shell: Add tablet grabs

This commit is contained in:
Victoria Brekenfeld 2026-08-11 18:18:02 +02:00 • committed by Victoria Brekenfeld
parent ca9dd27350
commit 6467f79025
18 changed files with 2262 additions and 391 deletions

View file

@ -11,7 +11,7 @@ use crate::{
shell::{
element::{CosmicMappedKey, CosmicMappedKeyInner},
focus::target::PointerFocusTarget,
grabs::{ReleaseMode, ResizeEdge},
grabs::{GrabType, ReleaseMode, ResizeEdge},
layout::tiling::NodeDesc,
},
state::State,
@ -38,7 +38,7 @@ use shortcuts::action::{Direction, FocusDirection};
use smithay::{
backend::{
drm::DrmNode,
input::{InputTime, KeyState},
input::{InputTime, KeyState, TabletToolDescriptor},
renderer::{
ImportAll, ImportMem, Renderer,
element::{Element, Id as RendererId, Kind, RenderElement, UnderlyingStorage},
@ -52,14 +52,23 @@ use smithay::{
Seat,
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{
AxisFrame, ButtonEvent, CursorImageStatus, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent,
AxisFrame as PointerAxisFrame, ButtonEvent as PointerButtonEvent, CursorImageStatus,
GestureHoldBeginEvent, GestureHoldEndEvent, GesturePinchBeginEvent,
GesturePinchEndEvent, GesturePinchUpdateEvent, GestureSwipeBeginEvent,
GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent as PointerMotionEvent,
PointerTarget, RelativeMotionEvent,
},
tablet::{
Tablet, TabletSeatTrait,
tool::{
AxisFrame as ToolAxisFrame, ButtonEvent as ToolButtonEvent,
DownEvent as ToolDownEvent, MotionEvent as ToolMotionEvent, TabletToolTarget,
UpEvent as ToolUpEvent,
},
},
touch::{
DownEvent, FrameMarker, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent,
TouchTarget, UpEvent,
DownEvent as TouchDownEvent, FrameMarker, MotionEvent as TouchMotionEvent,
OrientationEvent, ShapeEvent, TouchTarget, UpEvent as TouchUpEvent,
},
},
output::Output,
@ -909,12 +918,19 @@ impl CosmicStack {
false,
);
if let Some((grab, focus)) = res {
if grab.is_touch_grab() {
seat.get_touch().unwrap().set_grab(state, grab, serial);
} else {
seat.get_pointer()
match grab.grab_type() {
GrabType::Touch => {
seat.get_touch().unwrap().set_grab(state, grab, serial)
}
GrabType::Pointer => seat
.get_pointer()
.unwrap()
.set_grab(state, grab, serial, focus);
.set_grab(state, grab, serial, focus),
GrabType::TabletTool => seat
.tablet_seat()
.get_tool(grab.tool().unwrap())
.unwrap()
.set_grab(state, grab, InputTime::now(), serial, focus),
}
}
});
@ -1089,12 +1105,19 @@ impl Program for CosmicStackInternal {
false,
);
if let Some((grab, focus)) = res {
if grab.is_touch_grab() {
seat.get_touch().unwrap().set_grab(state, grab, serial);
} else {
seat.get_pointer()
match grab.grab_type() {
GrabType::Touch => {
seat.get_touch().unwrap().set_grab(state, grab, serial)
}
GrabType::Pointer => seat
.get_pointer()
.unwrap()
.set_grab(state, grab, serial, focus);
.set_grab(state, grab, serial, focus),
GrabType::TabletTool => seat
.tablet_seat()
.get_tool(grab.tool().unwrap())
.unwrap()
.set_grab(state, grab, InputTime::now(), serial, focus),
}
}
});
@ -1597,7 +1620,7 @@ impl KeyboardTarget<State> for CosmicStack {
}
impl PointerTarget<State> for CosmicStack {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &PointerMotionEvent) {
let mut event = event.clone();
self.0.with_program(|p| {
let active_window = &p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)];
@ -1625,7 +1648,7 @@ impl PointerTarget<State> for CosmicStack {
PointerTarget::enter(&self.0, seat, data, &event)
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &PointerMotionEvent) {
let mut event = event.clone();
self.0.with_program(|p| {
let active = p.active.load(Ordering::SeqCst);
@ -1668,7 +1691,7 @@ impl PointerTarget<State> for CosmicStack {
) {
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
fn button(&self, seat: &Seat<State>, data: &mut State, event: &PointerButtonEvent) {
match self.0.with_program(|p| p.current_focus()) {
Some(Focus::Header) => PointerTarget::button(&self.0, seat, data, event),
Some(x) => {
@ -1700,12 +1723,19 @@ impl PointerTarget<State> for CosmicStack {
false,
);
if let Some((grab, focus)) = res {
if grab.is_touch_grab() {
seat.get_touch().unwrap().set_grab(state, grab, serial);
} else {
seat.get_pointer()
match grab.grab_type() {
GrabType::Touch => {
seat.get_touch().unwrap().set_grab(state, grab, serial)
}
GrabType::Pointer => seat
.get_pointer()
.unwrap()
.set_grab(state, grab, serial, focus);
.set_grab(state, grab, serial, focus),
GrabType::TabletTool => seat
.tablet_seat()
.get_tool(grab.tool().unwrap())
.unwrap()
.set_grab(state, grab, InputTime::now(), serial, focus),
}
}
});
@ -1714,7 +1744,7 @@ impl PointerTarget<State> for CosmicStack {
}
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: PointerAxisFrame) {
if let Some(Focus::Header) = self.0.with_program(|p| p.current_focus()) {
PointerTarget::axis(&self.0, seat, data, frame)
}
@ -1763,12 +1793,19 @@ impl PointerTarget<State> for CosmicStack {
false,
);
if let Some((grab, focus)) = res {
if grab.is_touch_grab() {
seat.get_touch().unwrap().set_grab(state, grab, serial);
} else {
seat.get_pointer()
match grab.grab_type() {
GrabType::Touch => {
seat.get_touch().unwrap().set_grab(state, grab, serial)
}
GrabType::Pointer => seat
.get_pointer()
.unwrap()
.set_grab(state, grab, serial, focus);
.set_grab(state, grab, serial, focus),
GrabType::TabletTool => seat
.tablet_seat()
.get_tool(grab.tool().unwrap())
.unwrap()
.set_grab(state, grab, InputTime::now(), serial, focus),
}
}
});
@ -1842,7 +1879,7 @@ impl PointerTarget<State> for CosmicStack {
}
impl TouchTarget<State> for CosmicStack {
fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent) {
fn down(&self, seat: &Seat<State>, data: &mut State, event: &TouchDownEvent) {
let mut event = event.clone();
let active_window_geo = self.0.with_program(|p| {
p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
@ -1853,7 +1890,7 @@ impl TouchTarget<State> for CosmicStack {
TouchTarget::down(&self.0, seat, data, &event)
}
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent) {
fn up(&self, seat: &Seat<State>, data: &mut State, event: &TouchUpEvent) {
TouchTarget::up(&self.0, seat, data, event)
}
@ -1901,6 +1938,101 @@ impl TouchTarget<State> for CosmicStack {
}
}
impl TabletToolTarget<State> for CosmicStack {
fn proximity_in(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
tablet: &Tablet,
serial: Serial,
) {
TabletToolTarget::proximity_in(&self.0, seat, data, tool_descriptor, tablet, serial)
}
fn proximity_out(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
) {
TabletToolTarget::proximity_out(&self.0, seat, data, tool_descriptor)
}
fn down(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
event: &ToolDownEvent,
) {
TabletToolTarget::down(&self.0, seat, data, tool_descriptor, event)
}
fn up(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
event: &ToolUpEvent,
) {
TabletToolTarget::up(&self.0, seat, data, tool_descriptor, event)
}
fn motion(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
event: &ToolMotionEvent,
) {
let mut event = event.clone();
let active_window_geo = self.0.with_program(|p| {
p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
});
event.location -= active_window_geo.loc.to_f64();
TabletToolTarget::motion(&self.0, seat, data, tool_descriptor, &event);
if event.location.y < 0.0
|| event.location.y > TAB_HEIGHT as f64
|| event.location.x < 64.0
|| event.location.x > (active_window_geo.size.w as f64 - 64.0)
{
self.start_drag(data, seat, event.serial);
}
}
fn axis(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
frame: ToolAxisFrame,
) {
TabletToolTarget::axis(&self.0, seat, data, tool_descriptor, frame)
}
fn button(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
event: &ToolButtonEvent,
) {
TabletToolTarget::button(&self.0, seat, data, tool_descriptor, event)
}
fn frame(
&self,
seat: &Seat<State>,
data: &mut State,
tool_descriptor: &TabletToolDescriptor,
time: InputTime,
) {
TabletToolTarget::frame(&self.0, seat, data, tool_descriptor, time)
}
}
pub enum CosmicStackRenderElement<R: Renderer + ImportAll + ImportMem> {
Header(IcedRenderElement<R>),
Shadow(PixelShaderElement),