tiling: Fix for children count > 2
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@ -754,10 +754,6 @@ impl TilingLayout {
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geo.loc.y += outer;
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geo.size.w -= outer * 2;
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geo.size.h -= outer * 2;
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if tree.get(root).unwrap().data().geometry() == geo {
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continue;
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}
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}
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for node_id in tree
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