chore(render): use Affine2 where possible
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5 changed files with 31 additions and 26 deletions
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@ -3,7 +3,7 @@ use std::{
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sync::{LazyLock, Mutex},
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};
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use glam::{Mat3, Vec2};
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use glam::{Affine2, Mat3, Vec2};
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use smithay::{
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backend::{
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allocator::Fourcc,
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@ -231,16 +231,16 @@ impl BlurElement {
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// compute input_to_geo so that it crops the extended capture radius
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let geo_scale = {
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let Scale { x, y } = geo.size / extended_geo.size;
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Mat3::from_scale(Vec2::new(x as f32, y as f32)).inverse()
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Affine2::from_scale(Vec2::new(x as f32, y as f32)).inverse()
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};
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let geo_translation = {
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let offset = geo.loc - extended_geo.loc;
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Mat3::from_translation(-Vec2::new(
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Affine2::from_translation(-Vec2::new(
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(offset.x / extended_geo.size.w) as f32,
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(offset.y / extended_geo.size.h) as f32,
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))
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};
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let input_to_geo = geo_scale * geo_translation;
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let input_to_geo = Mat3::from(geo_scale * geo_translation);
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let uniforms = vec![
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Uniform::new("geo_size", (geometry.size.w as f32, geometry.size.h as f32)),
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