stacking: Refactored view code into widgets

This commit is contained in:
Victoria Brekenfeld 2023-06-22 20:58:39 +02:00
parent 7037d44226
commit 64845186f5
5 changed files with 1314 additions and 368 deletions

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use apply::Apply;
use cosmic::{
font::Font,
iced::{
widget::{
self, container::draw_background, rule::FillMode, text::StyleSheet as TextStyleSheet,
},
Element,
},
iced_core::{
alignment, event,
layout::{Layout, Limits, Node},
mouse, overlay, renderer,
widget::{
operation::{Operation, OperationOutputWrapper},
tree::Tree,
Widget,
},
Clipboard, Color, Length, Point, Rectangle, Shell, Size,
},
iced_style::{
button::StyleSheet as ButtonStyleSheet, container::StyleSheet as ContainerStyleSheet,
rule::StyleSheet as RuleStyleSheet,
},
iced_widget::scrollable::AbsoluteOffset,
theme,
widget::{icon, text, Icon},
};
use super::tab_text::tab_text;
pub(super) enum TabRuleTheme {
ActiveActivated,
ActiveDeactivated,
Default,
}
impl Into<theme::Rule> for TabRuleTheme {
fn into(self) -> theme::Rule {
match self {
Self::ActiveActivated => theme::Rule::custom(|theme| widget::rule::Appearance {
color: theme.cosmic().accent_color().into(),
width: 4,
radius: 0.,
fill_mode: FillMode::Full,
}),
Self::ActiveDeactivated => theme::Rule::custom(|theme| widget::rule::Appearance {
color: theme.cosmic().palette.neutral_5.into(),
width: 4,
radius: 0.,
fill_mode: FillMode::Full,
}),
Self::Default => theme::Rule::custom(|theme| widget::rule::Appearance {
color: theme.cosmic().palette.neutral_5.into(),
width: 4,
radius: 8.,
fill_mode: FillMode::Padded(4),
}),
}
}
}
pub(super) enum TabBackgroundTheme {
ActiveActivated,
ActiveDeactivated,
Default,
}
impl Into<theme::Container> for TabBackgroundTheme {
fn into(self) -> theme::Container {
match self {
Self::ActiveActivated => {
theme::Container::custom(|theme| widget::container::Appearance {
text_color: Some(Color::from(theme.cosmic().accent_text_color())),
background: Some(cosmic::iced::Background::Color(Color::from_rgba(
1.0, 1.0, 1.0, 0.1,
))),
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
})
}
Self::ActiveDeactivated => {
theme::Container::custom(|_theme| widget::container::Appearance {
text_color: None,
background: Some(cosmic::iced::Background::Color(Color::from_rgba(
1.0, 1.0, 1.0, 0.1,
))),
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
})
}
Self::Default => theme::Container::Transparent,
}
}
}
pub trait TabMessage {
fn activate(idx: usize) -> Self;
fn is_activate(&self) -> Option<usize>;
fn scroll_further() -> Self;
fn scroll_back() -> Self;
fn populate_scroll(&mut self, current_offset: AbsoluteOffset) -> Option<AbsoluteOffset>;
fn scrolled() -> Self;
}
pub struct Tab<'a, Message: TabMessage> {
app_icon: Icon<'a>,
title: String,
font: Font,
close_message: Option<Message>,
rule_theme: TabRuleTheme,
background_theme: TabBackgroundTheme,
active: bool,
}
impl<'a, Message: TabMessage> Tab<'a, Message> {
pub fn new(title: impl Into<String>, app_id: impl Into<String>) -> Self {
Tab {
app_icon: icon(app_id.into(), 16),
title: title.into(),
font: cosmic::font::FONT,
close_message: None,
rule_theme: TabRuleTheme::Default,
background_theme: TabBackgroundTheme::Default,
active: false,
}
}
pub fn on_close(mut self, message: Message) -> Self {
self.close_message = Some(message);
self
}
pub(super) fn font(mut self, font: Font) -> Self {
self.font = font;
self
}
pub(super) fn rule_style(mut self, theme: TabRuleTheme) -> Self {
self.rule_theme = theme;
self
}
pub(super) fn background_style(mut self, theme: TabBackgroundTheme) -> Self {
self.background_theme = theme;
self
}
pub(super) fn non_active(mut self) -> Self {
self.active = false;
self
}
pub(super) fn active(mut self) -> Self {
self.active = true;
self
}
pub(super) fn internal<Renderer>(self, idx: usize) -> TabInternal<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer + 'a,
Renderer: cosmic::iced_core::text::Renderer<Font = Font>,
Renderer::Theme: ButtonStyleSheet<Style = theme::Button>,
Renderer::Theme: ContainerStyleSheet,
Renderer::Theme: RuleStyleSheet<Style = theme::Rule>,
Renderer::Theme: TextStyleSheet,
Message: 'a,
widget::Button<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
widget::Container<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
Icon<'a>: Into<Element<'a, Message, Renderer>>,
{
let mut close_button = icon("window-close-symbolic", 16)
.force_svg(true)
.style(theme::Svg::Symbolic)
.apply(widget::button)
.padding(0)
.style(theme::Button::Text);
if let Some(close_message) = self.close_message {
close_button = close_button.on_press(close_message);
}
let mut items = vec![
widget::vertical_rule(4).style(self.rule_theme).into(),
self.app_icon
.apply(widget::container)
.height(Length::Fill)
.width(Length::Shrink)
.padding([2, 4])
.center_y()
.into(),
];
items.push(
text(self.title)
.size(14)
.font(self.font)
.horizontal_alignment(alignment::Horizontal::Left)
.vertical_alignment(alignment::Vertical::Center)
.apply(tab_text)
.height(Length::Fill)
.width(Length::Fill)
.into(),
);
items.push(
close_button
.apply(widget::container)
.height(Length::Fill)
.width(Length::Shrink)
.padding([2, 4])
.center_y()
.align_x(alignment::Horizontal::Right)
.into(),
);
TabInternal {
idx,
active: self.active,
background: self.background_theme.into(),
elements: items,
}
}
}
const TAB_HEIGHT: i32 = 24;
pub const MIN_ACTIVE_TAB_WIDTH: i32 = 140;
const MIN_TAB_WIDTH: i32 = 38;
const TEXT_BREAKPOINT: i32 = 44;
const CLOSE_BREAKPOINT: i32 = 125;
pub(super) struct TabInternal<'a, Message: TabMessage, Renderer> {
idx: usize,
active: bool,
background: theme::Container,
elements: Vec<Element<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for TabInternal<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: ContainerStyleSheet<Style = theme::Container>,
Message: TabMessage,
{
fn children(&self) -> Vec<Tree> {
self.elements.iter().map(Tree::new).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.elements)
}
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
let min_size = Size {
height: TAB_HEIGHT as f32,
width: if self.active {
MIN_ACTIVE_TAB_WIDTH as f32
} else {
MIN_TAB_WIDTH as f32
},
};
let limits = limits
.min_width(min_size.width)
.min_height(min_size.height)
.width(Length::Fill)
.height(Length::Fill);
let size = limits.resolve(min_size).max(min_size);
let limits = Limits::new(size, size)
.min_width(size.width)
.min_height(size.height)
.width(size.width)
.height(size.height);
cosmic::iced_core::layout::flex::resolve(
cosmic::iced_core::layout::flex::Axis::Horizontal,
renderer,
&limits,
0.into(),
8.,
cosmic::iced::Alignment::Center,
if size.width >= CLOSE_BREAKPOINT as f32 {
&self.elements
} else if size.width >= TEXT_BREAKPOINT as f32 {
&self.elements[0..3]
} else {
&self.elements[0..2]
},
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
) {
operation.container(None, &mut |operation| {
self.elements
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
})
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: event::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let status = self
.elements
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.fold(event::Status::Ignored, event::Status::merge);
if status == event::Status::Ignored
&& layout.bounds().contains(cursor_position)
&& matches!(
event,
event::Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
)
{
shell.publish(Message::activate(self.idx));
return event::Status::Captured;
}
status
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.elements
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let style = theme.appearance(&self.background);
draw_background(renderer, &style, layout.bounds());
for ((child, state), layout) in self
.elements
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
&renderer::Style {
text_color: style.text_color.unwrap_or(renderer_style.text_color),
},
layout,
cursor_position,
viewport,
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&mut self.elements, tree, layout, renderer)
}
}

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use cosmic::{
iced::Element,
iced_core::{
layout::{Layout, Limits, Node},
renderer,
widget::{Tree, Widget},
Length, Point, Rectangle, Size,
},
iced_widget::text::StyleSheet as TextStyleSheet,
};
pub struct TabText<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: TextStyleSheet,
{
text: Element<'a, Message, Renderer>,
height: Length,
width: Length,
}
pub fn tab_text<'a, Message, Renderer>(
text: impl Into<Element<'a, Message, Renderer>>,
) -> TabText<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: TextStyleSheet,
{
TabText::new(text)
}
impl<'a, Message, Renderer> TabText<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: TextStyleSheet,
{
pub fn new(text: impl Into<Element<'a, Message, Renderer>>) -> Self {
TabText {
width: Length::Shrink,
height: Length::Shrink,
text: text.into(),
}
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
let width = width.into();
self.width = width;
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
let height = height.into();
self.height = height;
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for TabText<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: TextStyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.text)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(std::slice::from_mut(&mut self.text))
}
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
let limits = limits.width(self.width).height(self.height);
let child_limits = Limits::new(
Size::new(limits.min().width, limits.min().height - 4.),
Size::new(limits.max().width * 2., limits.max().height - 4.),
);
let mut content = self.text.as_widget().layout(renderer, &child_limits);
content.move_to(Point::new(0., 2.));
let size = limits.resolve(content.size());
Node::with_children(size, vec![content])
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
renderer.with_layer(bounds, |renderer| {
self.text.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
content_layout,
cursor_position,
&bounds,
);
});
}
}
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for TabText<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer + 'a,
Renderer::Theme: TextStyleSheet,
Message: 'a,
{
fn into(self) -> Element<'a, Message, Renderer> {
Element::new(self)
}
}

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use super::tab::{Tab, TabBackgroundTheme, TabMessage, TabRuleTheme, MIN_ACTIVE_TAB_WIDTH};
use apply::Apply;
use cosmic::{
font::Font,
iced::{id::Id, widget, Element},
iced_core::{
event,
layout::{Layout, Limits, Node},
mouse, overlay, renderer,
widget::{
operation::{
scrollable::{AbsoluteOffset, RelativeOffset},
Operation, OperationOutputWrapper, Scrollable,
},
text::StyleSheet as TextStyleSheet,
tree::{self, Tree},
Widget,
},
Background, Clipboard, Color, Length, Point, Rectangle, Shell, Size, Vector,
},
iced_style::{
button::StyleSheet as ButtonStyleSheet, container::StyleSheet as ContainerStyleSheet,
rule::StyleSheet as RuleStyleSheet,
},
iced_widget::container::draw_background,
theme,
widget::{icon, Icon},
};
pub struct Tabs<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: RuleStyleSheet,
{
elements: Vec<Element<'a, Message, Renderer>>,
id: Option<Id>,
height: Length,
width: Length,
group_focused: bool,
scroll_to: Option<usize>,
}
/// The local state of [`Tabs`].
#[derive(Debug, Clone, Copy)]
pub struct State {
offset_x: Offset,
scroll_to: Option<usize>,
}
impl Scrollable for State {
fn snap_to(&mut self, offset: RelativeOffset) {
self.offset_x = Offset::Relative(offset.x.clamp(0.0, 1.0));
}
fn scroll_to(&mut self, offset: AbsoluteOffset) {
self.offset_x = Offset::Absolute(offset.x.max(0.0));
}
}
impl Default for State {
fn default() -> Self {
State {
offset_x: Offset::Absolute(0.),
scroll_to: None,
}
}
}
#[derive(Debug, Clone, Copy)]
enum Offset {
Absolute(f32),
Relative(f32),
}
impl Offset {
fn absolute(self, viewport: f32, content: f32) -> f32 {
match self {
Offset::Absolute(absolute) => absolute.min((content - viewport).max(0.0)),
Offset::Relative(percentage) => ((content - viewport) * percentage).max(0.0),
}
}
}
impl<'a, Message, Renderer> Tabs<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer + 'a,
Renderer: cosmic::iced_core::text::Renderer<Font = Font>,
Renderer::Theme: ButtonStyleSheet<Style = theme::Button>,
Renderer::Theme: ContainerStyleSheet<Style = theme::Container>,
Renderer::Theme: RuleStyleSheet<Style = theme::Rule>,
Renderer::Theme: TextStyleSheet,
Message: TabMessage + 'a,
widget::Button<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
widget::Container<'a, Message, Renderer>: Into<Element<'a, Message, Renderer>>,
Icon<'a>: Into<Element<'a, Message, Renderer>>,
{
pub fn new(
tabs: impl IntoIterator<Item = Tab<'a, Message>>,
active: usize,
activated: bool,
group_focused: bool,
) -> Self {
let mut tabs = tabs
.into_iter()
.enumerate()
.map(|(i, tab)| {
let rule = if activated {
TabRuleTheme::ActiveActivated
} else {
TabRuleTheme::ActiveDeactivated
};
let tab = if i == active {
tab.rule_style(rule)
.background_style(if activated {
TabBackgroundTheme::ActiveActivated
} else {
TabBackgroundTheme::ActiveDeactivated
})
.font(cosmic::font::FONT_SEMIBOLD)
.active()
} else if i.checked_sub(1) == Some(active) {
tab.rule_style(rule).non_active()
} else {
tab.non_active()
};
Element::new(tab.internal(i))
})
.collect::<Vec<_>>();
tabs.push(
widget::vertical_rule(4)
.style(if tabs.len() - 1 == active {
if activated {
TabRuleTheme::ActiveActivated
} else {
TabRuleTheme::ActiveDeactivated
}
} else {
TabRuleTheme::Default
})
.into(),
);
Tabs {
elements: vec![
widget::vertical_rule(4)
.style(if group_focused {
TabRuleTheme::ActiveActivated
} else {
TabRuleTheme::Default
})
.into(),
icon("go-previous-symbolic", 16)
.force_svg(true)
.style(theme::Svg::Symbolic)
.apply(widget::button)
.style(theme::Button::Text)
.on_press(Message::scroll_back())
.into(),
]
.into_iter()
.chain(tabs)
.chain(vec![
icon("go-next-symbolic", 16)
.force_svg(true)
.style(theme::Svg::Symbolic)
.apply(widget::button)
.style(theme::Button::Text)
.on_press(Message::scroll_further())
.into(),
widget::vertical_rule(4)
.style(if group_focused {
TabRuleTheme::ActiveActivated
} else {
TabRuleTheme::Default
})
.into(),
])
.collect(),
id: None,
width: Length::Fill,
height: Length::Shrink,
group_focused,
scroll_to: None,
}
}
pub fn id(mut self, id: impl Into<Id>) -> Self {
self.id = Some(id.into());
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn force_visible(mut self, idx: Option<usize>) -> Self {
self.scroll_to = idx;
self
}
}
impl State {
pub fn offset(&self, bounds: Rectangle, content_bounds: Size) -> Vector {
Vector::new(
self.offset_x.absolute(bounds.width, content_bounds.width),
0.,
)
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Tabs<'a, Message, Renderer>
where
Renderer: cosmic::iced_core::Renderer,
Renderer::Theme: ContainerStyleSheet<Style = theme::Container> + RuleStyleSheet,
Message: TabMessage,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn id(&self) -> Option<Id> {
self.id.clone()
}
fn set_id(&mut self, id: Id) {
self.id = Some(id);
}
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::Some(Box::new(State::default()))
}
fn children(&self) -> Vec<Tree> {
self.elements.iter().map(|elem| Tree::new(elem)).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.elements)
}
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
let limits = limits.width(self.width).height(self.height);
// calculate the smallest possible size
let child_limits = Limits::new(
Size::new(0.0, limits.min().height),
Size::new(f32::INFINITY, limits.max().height),
)
.width(Length::Shrink)
.height(Length::Shrink);
let mut nodes = self.elements[2..self.elements.len() - 2]
.iter()
.map(|tab| tab.as_widget().layout(renderer, &child_limits))
.collect::<Vec<_>>();
// sum up
let min_size = nodes
.iter()
.map(|node| node.size())
.fold(Size::new(0., 0.), |a, b| Size {
width: a.width + b.width,
height: a.height.max(b.height),
});
let size = limits.resolve(min_size);
if min_size.width <= size.width {
// we don't need to scroll
// can we make every tab equal weight and keep the active large enough?
let children = if (size.width / (self.elements.len() as f32 - 5.)).ceil() as i32
>= MIN_ACTIVE_TAB_WIDTH
{
// just use a flex layout
cosmic::iced_core::layout::flex::resolve(
cosmic::iced_core::layout::flex::Axis::Horizontal,
renderer,
&limits,
0.into(),
0.,
cosmic::iced::Alignment::Center,
&self.elements[2..self.elements.len() - 2],
)
.children()
.to_vec()
} else {
// otherwise we need a more manual approach
let min_width = (size.width - MIN_ACTIVE_TAB_WIDTH as f32 - 4.)
/ (self.elements.len() as f32 - 6.);
let mut offset = 0.;
let mut nodes = self.elements[2..self.elements.len() - 3]
.iter()
.map(|tab| {
let child_limits = Limits::new(
Size::new(min_width, limits.min().height),
Size::new(f32::INFINITY, limits.max().height),
)
.width(Length::Shrink)
.height(Length::Shrink);
let mut node = tab.as_widget().layout(renderer, &child_limits);
node.move_to(Point::new(offset, 0.));
offset += node.bounds().width;
node
})
.collect::<Vec<_>>();
nodes.push({
let mut node = Node::new(Size::new(4., limits.max().height));
node.move_to(Point::new(offset, 0.));
node
});
nodes
};
// and add placeholder nodes for the not rendered scroll-buttons/rules
Node::with_children(
size,
vec![
Node::new(Size::new(0., 0.)),
Node::with_children(Size::new(0., 0.), vec![Node::new(Size::new(0., 0.))]),
]
.into_iter()
.chain(children)
.chain(vec![
Node::with_children(Size::new(0., 0.), vec![Node::new(Size::new(0., 0.))]),
Node::new(Size::new(0., 0.)),
])
.collect::<Vec<_>>(),
)
} else {
// we scroll, so use the computed min size, but add scroll buttons.
let mut offset = 30.;
for node in &mut nodes {
node.move_to(Point::new(offset, 0.));
offset += node.bounds().width;
}
let last_position = Point::new(size.width - 34., 0.);
nodes.remove(nodes.len() - 1);
Node::with_children(
size,
vec![Node::new(Size::new(4., size.height)), {
let mut node = Node::with_children(
Size::new(16., 16.),
vec![Node::new(Size::new(16., 16.))],
);
node.move_to(Point::new(9., (size.height - 16.) / 2.));
node
}]
.into_iter()
.chain(nodes)
.chain(vec![
{
let mut node = Node::new(Size::new(4., size.height));
node.move_to(last_position);
node
},
{
let mut node = Node::with_children(
Size::new(16., 16.),
vec![Node::new(Size::new(16., 16.))],
);
node.move_to(last_position + Vector::new(9., (size.height - 16.) / 2.));
node
},
{
let mut node = Node::new(Size::new(4., size.height));
node.move_to(last_position + Vector::new(30., 0.));
node
},
])
.collect(),
)
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as cosmic::iced_core::Renderer>::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let mut bounds = layout.bounds();
let content_bounds = layout
.children()
.skip(2)
.take(self.elements.len() - 5)
.fold(Size::new(0., 0.), |a, b| Size {
width: a.width + b.bounds().width,
height: b.bounds().height,
});
let background_style = ContainerStyleSheet::appearance(
theme,
&theme::Container::custom(|theme| widget::container::Appearance {
text_color: None,
background: Some(Background::Color(Color::from(
theme.cosmic().palette.neutral_3,
))),
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
}),
);
draw_background(renderer, &background_style, bounds);
let scrolling = content_bounds.width.floor() > bounds.width;
if scrolling {
bounds.width -= 64.;
bounds.x += 30.;
}
let offset = state.offset(bounds, content_bounds);
let offset_viewport = Rectangle {
x: bounds.x + offset.x,
y: bounds.y + offset.y,
..bounds
};
if scrolling {
// we have scroll buttons
for ((scroll, state), layout) in self
.elements
.iter()
.take(2)
.zip(&tree.children)
.zip(layout.children())
{
scroll.as_widget().draw(
state,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
}
}
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(Vector::new(-offset.x, -offset.y), |renderer| {
for ((tab, state), layout) in self.elements[2..self.elements.len() - 3]
.iter()
.zip(tree.children.iter().skip(2))
.zip(layout.children().skip(2))
{
tab.as_widget().draw(
state,
renderer,
theme,
style,
layout,
cursor_position + offset,
&offset_viewport,
);
}
});
});
self.elements[self.elements.len() - 3].as_widget().draw(
&tree.children[self.elements.len() - 3],
renderer,
theme,
style,
layout.children().nth(self.elements.len() - 3).unwrap(),
cursor_position,
viewport,
);
if !scrolling && self.group_focused {
// HACK, overdraw our rule at the edges
self.elements[0].as_widget().draw(
&tree.children[2].children[0],
renderer,
theme,
style,
layout.children().nth(2).unwrap().children().nth(0).unwrap(),
cursor_position,
viewport,
);
self.elements[self.elements.len() - 1].as_widget().draw(
&tree.children[self.elements.len() - 3],
renderer,
theme,
style,
layout.children().nth(self.elements.len() - 3).unwrap(),
cursor_position,
viewport,
);
}
if scrolling {
// we have scroll buttons
for ((scroll, state), layout) in self.elements
[self.elements.len() - 2..self.elements.len()]
.iter()
.zip(tree.children.iter().skip(self.elements.len() - 2))
.zip(layout.children().skip(self.elements.len() - 2))
{
scroll.as_widget().draw(
state,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
}
}
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
) {
let state = tree.state.downcast_mut::<State>();
operation.scrollable(state, self.id.as_ref());
operation.container(self.id.as_ref(), &mut |operation| {
self.elements[2..self.elements.len() - 3]
.iter()
.zip(tree.children.iter_mut().skip(2))
.zip(layout.children().skip(2))
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
})
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: event::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
let mut bounds = layout.bounds();
let content_bounds = layout.children().fold(Size::new(0., 0.), |a, b| Size {
width: a.width + b.bounds().width,
height: b.bounds().height,
});
let scrolling = content_bounds.width.floor() > bounds.width;
if scrolling {
bounds.x += 30.;
bounds.width -= 64.;
}
let offset = state.offset(bounds, content_bounds);
if let Some(idx) = self.scroll_to {
state.scroll_to = Some(idx);
}
if let Some(idx) = state.scroll_to.take() {
if scrolling {
let tab_bounds = layout.children().nth(idx + 2).unwrap().bounds();
let left_offset = tab_bounds.x - layout.bounds().x - 30.;
let right_offset = left_offset + tab_bounds.width + 4.;
let scroll_width = bounds.width;
let current_start = offset.x;
let current_end = current_start + scroll_width;
assert!((right_offset - left_offset) <= (current_end - current_start));
if (left_offset - current_start).is_sign_negative()
|| (current_end - right_offset).is_sign_negative()
{
let offset = if (left_offset - current_start).abs()
< (right_offset - current_end).abs()
{
AbsoluteOffset {
x: left_offset,
y: 0.,
}
} else {
AbsoluteOffset {
x: right_offset - scroll_width,
y: 0.,
}
};
state.offset_x = Offset::Absolute(offset.x);
}
}
shell.publish(Message::scrolled());
}
let mut messages = Vec::new();
let mut internal_shell = Shell::new(&mut messages);
let len = self.elements.len();
let result = if scrolling && cursor_position.x < bounds.x {
self.elements[0..2]
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
&mut internal_shell,
)
})
.fold(event::Status::Ignored, event::Status::merge)
} else if scrolling && cursor_position.x >= bounds.x + bounds.width {
self.elements[len - 3..len]
.iter_mut()
.zip(tree.children.iter_mut().skip(len - 3))
.zip(layout.children().skip(len - 3))
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
&mut internal_shell,
)
})
.fold(event::Status::Ignored, event::Status::merge)
} else {
self.elements[2..len - 3]
.iter_mut()
.zip(tree.children.iter_mut().skip(2))
.zip(layout.children().skip(2))
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position + offset,
renderer,
clipboard,
&mut internal_shell,
)
})
.fold(event::Status::Ignored, event::Status::merge)
};
std::mem::drop(internal_shell);
for mut message in messages {
if let Some(offset) = message.populate_scroll(AbsoluteOffset {
x: state.offset_x.absolute(bounds.width, content_bounds.width),
y: 0.,
}) {
state.scroll_to(offset);
continue;
}
shell.publish(message);
}
result
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let mut bounds = layout.bounds();
let content_bounds = layout.children().fold(Size::new(0., 0.), |a, b| Size {
width: a.width + b.bounds().width,
height: b.bounds().height,
});
let scrolling = content_bounds.width.floor() > bounds.width;
if scrolling {
bounds.width -= 64.;
bounds.x += 30.;
}
let offset = state.offset(bounds, content_bounds);
let offset_viewport = &Rectangle {
y: bounds.y + offset.y,
x: bounds.x + offset.x,
..bounds
};
if scrolling && cursor_position.x < bounds.x {
self.elements[0..2]
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
} else if scrolling && cursor_position.x >= bounds.x + bounds.width {
self.elements[self.elements.len() - 3..self.elements.len()]
.iter()
.zip(tree.children.iter().skip(self.elements.len() - 3))
.zip(layout.children().skip(self.elements.len() - 3))
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
} else {
self.elements[2..self.elements.len() - 3]
.iter()
.zip(tree.children.iter().skip(2))
.zip(layout.children().skip(2))
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position + offset,
offset_viewport,
renderer,
)
})
.max()
}
.unwrap_or_default()
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&mut self.elements, tree, layout, renderer)
}
}