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pub(super) fn rule_style(mut self, theme: TabRuleTheme) -> Self {
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self.rule_theme = theme;
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self
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}
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pub(super) fn background_style(mut self, theme: TabBackgroundTheme) -> Self {
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self.background_theme = theme;
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self
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}
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pub(super) fn non_active(mut self) -> Self {
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self.active = false;
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self
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}
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pub(super) fn active(mut self) -> Self {
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self.active = true;
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self
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}
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pub(super) fn internal<Renderer>(self, idx: usize) -> TabInternal<'a, Message, Renderer>
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where
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Renderer: cosmic::iced_core::Renderer + 'a,
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Renderer: cosmic::iced_core::text::Renderer<Font = Font>,
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Renderer::Theme: ButtonStyleSheet<Style = theme::Button>,
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Renderer::Theme: ContainerStyleSheet,
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Renderer::Theme: RuleStyleSheet<Style = theme::Rule>,
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Renderer::Theme: TextStyleSheet,
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Message: 'a,
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widget::Button<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
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widget::Container<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
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Icon<'a>: Into<Element<'a, Message, Renderer>>,
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{
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let mut close_button = icon("window-close-symbolic", 16)
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.force_svg(true)
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.style(theme::Svg::Symbolic)
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.apply(widget::button)
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.padding(0)
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.style(theme::Button::Text);
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if let Some(close_message) = self.close_message {
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close_button = close_button.on_press(close_message);
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}
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let mut items = vec![
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widget::vertical_rule(4).style(self.rule_theme).into(),
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self.app_icon
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.apply(widget::container)
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.height(Length::Fill)
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.width(Length::Shrink)
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.padding([2, 4])
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.center_y()
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.into(),
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];
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items.push(
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text(self.title)
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.size(14)
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.font(self.font)
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.horizontal_alignment(alignment::Horizontal::Left)
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.vertical_alignment(alignment::Vertical::Center)
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.apply(tab_text)
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.height(Length::Fill)
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.width(Length::Fill)
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.into(),
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);
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items.push(
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close_button
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.apply(widget::container)
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.height(Length::Fill)
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.width(Length::Shrink)
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.padding([2, 4])
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.center_y()
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.align_x(alignment::Horizontal::Right)
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.into(),
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);
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TabInternal {
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idx,
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active: self.active,
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background: self.background_theme.into(),
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elements: items,
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}
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}
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}
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const TAB_HEIGHT: i32 = 24;
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pub const MIN_ACTIVE_TAB_WIDTH: i32 = 140;
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const MIN_TAB_WIDTH: i32 = 38;
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const TEXT_BREAKPOINT: i32 = 44;
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const CLOSE_BREAKPOINT: i32 = 125;
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pub(super) struct TabInternal<'a, Message: TabMessage, Renderer> {
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idx: usize,
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active: bool,
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background: theme::Container,
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elements: Vec<Element<'a, Message, Renderer>>,
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for TabInternal<'a, Message, Renderer>
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where
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Renderer: cosmic::iced_core::Renderer,
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Renderer::Theme: ContainerStyleSheet<Style = theme::Container>,
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Message: TabMessage,
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{
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fn children(&self) -> Vec<Tree> {
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self.elements.iter().map(Tree::new).collect()
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(&mut self.elements)
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}
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fn width(&self) -> Length {
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Length::Fill
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}
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fn height(&self) -> Length {
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Length::Fill
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}
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fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
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let min_size = Size {
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height: TAB_HEIGHT as f32,
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width: if self.active {
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MIN_ACTIVE_TAB_WIDTH as f32
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} else {
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MIN_TAB_WIDTH as f32
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},
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};
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let limits = limits
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.min_width(min_size.width)
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.min_height(min_size.height)
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.width(Length::Fill)
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.height(Length::Fill);
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let size = limits.resolve(min_size).max(min_size);
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let limits = Limits::new(size, size)
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.min_width(size.width)
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.min_height(size.height)
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.width(size.width)
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.height(size.height);
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cosmic::iced_core::layout::flex::resolve(
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cosmic::iced_core::layout::flex::Axis::Horizontal,
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renderer,
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&limits,
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0.into(),
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8.,
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cosmic::iced::Alignment::Center,
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if size.width >= CLOSE_BREAKPOINT as f32 {
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&self.elements
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} else if size.width >= TEXT_BREAKPOINT as f32 {
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&self.elements[0..3]
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} else {
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&self.elements[0..2]
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},
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)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
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) {
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operation.container(None, &mut |operation| {
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self.elements
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), layout)| {
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child
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.as_widget()
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.operate(state, layout, renderer, operation);
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})
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: event::Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let status = self
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.elements
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget_mut().on_event(
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state,
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event.clone(),
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge);
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if status == event::Status::Ignored
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&& layout.bounds().contains(cursor_position)
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&& matches!(
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event,
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event::Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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)
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{
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shell.publish(Message::activate(self.idx));
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return event::Status::Captured;
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}
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status
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.elements
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget().mouse_interaction(
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state,
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layout,
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cursor_position,
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viewport,
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renderer,
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)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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renderer_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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let style = theme.appearance(&self.background);
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draw_background(renderer, &style, layout.bounds());
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for ((child, state), layout) in self
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.elements
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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{
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child.as_widget().draw(
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state,
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renderer,
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theme,
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&renderer::Style {
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text_color: style.text_color.unwrap_or(renderer_style.text_color),
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},
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layout,
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cursor_position,
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viewport,
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);
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}
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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overlay::from_children(&mut self.elements, tree, layout, renderer)
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}
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}
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