shell: Move seats into shell

This commit is contained in:
Victoria Brekenfeld 2024-04-05 13:53:35 +02:00 committed by Victoria Brekenfeld
parent 1216cd0b67
commit 647deb81f1
31 changed files with 824 additions and 883 deletions

View file

@ -20,7 +20,7 @@ use tracing::{debug, trace};
use self::target::{KeyboardFocusTarget, WindowGroup};
use super::layout::floating::FloatingLayout;
use super::{layout::floating::FloatingLayout, SeatExt};
pub mod target;
@ -99,43 +99,10 @@ impl ActiveFocus {
}
impl Shell {
pub fn append_focus_stack(state: &mut State, mapped: &CosmicMapped, active_seat: &Seat<State>) {
if mapped.is_minimized() {
return;
}
// update FocusStack and notify layouts about new focus (if any window)
let workspace = state.common.shell.space_for_mut(&mapped);
let workspace = if workspace.is_none() {
state
.common
.shell
.active_space_mut(&active_seat.active_output())
} else {
workspace.unwrap()
};
let mut focus_stack = workspace.focus_stack.get_mut(active_seat);
if Some(mapped) != focus_stack.last() {
trace!(?mapped, "Focusing window.");
focus_stack.append(&mapped);
// also remove popup grabs, if we are switching focus
if let Some(mut popup_grab) = active_seat
.user_data()
.get::<PopupGrabData>()
.and_then(|x| x.take())
{
if !popup_grab.has_ended() {
popup_grab.ungrab(PopupUngrabStrategy::All);
}
}
}
}
pub fn set_focus(
state: &mut State,
target: Option<&KeyboardFocusTarget>,
active_seat: &Seat<State>,
seat: &Seat<State>,
serial: Option<Serial>,
) {
let element = match target {
@ -150,23 +117,57 @@ impl Shell {
if mapped.is_minimized() {
return;
}
Self::append_focus_stack(state, &mapped, active_seat);
state.common.shell.append_focus_stack(&mapped, seat);
}
// update keyboard focus
if let Some(keyboard) = active_seat.get_keyboard() {
ActiveFocus::set(active_seat, target.cloned());
if let Some(keyboard) = seat.get_keyboard() {
ActiveFocus::set(seat, target.cloned());
keyboard.set_focus(
state,
target.cloned(),
serial.unwrap_or_else(|| SERIAL_COUNTER.next_serial()),
);
}
state.common.shell.update_active();
}
fn update_active<'a, 'b>(&mut self, seats: impl Iterator<Item = &'a Seat<State>>) {
pub fn append_focus_stack(&mut self, mapped: &CosmicMapped, seat: &Seat<State>) {
if mapped.is_minimized() {
return;
}
// update FocusStack and notify layouts about new focus (if any window)
let workspace = self.space_for_mut(&mapped);
let workspace = if workspace.is_none() {
self.active_space_mut(&seat.active_output())
} else {
workspace.unwrap()
};
let mut focus_stack = workspace.focus_stack.get_mut(seat);
if Some(mapped) != focus_stack.last() {
trace!(?mapped, "Focusing window.");
focus_stack.append(&mapped);
// also remove popup grabs, if we are switching focus
if let Some(mut popup_grab) = seat
.user_data()
.get::<PopupGrabData>()
.and_then(|x| x.take())
{
if !popup_grab.has_ended() {
popup_grab.ungrab(PopupUngrabStrategy::All);
}
}
}
}
fn update_active<'a, 'b>(&mut self) {
// update activate status
let focused_windows = seats
let focused_windows = self
.seats
.iter()
.flat_map(|seat| {
if matches!(
seat.get_keyboard().unwrap().current_focus(),
@ -231,20 +232,16 @@ fn raise_with_children(floating_layer: &mut FloatingLayout, focused: &CosmicMapp
}
impl Common {
pub fn set_focus(
state: &mut State,
target: Option<&KeyboardFocusTarget>,
active_seat: &Seat<State>,
serial: Option<Serial>,
) {
Shell::set_focus(state, target, active_seat, serial);
let seats = state.common.seats().cloned().collect::<Vec<_>>();
state.common.shell.update_active(seats.iter());
}
pub fn refresh_focus(state: &mut State) {
let seats = state.common.seats().cloned().collect::<Vec<_>>();
for seat in seats {
for seat in state
.common
.shell
.seats
.iter()
.cloned()
.collect::<Vec<_>>()
.into_iter()
{
let output = seat.active_output();
if !state.common.shell.outputs().any(|o| o == &output) {
seat.set_active_output(&state.common.shell.outputs().next().unwrap());
@ -254,7 +251,7 @@ impl Common {
if let Some(target) = last_known_focus {
if target.alive() {
if focus_target_is_valid(state, &seat, &output, target) {
if focus_target_is_valid(&mut state.common.shell, &seat, &output, target) {
continue; // Focus is valid
} else {
trace!("Wrong Window, focus fixup");
@ -312,7 +309,7 @@ impl Common {
}
// update keyboard focus
let target = update_focus_target(state, &seat, &output);
let target = update_focus_target(&state.common.shell, &seat, &output);
if let Some(keyboard) = seat.get_keyboard() {
debug!("Restoring focus to {:?}", target.as_ref());
keyboard.set_focus(state, target.clone(), SERIAL_COUNTER.next_serial());
@ -321,25 +318,24 @@ impl Common {
}
}
let seats = state.common.seats().cloned().collect::<Vec<_>>();
state.common.shell.update_active(seats.iter())
state.common.shell.update_active()
}
}
fn focus_target_is_valid(
state: &mut State,
shell: &mut Shell,
seat: &Seat<State>,
output: &Output,
target: KeyboardFocusTarget,
) -> bool {
// If a session lock is active, only lock surfaces can be focused
if state.common.shell.session_lock.is_some() {
if shell.session_lock.is_some() {
return matches!(target, KeyboardFocusTarget::LockSurface(_));
}
// If an exclusive layer shell surface exists (on any output), only exclusive
// shell surfaces can have focus, on the highest layer with exclusive surfaces.
if let Some(layer) = exclusive_layer_surface_layer(state) {
if let Some(layer) = exclusive_layer_surface_layer(shell) {
return if let KeyboardFocusTarget::LayerSurface(layer_surface) = target {
let data = layer_surface.cached_state();
(data.keyboard_interactivity, data.layer) == (KeyboardInteractivity::Exclusive, layer)
@ -350,9 +346,7 @@ fn focus_target_is_valid(
match target {
KeyboardFocusTarget::Element(mapped) => {
let is_sticky = state
.common
.shell
let is_sticky = shell
.workspaces
.sets
.get(output)
@ -361,13 +355,13 @@ fn focus_target_is_valid(
.mapped()
.any(|m| m == &mapped);
let workspace = state.common.shell.active_space(&output);
let workspace = shell.active_space(&output);
let focus_stack = workspace.focus_stack.get(&seat);
let is_in_focus_stack = focus_stack.last().map(|m| m == &mapped).unwrap_or(false);
let has_fullscreen = workspace.get_fullscreen().is_some();
if is_sticky && !is_in_focus_stack {
Shell::append_focus_stack(state, &mapped, seat);
shell.append_focus_stack(&mapped, seat);
}
(is_sticky || is_in_focus_stack) && !has_fullscreen
@ -375,16 +369,14 @@ fn focus_target_is_valid(
KeyboardFocusTarget::LayerSurface(layer) => {
layer_map_for_output(&output).layers().any(|l| l == &layer)
}
KeyboardFocusTarget::Group(WindowGroup { node, .. }) => state
.common
.shell
KeyboardFocusTarget::Group(WindowGroup { node, .. }) => shell
.workspaces
.active(&output)
.1
.tiling_layer
.has_node(&node),
KeyboardFocusTarget::Fullscreen(window) => {
let workspace = state.common.shell.active_space(&output);
let workspace = shell.active_space(&output);
let focus_stack = workspace.focus_stack.get(&seat);
focus_stack
@ -399,17 +391,17 @@ fn focus_target_is_valid(
}
fn update_focus_target(
state: &State,
shell: &Shell,
seat: &Seat<State>,
output: &Output,
) -> Option<KeyboardFocusTarget> {
if let Some(session_lock) = &state.common.shell.session_lock {
if let Some(session_lock) = &shell.session_lock {
session_lock
.surfaces
.get(output)
.cloned()
.map(KeyboardFocusTarget::from)
} else if let Some(layer) = exclusive_layer_surface_layer(state) {
} else if let Some(layer) = exclusive_layer_surface_layer(shell) {
layer_map_for_output(output)
.layers()
.find(|layer_surface| {
@ -419,12 +411,10 @@ fn update_focus_target(
})
.cloned()
.map(KeyboardFocusTarget::from)
} else if let Some(surface) = state.common.shell.active_space(&output).get_fullscreen() {
} else if let Some(surface) = shell.active_space(&output).get_fullscreen() {
Some(KeyboardFocusTarget::Fullscreen(surface.clone()))
} else {
state
.common
.shell
shell
.active_space(&output)
.focus_stack
.get(&seat)
@ -436,9 +426,9 @@ fn update_focus_target(
// Get the top-most layer, if any, with at least one surface with exclusive keyboard interactivity.
// Only considers surface in `Top` or `Overlay` layer.
fn exclusive_layer_surface_layer(state: &State) -> Option<Layer> {
fn exclusive_layer_surface_layer(shell: &Shell) -> Option<Layer> {
let mut layer = None;
for output in state.common.shell.outputs() {
for output in shell.outputs() {
for layer_surface in layer_map_for_output(output).layers() {
let data = layer_surface.cached_state();
if data.keyboard_interactivity == KeyboardInteractivity::Exclusive {

View file

@ -4,7 +4,7 @@ use crate::{
shell::{
element::{CosmicMapped, CosmicStack, CosmicWindow},
layout::tiling::ResizeForkTarget,
CosmicSurface,
CosmicSurface, SeatExt,
},
utils::prelude::*,
wayland::handlers::{screencopy::SessionHolder, xdg_shell::popup::get_popup_toplevel},