shell: Add tablet grabs

This commit is contained in:
Victoria Brekenfeld 2026-08-11 18:18:02 +02:00 • committed by Victoria Brekenfeld
parent ca9dd27350
commit 6467f79025
18 changed files with 2262 additions and 391 deletions

View file

@ -52,10 +52,11 @@ use smithay::{
keyboard::KeyboardHandle,
keyboard::{FilterResult, KeyboardSource, KeysymHandle, ModifiersState},
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent,
PointerGrab, PointerHandle, RelativeMotionEvent,
AxisFrame, ButtonEvent as PointerButtonEvent, GestureHoldBeginEvent,
GestureHoldEndEvent, GesturePinchBeginEvent, GesturePinchEndEvent,
GesturePinchUpdateEvent, GestureSwipeBeginEvent, GestureSwipeEndEvent,
GestureSwipeUpdateEvent, MotionEvent as PointerMotionEvent, PointerGrab, PointerHandle,
RelativeMotionEvent,
},
tablet::{TabletDescriptor, TabletSeatTrait, tool},
touch::{DownEvent, MotionEvent as TouchMotionEvent, UpEvent},
@ -326,7 +327,7 @@ impl State {
}
InputEvent::PointerMotion { event, .. } => {
use smithay::backend::input::PointerMotionEvent;
use smithay::backend::input::PointerMotionEvent as _;
let shell = self.common.shell.write();
if let Some(seat) = shell
@ -639,7 +640,7 @@ impl State {
ptr.motion(
self,
under,
&MotionEvent {
&PointerMotionEvent {
location: position.as_logical(),
serial,
time: event.time(),
@ -754,7 +755,7 @@ impl State {
ptr.motion(
self,
under,
&MotionEvent {
&PointerMotionEvent {
location: position.as_logical(),
serial,
time: event.time(),
@ -781,9 +782,8 @@ impl State {
}
}
InputEvent::PointerButton { event, .. } => {
use smithay::backend::input::{ButtonState, PointerButtonEvent};
use smithay::backend::input::{ButtonState, PointerButtonEvent as _};
//
let Some(seat) = self
.common
.shell
@ -857,7 +857,7 @@ impl State {
&& !shortcuts_inhibited
{
let seat_clone = seat.clone();
let mouse_button = PointerButtonEvent::button(&event);
let mouse_button = event.button();
let mut supress_button = || {
// If the logo is held then the pointer event is
@ -1017,7 +1017,7 @@ impl State {
if pass_event {
ptr.button(
self,
&ButtonEvent {
&PointerButtonEvent {
button,
state: event.state(),
serial,
@ -1597,7 +1597,7 @@ impl State {
pointer.motion(
self,
under.clone(),
&MotionEvent {
&PointerMotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
time: InputTime::now(),
@ -1626,8 +1626,7 @@ impl State {
tool.motion(
self,
under
.and_then(|(f, loc)| f.wl_surface().map(|s| (s.into_owned(), loc))),
under,
&tool::MotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
@ -1666,7 +1665,7 @@ impl State {
pointer.motion(
self,
under.clone(),
&MotionEvent {
&PointerMotionEvent {
location: position.as_logical(),
serial: SERIAL_COUNTER.next_serial(),
time: InputTime::now(),
@ -1698,22 +1697,17 @@ impl State {
};
match event.state() {
ProximityState::In => {
let under = under.and_then(|(f, loc)| {
f.wl_surface().map(|s| (s.into_owned(), loc))
});
tool.proximity_in(
self,
under,
tablet,
&tool::ProximityInEvent {
location: position.as_logical(),
axis: Some(frame),
serial: SERIAL_COUNTER.next_serial(),
time: event.time(),
},
)
}
ProximityState::In => tool.proximity_in(
self,
under,
tablet,
&tool::ProximityInEvent {
location: position.as_logical(),
axis: Some(frame),
serial: SERIAL_COUNTER.next_serial(),
time: event.time(),
},
),
ProximityState::Out => tool.proximity_out(
self,
&tool::ProximityOutEvent {
@ -1728,6 +1722,18 @@ impl State {
}
}
InputEvent::TabletToolTip { event, .. } => {
{
let mut shell = self.common.shell.write();
if let Some(Trigger::Tool(desc, trigger)) =
shell.overview_mode().0.active_trigger()
&& event.tool() == *desc
&& matches!(*trigger, tool::GrabTrigger::Tip)
&& event.tip_state() == TabletToolTipState::Up
{
shell.set_overview_mode(None, self.common.event_loop_handle.clone());
}
}
let maybe_seat = self
.common
.shell
@ -2968,7 +2974,7 @@ impl State {
pointer.motion(
self,
under,
&MotionEvent {
&PointerMotionEvent {
location: point.as_logical(),
serial,
time,