xwayland: Add input handling for override redirect windows
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0af8d5eb2d
commit
5dfefedb02
4 changed files with 76 additions and 10 deletions
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@ -8,7 +8,7 @@ use crate::{
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floating::SeatMoveGrabState,
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tiling::{Direction, FocusResult},
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},
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Workspace,
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Ordering, OverrideRedirectWindow, Workspace,
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}, // shell::grabs::SeatMoveGrabState
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state::Common,
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utils::prelude::*,
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@ -16,11 +16,14 @@ use crate::{
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};
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use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_session_v1::InputType;
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use smithay::{
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backend::input::{
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Axis, AxisSource, Device, DeviceCapability, InputBackend, InputEvent, KeyState,
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PointerAxisEvent,
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backend::{
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input::{
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Axis, AxisSource, Device, DeviceCapability, InputBackend, InputEvent, KeyState,
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PointerAxisEvent,
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},
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renderer::element::Id,
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},
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desktop::{layer_map_for_output, WindowSurfaceType},
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desktop::{layer_map_for_output, space::SpaceElement, WindowSurfaceType},
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input::{
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keyboard::{keysyms, FilterResult, KeysymHandle, XkbConfig},
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pointer::{AxisFrame, ButtonEvent, CursorImageStatus, MotionEvent},
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@ -314,12 +317,13 @@ impl State {
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let serial = SERIAL_COUNTER.next_serial();
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let relative_pos = self.common.shell.map_global_to_space(position, &output);
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let workspace = self.common.shell.active_space_mut(&output);
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let workspace = self.common.shell.active_space(&output);
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let under = State::surface_under(
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position,
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relative_pos,
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&output,
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output_geometry,
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&self.common.shell.override_redirect_windows,
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&workspace,
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);
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@ -362,13 +366,14 @@ impl State {
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geometry.size,
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);
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let relative_pos = self.common.shell.map_global_to_space(position, &output);
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let workspace = self.common.shell.active_space_mut(&output);
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let workspace = self.common.shell.active_space(&output);
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let serial = SERIAL_COUNTER.next_serial();
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let under = State::surface_under(
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position,
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relative_pos,
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&output,
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geometry,
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&self.common.shell.override_redirect_windows,
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&workspace,
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);
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@ -909,6 +914,7 @@ impl State {
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relative_pos: Point<f64, Logical>,
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output: &Output,
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output_geo: Rectangle<i32, Logical>,
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override_redirect_windows: &[OverrideRedirectWindow],
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workspace: &Workspace,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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let layers = layer_map_for_output(output);
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@ -936,12 +942,54 @@ impl State {
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return Some((layer.clone().into(), output_geo.loc + layer_loc));
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}
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}
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if let Some(or) = override_redirect_windows.iter().find(|or| {
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or.above == Ordering::Above
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&& or
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.surface
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.is_in_input_region(&(global_pos - or.surface.geometry().loc.to_f64()))
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}) {
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return Some((or.surface.clone().into(), or.surface.geometry().loc));
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}
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if let Some((mapped, loc)) = workspace.element_under(relative_pos) {
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let filter = workspace
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.mapped()
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.skip_while(|m| *m != mapped)
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.collect::<Vec<_>>();
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if let Some(or) = override_redirect_windows
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.iter()
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.filter(|or| {
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if let Ordering::AboveWindow(w) = &or.above {
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!filter.iter().any(|f| {
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f.wl_surface()
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.map(|s| Id::from_wayland_resource(&s))
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.as_ref()
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== Some(&w)
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})
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} else {
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false
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}
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})
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.find(|or| {
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or.surface
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.is_in_input_region(&(global_pos - or.surface.geometry().loc.to_f64()))
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})
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{
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return Some((or.surface.clone().into(), or.surface.geometry().loc));
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}
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return Some((
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mapped.clone().into(),
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loc + (global_pos - relative_pos).to_i32_round(),
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));
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}
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if let Some(or) = override_redirect_windows.iter().find(|or| {
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or.above == Ordering::Below
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&& or
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.surface
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.is_in_input_region(&(global_pos - or.surface.geometry().loc.to_f64()))
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}) {
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return Some((or.surface.clone().into(), or.surface.geometry().loc));
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}
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if let Some(layer) = layers
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.layer_under(WlrLayer::Bottom, relative_pos)
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.or_else(|| layers.layer_under(WlrLayer::Background, relative_pos))
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