input: Add screenshotting shortcut
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parent
979e282768
commit
63b252e47d
8 changed files with 193 additions and 14 deletions
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@ -150,7 +150,7 @@ pub fn render_output<R>(
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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@ -198,7 +198,7 @@ fn render_desktop<R>(
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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@ -216,14 +216,16 @@ where
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.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
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let scale = output.current_scale().fractional_scale();
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let fps_overlay = fps_ui(
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_gpu,
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state,
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fps,
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output_geo.to_f64().to_physical(scale),
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scale,
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);
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custom_elements.push(fps_overlay.into());
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if let Some(fps) = fps {
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let fps_overlay = fps_ui(
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_gpu,
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state,
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fps,
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output_geo.to_f64().to_physical(scale),
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scale,
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);
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custom_elements.push(fps_overlay.into());
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}
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let area = Rectangle::<f64, smithay::utils::Logical>::from_loc_and_size(
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state
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@ -282,7 +284,7 @@ fn render_fullscreen<R>(
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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@ -296,7 +298,7 @@ where
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let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
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{
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if let Some(fps) = fps {
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let output_geo = output.geometry();
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let fps_overlay = fps_ui(
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_gpu,
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