elements: Add custom backdrop element

This commit is contained in:
Victoria Brekenfeld 2023-05-26 20:51:10 +02:00
parent ea3f158374
commit 64752fe31a
4 changed files with 205 additions and 80 deletions

View file

@ -48,7 +48,7 @@ use smithay::{
damage::{Error as RenderError, OutputDamageTracker, OutputNoMode},
element::{
utils::{Relocate, RelocateRenderElement},
AsRenderElements, Element, RenderElement, RenderElementStates,
AsRenderElements, Element, Id, RenderElement, RenderElementStates,
},
gles::{
element::PixelShaderElement, GlesError, GlesPixelProgram, GlesRenderer, Uniform,
@ -61,7 +61,7 @@ use smithay::{
},
desktop::layer_map_for_output,
output::Output,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale},
wayland::{
dmabuf::get_dmabuf,
shell::wlr_layer::Layer,
@ -85,41 +85,43 @@ pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
pub static ACTIVE_GROUP_COLOR: [f32; 3] = [0.678, 0.635, 0.619];
pub static GROUP_COLOR: [f32; 3] = [0.431, 0.404, 0.396];
pub static FOCUS_INDICATOR_COLOR: [f32; 3] = [0.580, 0.921, 0.921];
pub static FOCUS_INDICATOR_SHADER: &str = include_str!("./shaders/focus_indicator.frag");
pub static OUTLINE_SHADER: &str = include_str!("./shaders/rounded_outline.frag");
pub static RECTANGLE_SHADER: &str = include_str!("./shaders/rounded_rectangle.frag");
pub struct IndicatorShader(pub GlesPixelProgram);
#[derive(Clone)]
pub enum Key {
pub enum IndicatorKey {
Group(Weak<()>),
Window(CosmicMapped),
}
impl std::hash::Hash for Key {
impl std::hash::Hash for IndicatorKey {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match self {
Key::Group(arc) => (arc.as_ptr() as usize).hash(state),
Key::Window(window) => window.hash(state),
IndicatorKey::Group(arc) => (arc.as_ptr() as usize).hash(state),
IndicatorKey::Window(window) => window.hash(state),
}
}
}
impl PartialEq for Key {
impl PartialEq for IndicatorKey {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Key::Group(g1), Key::Group(g2)) => Weak::ptr_eq(g1, g2),
(Key::Window(w1), Key::Window(w2)) => w1 == w2,
(IndicatorKey::Group(g1), IndicatorKey::Group(g2)) => Weak::ptr_eq(g1, g2),
(IndicatorKey::Window(w1), IndicatorKey::Window(w2)) => w1 == w2,
_ => false,
}
}
}
impl Eq for Key {}
impl From<CosmicMapped> for Key {
impl Eq for IndicatorKey {}
impl From<CosmicMapped> for IndicatorKey {
fn from(window: CosmicMapped) -> Self {
Key::Window(window)
IndicatorKey::Window(window)
}
}
impl From<WindowGroup> for Key {
impl From<WindowGroup> for IndicatorKey {
fn from(group: WindowGroup) -> Self {
Key::Group(group.alive.clone())
IndicatorKey::Group(group.alive.clone())
}
}
@ -129,7 +131,7 @@ struct IndicatorSettings {
alpha: f32,
color: [f32; 3],
}
type IndicatorCache = RefCell<HashMap<Key, (IndicatorSettings, PixelShaderElement)>>;
type IndicatorCache = RefCell<HashMap<IndicatorKey, (IndicatorSettings, PixelShaderElement)>>;
impl IndicatorShader {
pub fn get<R: AsGlowRenderer>(renderer: &R) -> GlesPixelProgram {
@ -144,7 +146,7 @@ impl IndicatorShader {
pub fn focus_element<R: AsGlowRenderer>(
renderer: &R,
key: impl Into<Key>,
key: impl Into<IndicatorKey>,
mut element_geo: Rectangle<i32, Logical>,
thickness: u8,
alpha: f32,
@ -159,7 +161,7 @@ impl IndicatorShader {
pub fn element<R: AsGlowRenderer>(
renderer: &R,
key: impl Into<Key>,
key: impl Into<IndicatorKey>,
geo: Rectangle<i32, Logical>,
thickness: u8,
alpha: f32,
@ -178,8 +180,8 @@ impl IndicatorShader {
user_data.insert_if_missing(|| IndicatorCache::new(HashMap::new()));
let mut cache = user_data.get::<IndicatorCache>().unwrap().borrow_mut();
cache.retain(|k, _| match k {
Key::Group(w) => w.upgrade().is_some(),
Key::Window(w) => w.alive(),
IndicatorKey::Group(w) => w.upgrade().is_some(),
IndicatorKey::Window(w) => w.alive(),
});
let key = key.into();
@ -213,23 +215,139 @@ impl IndicatorShader {
}
}
pub struct BackdropShader(pub GlesPixelProgram);
#[derive(Clone)]
pub enum BackdropKey {
Static(Id),
Window(CosmicMapped),
}
impl std::hash::Hash for BackdropKey {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match self {
BackdropKey::Static(id) => id.hash(state),
BackdropKey::Window(window) => window.hash(state),
}
}
}
impl PartialEq for BackdropKey {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(BackdropKey::Static(s1), BackdropKey::Static(s2)) => s1 == s2,
(BackdropKey::Window(w1), BackdropKey::Window(w2)) => w1 == w2,
_ => false,
}
}
}
impl Eq for BackdropKey {}
impl From<CosmicMapped> for BackdropKey {
fn from(window: CosmicMapped) -> Self {
BackdropKey::Window(window)
}
}
impl From<Id> for BackdropKey {
fn from(id: Id) -> Self {
BackdropKey::Static(id)
}
}
#[derive(PartialEq)]
struct BackdropSettings {
radius: f32,
alpha: f32,
color: [f32; 3],
}
type BackdropCache = RefCell<HashMap<BackdropKey, (BackdropSettings, PixelShaderElement)>>;
impl BackdropShader {
pub fn get<R: AsGlowRenderer>(renderer: &R) -> GlesPixelProgram {
Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data()
.get::<BackdropShader>()
.expect("Custom Shaders not initialized")
.0
.clone()
}
pub fn element<R: AsGlowRenderer>(
renderer: &R,
key: impl Into<BackdropKey>,
geo: Rectangle<i32, Logical>,
radius: f32,
alpha: f32,
color: [f32; 3],
) -> PixelShaderElement {
let settings = BackdropSettings {
radius,
alpha,
color,
};
let user_data = Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data();
user_data.insert_if_missing(|| BackdropCache::new(HashMap::new()));
let mut cache = user_data.get::<BackdropCache>().unwrap().borrow_mut();
cache.retain(|k, _| match k {
BackdropKey::Static(_) => true,
BackdropKey::Window(w) => w.alive(),
});
let key = key.into();
if cache
.get(&key)
.filter(|(old_settings, _)| &settings == old_settings)
.is_none()
{
let shader = Self::get(renderer);
let elem = PixelShaderElement::new(
shader,
geo,
None, // TODO
alpha,
vec![Uniform::new("color", color), Uniform::new("radius", radius)],
);
cache.insert(key.clone(), (settings, elem));
}
let elem = &mut cache.get_mut(&key).unwrap().1;
if elem.geometry(1.0.into()).to_logical(1) != geo {
elem.resize(geo, None);
}
elem.clone()
}
}
pub fn init_shaders<R: AsGlowRenderer>(renderer: &mut R) -> Result<(), GlesError> {
let glow_renderer = renderer.glow_renderer_mut();
let gles_renderer: &mut GlesRenderer = glow_renderer.borrow_mut();
let indicator_shader = gles_renderer.compile_custom_pixel_shader(
FOCUS_INDICATOR_SHADER,
let outline_shader = gles_renderer.compile_custom_pixel_shader(
OUTLINE_SHADER,
&[
UniformName::new("color", UniformType::_3f),
UniformName::new("thickness", UniformType::_1f),
UniformName::new("radius", UniformType::_1f),
],
)?;
let rectangle_shader = gles_renderer.compile_custom_pixel_shader(
RECTANGLE_SHADER,
&[
UniformName::new("color", UniformType::_3f),
UniformName::new("radius", UniformType::_1f),
],
)?;
let egl_context = gles_renderer.egl_context();
egl_context
.user_data()
.insert_if_missing(|| IndicatorShader(indicator_shader));
.insert_if_missing(|| IndicatorShader(outline_shader));
egl_context
.user_data()
.insert_if_missing(|| BackdropShader(rectangle_shader));
Ok(())
}

View file

@ -19,7 +19,7 @@ void main() {
vec2 location = v_coords * size;
vec4 mix_color;
float distance = rounded_box(location - center, size / 2.0 - vec2(thickness / 2.0), radius);
float distance = rounded_box(location - center, (size / 2.0) - (thickness / 2.0), radius);
float smoothedAlpha = 1.0 - smoothstep(0.0, 1.0, abs(distance) - (thickness / 2.0));
mix_color = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(color, alpha), smoothedAlpha);

View file

@ -0,0 +1,32 @@
precision mediump float;
uniform float alpha;
#if defined(DEBUG_FLAGS)
uniform float tint;
#endif
uniform vec2 size;
varying vec2 v_coords;
uniform vec3 color;
uniform float radius;
float rounded_box(vec2 center, vec2 size, float radius) {
return length(max(abs(center) - size + radius, 0.0)) - radius;
}
void main() {
vec2 center = size / 2.0;
vec2 location = v_coords * size;
vec4 mix_color;
float distance = rounded_box(location - center, size / 2.0, radius);
float smoothedAlpha = 1.0 - smoothstep(0.0, 1.0, distance);
mix_color = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(color, alpha), smoothedAlpha);
#if defined(DEBUG_FLAGS)
if (tint == 1.0)
mix_color = vec4(0.0, 0.3, 0.0, 0.2) + mix_color * 0.8;
#endif
gl_FragColor = mix_color;
}

View file

@ -1,7 +1,7 @@
use crate::{
backend::render::{
element::{AsGlowFrame, AsGlowRenderer},
GlMultiError, GlMultiFrame, GlMultiRenderer,
BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer,
},
shell::{
layout::{
@ -26,17 +26,14 @@ use crate::{
use calloop::LoopHandle;
use indexmap::IndexSet;
use smithay::{
backend::{
allocator::Fourcc,
renderer::{
element::{
surface::WaylandSurfaceRenderElement, texture::TextureRenderElement,
AsRenderElements, Element, Id, RenderElement,
},
gles::{GlesError, GlesTexture},
glow::{GlowFrame, GlowRenderer},
ImportAll, ImportMem, Renderer,
backend::renderer::{
element::{
surface::WaylandSurfaceRenderElement, texture::TextureRenderElement, AsRenderElements,
Element, Id, RenderElement,
},
gles::{GlesError, GlesTexture},
glow::{GlowFrame, GlowRenderer},
ImportAll, ImportMem, Renderer,
},
desktop::{layer_map_for_output, space::SpaceElement},
input::{pointer::GrabStartData as PointerGrabStartData, Seat},
@ -66,6 +63,7 @@ pub struct Workspace {
pub focus_stack: FocusStacks,
pub pending_buffers: Vec<(ScreencopySession, BufferParams)>,
pub screencopy_sessions: Vec<DropableSession>,
pub(super) backdrop_id: Id,
}
#[derive(Debug, Default)]
@ -88,6 +86,7 @@ impl Workspace {
focus_stack: FocusStacks::default(),
pending_buffers: Vec::new(),
screencopy_sessions: Vec::new(),
backdrop_id: Id::new(),
}
}
@ -487,6 +486,7 @@ impl Workspace {
let output_scale = output.current_scale().fractional_scale();
let layer_map = layer_map_for_output(output);
let zone = layer_map.non_exclusive_zone();
if let Some(fullscreen) = self.fullscreen.get(output) {
render_elements.extend(
@ -609,53 +609,28 @@ impl Workspace {
}
}
if let OverviewMode::Started(_, start) = overview {
let alpha = Instant::now().duration_since(start).as_millis() as f64 / 100.0;
#[derive(Clone)]
struct BackdropTexture(Id, GlesTexture);
if renderer
.glow_renderer()
.egl_context()
.user_data()
.get::<BackdropTexture>()
.is_none()
{
let tex = BackdropTexture(
Id::new(),
renderer
.glow_renderer_mut()
.import_memory(&[0, 0, 0, 255], Fourcc::Abgr8888, (1, 1).into(), false)
.unwrap(),
);
renderer
.glow_renderer()
.egl_context()
.user_data()
.insert_if_missing(|| tex);
};
let BackdropTexture(id, tex) = renderer
.glow_renderer()
.egl_context()
.user_data()
.get::<BackdropTexture>()
.unwrap()
.clone();
let alpha = match overview {
OverviewMode::Started(_, start) => Some(
(Instant::now().duration_since(start).as_millis() as f64 / 100.0).min(1.0)
as f32,
),
OverviewMode::Ended(ended) => Some(
1.0 - (Instant::now().duration_since(ended).as_millis() as f64 / 100.0).min(1.0)
as f32,
),
_ => None,
};
if let Some(alpha) = alpha {
render_elements.push(
TextureRenderElement::from_static_texture(
id,
renderer.id(),
(0.0, 0.0),
tex,
1,
smithay::utils::Transform::Normal,
Some(alpha.min(0.8) as f32),
Some(Rectangle::from_loc_and_size((0., 0.), (1., 1.))),
Some(output.geometry().size),
None,
)
Into::<CosmicMappedRenderElement<R>>::into(BackdropShader::element(
renderer,
self.backdrop_id.clone(),
zone,
0.,
alpha * 0.65,
[0.0, 0.0, 0.0],
))
.into(),
)
}